Immersive Technologies

  • CADET

    CADET

    Between 2010 and 2014, the FFG-funded Center for Advances in Digital Entertainment Technologies — in short CADET — has dealt with the research, advancement and usability of immersive technologies taken from the gaming and digital-entertainment industries.

  • Deep Space

    Deep Space

    In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.