ONLINE GALLERY - 360° Garden View

This an online panorama gallery showcasing nearly 20 sights in our campus. NTHU has plenty of lakes and forests which constitute a big and beautiful garden. NTHU has a wide range of academic fields, converging creativities in science, technology, humanity and art.

Harmony
Team Members: Clara Roth, Robbie Ierubino, Peter Sauleda, Maria Kallionpää, Kathi Schulz

Harmony fosters an inclusive atmosphere among strangers, reframing the concepts around co-creation and collaboration. Co-composing can be intimidating at times, as there is pressure to perform.

Project Home
Team Members: Esma Bosnjakovic, Max Haarich, Barbora Horská, Nicole Schanzmeier

Project Home will diese fast schon utopische Erzählung neu definieren, indem es persönliche Geschichten von Menschen sammelt und teilt, die aus freien Stücken oder aus anderen Gründen mit dem traditionellen Konzept der Heimat kämpften. Dadurch hoffen wir, andere zu inspirieren, einige der einschränkenden Überzeugungen in Frage zu stellen und ihren eigenen einzigartigen Weg „nach Hause“ zu erkennen.

[Un]seen Sacred Spaces
Team Members: Asma Aiad, Parisa Ayati, Rebecca Merlic, Ines Mahmoud, Mateja Rot

Anhand von drei Sakralräumen in Österreich wollen wir ein Beispiel für verschiedene Gemeinschaften setzen und deren Anliegen sichtbar machen. Viele Gebäude, sehen von aussen lediglich wie ein normales Haus aus. Trotz ihrer Unsichtbarkeit sind sie Teil der Stadt. Ihre (Un-)Sichtbarkeit sagt viel über die soziale Integration in unserer Gesellschaft aus.

Uncertainty with AI-terity (Music Performance)
Koray Tahiroğlu (FI/TR)

The composition Uncertainty keeps the musician in a hesitant state of performance, providing a non-rigid but identifiable musical events, followed by ever shifting new sounds. Uncertainty is a composition written for the AI- terity instrument that comprises computational features of a particular artificial intelligence (AI) model to generate relevant audio samples for real- time audio synthesis. The unusual behaviour of the Al-terity puts the performer in an uncertain state during performance. Together with being able to move through timbre-changes in sonic space, the emergence of new sounds allows the musician to explore a whole new range of musical possibilities. Composition turns into a continuous state of playing, reformulating an idiomatic relationship with the Al-terity and opening up a fresh variety of musical demands.

Acquired Immunity. Beyond Cultivamos Cultura

Virtual tours of the natural and social landscape around Cultivamos Cultura.

Creative School
Ars Electronica (AT), Dedale (FR), Cap Sciences (FR), Michael Culture Association (BE), STePS (Italy), Radiona Makerspace (HR), Heretic (UK), Chester Beatty Library (IE), Finnish Museums Association (FI).

In 2020 a generation of Europeans born during the dawn of social networking graduated into an era of social distancing and isolation. For many of them, their last days of school took place not in the classroom but on their digital devices. While the circumstances that led to this definitely were not normal, the student experience of inhabiting and interacting in the digital space was.

Future Humanity Journey

Ein Tag im Jahr 2040: Wie würde unser Tag in 20 Jahren aussehen? Future Humanity Journey ist ein experimenteller Workshop.

Step into Space Print at Home Exhibition

​​Become an exhibition designer and explore the fascination of space at the same time. Print the pdf Step into Space booklet on A4 and the pdf Step into Space Exhibition on A3. The booklet tells you how to do it.

Welcome to spaceEU Linz

​Ars Electronica has a long history of working with space related content and narratives. The EU project spaceEU allowed them to open new collaborations on a European level. Together with eleven organizations, Ars Electronica developed and produced a wide range of space engagement activities addressing youth, families and teachers.

Mission X

Mission X is an international school class competition that has been in existence since 2011 and is held annually in over 25 countries worldwide. NASA and ESA have developed a series of exercises and lessons to teach space knowledge, exercise, sports and the importance of healthy eating in daily life.

CanSat

Countless satellites orbit earth. They constantly provide new images and insights about our planet and move it into ever new perspectives. The view from above is the starting point for an interdisciplinary view of the Earth and the implementation of these themes in design lessons.

Worldviews Of scientific consideration and creative (re)interpretation

Countless satellites orbit earth. They constantly provide new images and insights about our planet and move it into ever new perspectives. The view from above is the starting point for an interdisciplinary view of the Earth and the implementation of these themes in design lessons.

Best Of ESERO
ESERO Austria (AT)

ESERO (European Space Education Resource Office) is a project run by the European Space Agency (ESA) and education partners in various European countries to promote the interest of young people in scientific issues (MINT subjects in primary and secondary education). In order to achieve this goal, ESERO offers teachers a wide range of teaching materials and training programs. ESERO Austria has been active at the Ars Electronica Center Linz on behalf of ESA and FFG/BMK since 2016.

CURATORIAL A(I)GENTS
metaLAB (at) HARVARD

Eight experiments in the computational curation of collections - Curatorial A(i)gents consists in eight machine-learning-based experiments in and around museum collections and data sets developed by members and affiliates of metaLAB (at) Harvard, an idea foundry, knowledge-design lab, and production studio experimenting in the networked arts and humanities.

Breaking up the gameplay – a talk about feminism and experiencing the abolished private
Rebecca Merlic (HR)

Artist Talk about the feminist aspects of The City as a House, an interactive visual novel, an experiment of a white European 30-year-old heterosexual human, living in Tokyo without inhabiting a private apartment over a period of time.

The City as a House – A speculative exploration of the possibilities of abolishing known forms of habitation
Rebecca Merlic (HR)

Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.

If once we ever were by Jaime Carrejo (USA)
Black Cube Nomadic Museum (USA)

Black Cube Nomadic Museums’ executive director and chief curator Cortney Lane Stell presents If once we ever were, a virtual recreation of a public sculpture and temporary monument by artist Jaime Carrejo that recognizes immigrants and their contributions to our communities. The monument is a triumphal arch composed of chain-link fencing that originally appeared in Denver, Colorado and acts as a metaphor for boundaries—the delineation of private and public space, the division of geographical borders, and the separation of rights.

Augmented Idolatry (AI) - inaugural project of the Desert Valley Art Ranch (VAR), San Luis Valley, Colorado
LAST/RESORT Club

Augmented Idolatry (AI) is a collective AR artwork composed of seven distinct AR idols, designed in direct response to the landscape, history and spirituality of the San Luis Valley, home to the artist residency “Desert Valley Art Ranch.” An actual mud plinth built on-site is shared among the seven AR idols and connects them to the land. The AR idols refer to memento mori, indigenous histories, natural resources and sacred geometries.

Green Nonsense

Green Nonsense ist ein kreatives Food Labor, bei dem die Wissensvermittlung von zentraler Bedeutung ist. Es soll das vom Aussterben bedrohte Wissen über wilde Heilkräuter, die in der freien Natur wachsen und im Bereich Traditionelle Europäische Medizin Anwendung finden, als „food und experience design“ erklärt werden.