Das HOUSE 2.0 - in Keplers Gardens

Das HOUSE von minuseins ist eine Einladung in eine so atmosphärische wie rätselhafte Zwischenwelt. Das Projekt beginnt mit einem begehbaren Teaser und öffentlichen Testlauf, später soll das Projekt als theatrale VR-Serie fortgeführt werden. Der Kern des Projekts ist dabei immer die Fragestellung: Wie geht Gemeinschaft online? Wie funktioniert digitale Kopräsenz? Was verschwindet dabei?

Join our VR guided tours to Leonardo da Vinci's studio

Explore Leonardo da Vinci’s studio, see artefacts from his time that capture some of the doubts we assume he had about his life and work, and learn about the concept of "doubt" during the renaissance.

Team Members: Clara Roth, Robbie Ierubino, Peter Sauleda, Maria Kallionpää, Kathi Schulz

Harmony fosters an inclusive atmosphere among strangers, reframing the concepts around co-creation and collaboration. Co-composing can be intimidating at times, as there is pressure to perform.

Project Home
Team Members: Esma Bosnjakovic, Max Haarich, Barbora Horská, Nicole Schanzmeier

Project Home will diese fast schon utopische Erzählung neu definieren, indem es persönliche Geschichten von Menschen sammelt und teilt, die aus freien Stücken oder aus anderen Gründen mit dem traditionellen Konzept der Heimat kämpften. Dadurch hoffen wir, andere zu inspirieren, einige der einschränkenden Überzeugungen in Frage zu stellen und ihren eigenen einzigartigen Weg „nach Hause“ zu erkennen.

[Un]seen Sacred Spaces
Team Members: Asma Aiad, Parisa Ayati, Rebecca Merlic, Ines Mahmoud, Mateja Rot

Anhand von drei Sakralräumen in Österreich wollen wir ein Beispiel für verschiedene Gemeinschaften setzen und deren Anliegen sichtbar machen. Viele Gebäude, sehen von aussen lediglich wie ein normales Haus aus. Trotz ihrer Unsichtbarkeit sind sie Teil der Stadt. Ihre (Un-)Sichtbarkeit sagt viel über die soziale Integration in unserer Gesellschaft aus.

Neo Christopher Chung

The world is at a critical junction where polarizing forces are working hard to keep us divided and troubled. We are witnessing the rise of exclusionary laws and policies, fueled by the dark side of the Internet and algorithms. Across Europe and beyond, the challenges of civil unrest and human rights are negatively affecting marginalized populations and creating intractable divisions. How can we use public platforms and new media to create inclusive outlooks and to create new political spheres?

Future of Inclusion Lab
Rashin Fahandej (US)

American Arts Incubator is a creative exchange program that utilizes community-driven digital and new media art projects to instigate dialogue, build communities, bolster local economies, and further social innovation while addressing a local social or environmental challenge. This year’s iteration in Austria was led by artist Rashin Fahandej, who ran the “Future of Inclusion Lab,” a series of co-creation workshops that provided technology and resource access to Austria-based creatives.


Der Bereich Focus:Archive fasst Programmpunkte zusammen, die dieses Jahr am Festival in Zusammenhang mit Archiven stattfinden.

Bio-ID Hyperobject
The Bartlett School of Architecture, University College London (UK)

The main concept of the film is the creation of a design platform in form of a Hyperobject – a collection of things that overlap and intersect. It creates a system to visualise the systemic complexity of Bio-ID design research in an aesthetic and visually appealing way. The film project speculates with the idea of how data can become a visual object, a visual representation shaped into a navigational object.

Future Humanity Journey

Ein Tag im Jahr 2040: Wie würde unser Tag in 20 Jahren aussehen? Future Humanity Journey ist ein experimenteller Workshop.

beim Ars Electronica Festival 2020

The European ARTificial Intelligence Lab emerged from the European Digital Art and Science Network, a creative collaboration between scientific institutions, Ars Electronica and cultural partners throughout Europe that unites science and digital art. The European ARTificial Intelligence Lab takes up this theme and addresses the visions, expectations and fears that we associate with artificial intelligence.

STARTS Exhibition
Kepler's Garden am Campus der JKU

STARTS ist eine Plattform mit dem Ziel, Technologie und künstlerische Praxis enger zu verknüpfen.

Breaking up the gameplay – a talk about feminism and experiencing the abolished private
Rebecca Merlic (HR)

Artist Talk about the feminist aspects of The City as a House, an interactive visual novel, an experiment of a white European 30-year-old heterosexual human, living in Tokyo without inhabiting a private apartment over a period of time.

Networked Archives
Oliver Grau (DE), Dagmar Schink (AT), Christiane Paul (DE/US), Mariano Sardón (AR), Rafael Lozano-Hemmer (MX/CA), Manuela Naveau (AT)

Panel - Wie leben in einer Welt, in der wir zunehmend auf Online-Inhalte angewiesen sind, Medienkunstarchive und -plattformen sind dabei keine Ausnahme. Das Panel Networked Archives befasst sich mit deren Rolle bezüglich dem Online-Zugang zu Medienkunst und beleuchtet verschiedene Ansätze in diesem Bereich. Archive und Metadaten sind zentrale Themen und die Grundlage für digitale Inhalte, weshalb sie sich zu wichtigen Online-Wertschöpfungsketten entwickeln. Wie können Archive monetarisiert werden, zu den Entwicklungen auf den Medienkunstmärkten beitragen und die Grundlage für Online-Plattformen bilden?

If once we ever were by Jaime Carrejo (USA)
Black Cube Nomadic Museum (USA)

Black Cube Nomadic Museums’ executive director and chief curator Cortney Lane Stell presents If once we ever were, a virtual recreation of a public sculpture and temporary monument by artist Jaime Carrejo that recognizes immigrants and their contributions to our communities. The monument is a triumphal arch composed of chain-link fencing that originally appeared in Denver, Colorado and acts as a metaphor for boundaries—the delineation of private and public space, the division of geographical borders, and the separation of rights.

Augmented Idolatry (AI) - inaugural project of the Desert Valley Art Ranch (VAR), San Luis Valley, Colorado

Augmented Idolatry (AI) is a collective AR artwork composed of seven distinct AR idols, designed in direct response to the landscape, history and spirituality of the San Luis Valley, home to the artist residency “Desert Valley Art Ranch.” An actual mud plinth built on-site is shared among the seven AR idols and connects them to the land. The AR idols refer to memento mori, indigenous histories, natural resources and sacred geometries.

Rio Verde
Cherish Marquez (US)

Rio Verde is a socially conscious video game by Cherish Marquez that explores the healing powers of the desert, as well as themes such as Latinx iconography and mental wellness.

Best of Deep Space 8K

Best of Deep Space 8K bietet Einblicke (in Deutsch und Englisch) der Höhepunkte aus dem regulären Deep-Space 8K-Programm des Ars Electronica Center.

Crosser & LaMigra
Rafael Fajardo (US)

Crosser & La Migra are two video games that represent opposite perspectives on the dynamics at the US-Mexico border, rendered as early arcade graphics and presented as a diptych. Artist and designer Rafael Fajardo is the founding director of SWEAT, a loose collaborative that makes socially conscious video games in order to explore the poetics of interactivity, critique and deploy electronic media, and comment on cultural realities.

John Jota Leaños

Leaños directed and produced the animated documentary, Frontera!, retelling the history of the 1680 Pueblo Revolt in New Mexico. The film has been supported by a 2012 Guggenheim Fellowship in Film and Video and a National Association for Latino Arts and Culture Grant, among others. Collaborators: Conroy Chino (Acoma Pueblo), Warren Montoya (Santa Ana Pueblo, Tamaya and Santa Clara Pueblo, Khapo Owinge’), Lee Moquino (Santa Clara Pueblo, Zia Pueblo, Apache/Yaqui), Aimee Villarreal, and Cristóbal Martinez (Alcalde).