The exhibition series TIME OUT – Timebased and Interactive Media Arts meets Ars Electronica is a cooperation between Ars Electronica and the Timebased and Interactive Media Arts department at the University of Art Linz.
This exhibition gives students the opportunity to present their work to a broad public at one of the most renowned exhibition venues for media art and to make contact with an international audience, receive feedback and build networks. This also opens up new perspectives and access to unconventional, young artistic creation for visitors. Together with the Ars Electronica team, the most interesting works of media art are selected each year in line with the overall concept of the Ars Electronica Center. In keeping with the focus of the course, the projects are very diverse and reflect the individual approaches and interests of the artists, both in terms of form and content. What began in 2013 as a promising idea by Gerhard Funk, then head of the faculty, and Gerfried Stocker, artistic director of Ars Electronica, has become a fixture in Linz’s cultural program over the years. In November 2023, TIME OUT will open for the 12th time at the Ars Electronica Center.
Tolga Karaaslan (AT)
Based on a film idea, a stand-alone installation was created in which the themes and mood of the film are captured.
Jakob Luckeneder (AT)
Embark on a journey of discovery, as multiple participants engage with this extraordinary alien device.
Isabel Schulz (AT)
In this work, participants come up with prompts that are made into images by both the artist and an AI trained in her style.
Daniel Haas (AT)
A metal plate with a reflective surface is set in vibration. The material properties of the metal directly affect the sound characteristics of the resulting tone and “standing waves” can be observed in the light reflection.
Sofia Jüngling-Badia (AT)
Analog photographs, depicting scenes from everyday life in an unusual living situation, accompanied by audio recordings of a fragmented narrative about being the daughter of a father with dementia.
Laurenz Vojka (AT)
Enter in this RPG Lite / Chillout video game the dreams of various people to help them overcome the problems and torments of the dull everyday life.
Friederike Weber (DE) & Juliana Vargas Rodriguez (CO)
A video-installation piece which translates different aspects of time through movement actions, kitchen towels, writings and numbers.
Emilia Vogt (DE)
“Klang Kontakt” is about generating sound by touching another human. By touching each other, the circuit is closed and different sound filters are triggered.
Lisa Studener (AT)
“Krisenherd”, translated “trouble spot”, takes a look at the big and small problems of our western world, reacting to it with lightness and a certain charm.
Pat(ricia) Göckert (AT)
The art installation “lust” invites people to get comfortable on the heavenly bed and immerse themselves in a world where there are no taboos.
Benjamin Ramsmaier (AT)
This interactive sculpture is said to be possessed by an “evil and chaotic” algorithm. Try to find out what is hidden inside!
Ania Böhaker (AT)
Looking through one of these tubes your view is deflected by moving mirrors inside the object.
Ania Böhaker (AT)
The video installation pars consists of a wooden textured mural on which a chess game is projected. Depending on the viewing angle, the game can either be seen from the white or from the black perspective.
Janik Valler (DE)
The audiovisual sculpture “RAS Awakening” incarnates a vision of a future being as a result of processing the remnants of human technology.
Simon Lukas Haunschmid (AT)
The Electromechanical Cellphone is a kind of design study, which aims to re-contextualize modern technology and bring it closer to its users.