Projects

  • Practice of Value-Centric Innovation

    Practice of Value-Centric Innovation

    JAPAN TOBACCO / D-LAB (JP)

    We present our value-centric innovation approach and current projects. D-LAB has two functions: to explore, and to realize, value. In exploring value, we speculate on future “Delightful Moments” and elaborate creative questions incorporating art thinking. In realizing value, we respond to the questions by creating tangible experiences. We showcase two ongoing projects in this process.

  • Data Art & Science (DAS) Center

    Data Art & Science (DAS) Center

    Toyota Coniq Alpha (JP), Shiga University (JP), Ars Electronica Futurelab (AT)

    Data Art & Science (DAS) is a new interdisciplinary field to incorporate artistic perspectives on data. At the Ars Electronica Festival 2024, visitors can experience a prototype of the DAS center which aims to revitalize local culture in the Japanese prefecture of Shiga – to help tackle problems such as depopulation and an ageing society.

  • Memories for Futures

    Memories for Futures

    Ars Electronica Futurelab (AT), DAS research group (JP)

    Memories for Futures is a multi-modal media art installation designed to foster care and discussion about the future of rural life. It centers on Azusakawachi village in Japan and offers a glimpse of village life through local narratives, places, and impressions. Data for the project was collected during a workshop held in the village where…

  • Säulen der Demokratie

    Säulen der Demokratie

    Parlament Österreich—Parlamentsdirektion (AT), Ars Electronica Futurelab (AT)

    This playful and interactive installation aims to increase civic participation and enhance awareness about the importance of democracy. The artistic intervention on the pillars (”Säulen”, in German) of the parliament building in Vienna invites people to express themselves, reflect and take a stand on democracy. The goal is to establish an emotional and personal connection…

  • SHARESPACE

    SHARESPACE

    Ars Electronica Futurelab (AT), Harriet Davey (UK), Tara Habibzadeh (IR), Mati Bratkowski (PL)

    How can humans use avatars in the near future? How can we engage in social situations that include both humans and avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is what the Horizon Europe research project SHARESPACE is all about. The project aims to push the boundaries of digital…

  • Buzz Swatters

    Buzz Swatters

    Godot (AT/JP), Ars Electronica Futurelab (AT)

    Face the outbreak of a fictional mosquito pandemic in POSTCITY – with Buzz Swatters: Playful Pandemic Prevention, a collaboration between Godot and Ars Electronica Futurelab. To tackle the problem of infectious diseases, which requires collective action, you use a flyswatter as a voting tool to make decisions that encourage behavioral change for improved community health.…

  • SpaceViewVR

    SpaceViewVR

    Over 10,000 satellites orbit the Earth, and their numbers continue to grow. Communication, navigation, live broadcasts, and even the stock market and European power grid depend on these artificial satellites. Science and environmental monitoring now make up only a small portion of satellite activity, yet Earth observation satellites are irreplaceable.

  • Sensing Mother Nature

    Sensing Mother Nature

    Yoko Shimizu (AT/JP), Kyoka (JP), Anastasia Bragina (AT)

    The exhibition uses artistic expressions to interact with our environment through a multi-sensory approach engaging vision, sound, and scent. It explores Mother Nature, connecting audiences with the ecosystem for a deeper understanding. For the 100th anniversary of St. Mary’s Cathedral in Linz, three artworks will be unveiled: “Bioluminescent Nocturne,” featuring algae emitting blue light; “Memory…

  • Persistent Time Sink Resonance

    Persistent Time Sink Resonance

    Persistent Time Sink Resonance is an artistic exploration of reality volumes utilizing 3D Gaussian Splatting. This recent rasterization technique supports the spatial reconstruction of real-life objects or even our surroundings in the computer.

  • Whispering Gardens

    Whispering Gardens

    Uwe Rieger (DE), Yinan Liu (NZ), Hua Yang (CN)

    Whispering Gardens is a sound installation that immerses visitors in fantastical landscapes using AI-generated spatial audio. A robotic arm with an ultrasonic speaker targets individuals, creating a personalized experience within a 15m x 15m field. As visitors explore, whispering voices guide them through scenarios blending historic garden architecture with themes of industrial destruction and extrapolated…

  • The BOX 2.0

    The BOX 2.0

    Fiona Smith (GB)

    The potential benefits of utilising AI technology in healthcare are vast but there are important practical, technological, ethical, and legal implications that need to be addressed in order to safeguard patients. The BOX 2.0 exhibition invites the audience to experience the patient journey through an alternative hand surgery clinic where The BOX 2.0 makes the…

  • Share-ploring Spatial Audio

    Share-ploring Spatial Audio

    Mauricio Valdés San Emeterio (MX)

    Share-ploring is a dive-in practice to desegregate the tools and techniques for Spatial Audio.