STEAM
Creative School
Ars Electronica (AT), Dedale (FR), Cap Sciences (FR), Michael Culture Association (BE), STePS (Italy), Radiona Makerspace (HR), Heretic (UK), Chester Beatty Library (IE), Finnish Museums Association (FI).
In 2020 a generation of Europeans born during the dawn of social networking graduated into an era of social distancing and isolation. For many of them, their last days of school took place not in the classroom but on their digital devices. While the circumstances that led to this definitely were not normal, the student experience of inhabiting and interacting in the digital space was.
create your world space tour: Hacking Humans for Space and STEAM in Space
In partnership with spaceEU, the create your world festival comes directly into your classroom. Under the title “create your world: space TOUR” we can offer you two popular workshops for free. The contents are about future issues as well as competencies such as critical thinking and solution-oriented action. Space serves as a source of inspiration and communication.
Step into Space Print at Home Exhibition
Become an exhibition designer and explore the fascination of space at the same time. Print the pdf Step into Space booklet on A4 and the pdf Step into Space Exhibition on A3. The booklet tells you how to do it.
Welcome to spaceEU Linz
Ars Electronica has a long history of working with space related content and narratives. The EU project spaceEU allowed them to open new collaborations on a European level. Together with eleven organizations, Ars Electronica developed and produced a wide range of space engagement activities addressing youth, families and teachers.
Mission X
Mission X is an international school class competition that has been in existence since 2011 and is held annually in over 25 countries worldwide. NASA and ESA have developed a series of exercises and lessons to teach space knowledge, exercise, sports and the importance of healthy eating in daily life.
CanSat
Countless satellites orbit earth. They constantly provide new images and insights about our planet and move it into ever new perspectives. The view from above is the starting point for an interdisciplinary view of the Earth and the implementation of these themes in design lessons.
Worldviews Of scientific consideration and creative (re)interpretation
Countless satellites orbit earth. They constantly provide new images and insights about our planet and move it into ever new perspectives. The view from above is the starting point for an interdisciplinary view of the Earth and the implementation of these themes in design lessons.
Best Of ESERO
ESERO Austria (AT)
ESERO (European Space Education Resource Office) is a project run by the European Space Agency (ESA) and education partners in various European countries to promote the interest of young people in scientific issues (MINT subjects in primary and secondary education). In order to achieve this goal, ESERO offers teachers a wide range of teaching materials and training programs. ESERO Austria has been active at the Ars Electronica Center Linz on behalf of ESA and FFG/BMK since 2016.
Co\\aborative Conc(re)te
Gareth Proskourine-Barnett (GB), Mike Dring (GB), Alessandro Columbano (IT)
Co\\aborative Conc(re)te is an ongoing conversation between the artist collective, C100, and the cityof Birmingham using architecture to examine notions of progress, change, dis-location, and discovering the lost, forgotten and misplaced works reflecting a landscape of continual synthetic flux. When a building is demolished, it becomes a ghost. Its image haunts us, reminding us of a future that never came to be. But what if previous versions of the city remain in the digital realm. Our events explore what happens when a building that no longer occupies physical space lives on within digital networks - when it ceases to exist the physical matter its occupation of virtual territories take on an added significance? We (re)construct, (re)imagine and (re)build an idea of the future, for temporary gatherings in galleries or other unexpected venues as we work across sound, digital imagery, printed works, moving images, and structural models. Using adapted archival material and found soundscapes, C100 celebrates a collective vision for the future city, one lost to the bulldozer, the other emergent from the dust.
UrbanM
STEAMHouse, Birmingham City University (UK)
Urban M is an Interreg Europe project led by Birmingham City University, its aim is to support nine European Cities to develop their city and regional innovation policies to help local makerspaces thrive.
The STEAMhouse Approach
STEAMhouse, Birmingham City University (UK)
STEAMhouse is a centre for innovation, creative thinking, prototyping and business development. STEAMhouse supports entrepreneurs, sole traders, companies and citizens to build their businesses, develop products and services and bring new ideas to life. The centre supports both city and business challenges and takes an interdisciplinary approach to these issues. STEAMhouse is a partnership between Birmingham City University and Eastside Projects and funded by the European Regional Development Fund., It aims to drive innovation and research for major long-term growth across the region.
BenDit
Technische Universität Dresden (DE)
BenDit is a structure from bent wood, created at the TU Dresden as a demonstrator within the European Interreg project Adhesive Free Timber Buildings (AFTB). It has a diameter of about 3 meters and is designed to hang in the atrium of the Biology building. BenDit is a model of the deltoidal icositetrahedron. 24 identical kite-like wooden frames are connected along the edges.
STEAM INC
Ars Electronica (AT), Science Gallery at Trinity College Dublin (IE), Birmingham City University (UK), University of Arts London: Central Saint Martins (UK), Aalto University (FI), Technische Universität Dresden (DE), University of Amsterdam (NE)
Rapid change requires rapid adaptability, and our capacity to adapt is informed by our ability to integrate diverse approaches. To accommodate this, higher education has needed to transcend an historically embedded approach to learning that has seen different types of knowledge segregated across disciplinary silos. Policy ambitions throughout Europe and across the world have recognized that knowledge in science, engineering and mathematics need to be nurtured to engage with rapid advances in technology. However, it has also become increasingly evident that art as a unique and adaptive form of knowledge should also be combined with our approach to STEM education. Art thinking offers a holistic way of understanding complex connections and can act as a translator between different communities of knowledge. By including art, STEAM education ensures that there is an interdisciplinary switchboard operator actively integrating different approaches to solving the same problems we face today.
SYSTEM2020 Learner's Perspectives
Discover how learners involvement with out of school science education has allowed them to expand their knowledge and adapt with the changing world around them.
OSHub.Network
Ars Electronica (AT), Science Gallery at Trinity College Dublin (IE), Impact Hub Siracusa (IT), La Casemate (FR), Onl'Fait (CH), SCIENCE IN (CZ), Município de Figueira de Castelo Rodrigo (PO), SciCo (GR)
The pace of change in society - from technological innovation to global interconnectedness - is rapidly increasing and has fundamentally altered the way people live, work and learn. Moreover, the societal challenges of the 21st century bring with them an urgent need to integrate the knowledge and expertise of different societal actors, and to develop meaningful and inclusive ways of connecting schools, universities, enterprises, civil society, governments and local communities using more innovative, efficient and open methodologies.
SYSTEM2020 Map
Science learning initiatives outside the classroom are crucial in educating and forming Europe’s next generation of researchers and innovators. By gaining insights into these initiatives all around Europe SySTEM 2020 wants to gain a better understanding of the types and kinds of programmes in operation, learn from each other and collaborate to be able to respond to challenges ahead. The SySTEM 2020 map is an online visualisation tool where over 2000 STEAM initiatives or projects are mapped providing a network of organisations for you to connect with. For the general public it offers a way to find informal learning initiatives in their area. For organisations it offers the opportunity to get connected and gain visibility as a collective community within Europe.
Demystifying Arts and Sciences through Playful Creative Technologies
Jo Berry (UK)
Jo Berry has implemented playful, creative methodologies to seek art's value, purpose and interpretational impact when it takes as its start point advanced imaging and microscopy. Her claim is that art can be a significant contributing factor to new directives in advanced imaging and microscopy; its impact intensified through applying play as a method to interrogate ideas, processes and outcomes. She offers a new model of research, which engages play as the critical driver to accomplish a more agile, accessible and open method of examining science via a different set of criteria. This hypothesis is based on my own prior experience as a researcher working directly with scientists and experiencing scientific method where I became convinced that artists should be central to scientific inquiry not just working on the periphery. As it would seem there needs to be a paradigm shift within science which, she claims, can be activated through examining play through art and identifying its effect on aspects of culture, creativity and aesthetics.
STEAM alignment across different educational levels at the University of Amsterdam
University of Amsterdam (NL)
This approach to STEAM education covers two programmes taught at the University of Amsterdam (UvA): the BSc Information Studies (three years) and the MSc Information Studies (one year) which are both located in the Computing Department. The approach provides students on both levels with room for exploration of the field based on shared activities mainly through project work. The aim is to provide students with technological, human and societal insights (theories, models, system implementations) so that they can comprehend and place themselves in the field of information science. The programmes are aimed at students from a mixture of subject backgrounds but joined in the desire to solve complex societal problems, using ICT and digital media.
A Hybrid STEAM approach from the MA Art and Science at Central Saint Martins
University of the Arts London: Central Saint Martins (UK)
The MA Arts and Science (MAAS) is a two-year Master's programme, founded in 2011, recruiting students from different disciplinary backgrounds across the arts, sciences and humanities. The course builds a STEAM community utilising a shared studio space as a resource and setting for collaboration and cooperation. The philosophy of the course brings together different knowledges and aims to create a non-hierarchical platform for students, disciplines and methods.
STEAM Approaches at Science Gallery at Trinity College Dublin
Science Gallery at Trinity College Dublin (IE)
Science Gallery Dublin was founded at Trinity College Dublin, the University of Dublin in 2008, with a mission to ignite creativity and discovery where science and art collide.