STEAM Innovation and Curriculum
Laura Veart (UK), Tom Cahill-Jones (UK)

The conference offers inspirational examples of integrative and interdisciplinary education and explores how they be could be further adapted and implemented within other educational and cultural contexts.

Co-Design Workshop: Humanizing the Internet of Skills
Technische Universität Dresden (DE)

The design approach of the Industrial Design Engineering Chair at TU Dresden connects a user-centered design perspective with the engineered development of product-service systems by placing the human experience at its center. Taking into consideration customers, market and corporate requirements, we are able to develop technically, ergonomically and aesthetically convincing products and innovation studies for tomorrow’s working environment. We strive for a better understanding of the design and development process. Relevant issues relate to the connection of product and service design. In addition, we apply design methods as catalyst in diverse interdisciplinary research and innovation projects. With the help of our demonstrators, interdisciplinary research is accelerated and research results are clearly communicated and successfully transferred to other researchers, industry and/or society.

The STEAMhouse Approach
STEAMhouse, Birmingham City University (UK)

STEAMhouse is a centre for innovation, creative thinking, prototyping and business development. STEAMhouse supports entrepreneurs, sole traders, companies and citizens to build their businesses, develop products and services and bring new ideas to life. The centre supports both city and business challenges and takes an interdisciplinary approach to these issues. STEAMhouse is a partnership between Birmingham City University and Eastside Projects and funded by the European Regional Development Fund., It aims to drive innovation and research for major long-term growth across the region.

BenDit
Technische Universität Dresden (DE)

BenDit is a structure from bent wood, created at the TU Dresden as a demonstrator within the European Interreg project Adhesive Free Timber Buildings (AFTB). It has a diameter of about 3 meters and is designed to hang in the atrium of the Biology building. BenDit is a model of the deltoidal icositetrahedron. 24 identical kite-like wooden frames are connected along the edges.

STEAM alignment across different educational levels at the University of Amsterdam
University of Amsterdam (NL)

This approach to STEAM education covers two programmes taught at the University of Amsterdam (UvA): the BSc Information Studies (three years) and the MSc Information Studies (one year) which are both located in the Computing Department. The approach provides students on both levels with room for exploration of the field based on shared activities mainly through project work. The aim is to provide students with technological, human and societal insights (theories, models, system implementations) so that they can comprehend and place themselves in the field of information science. The programmes are aimed at students from a mixture of subject backgrounds but joined in the desire to solve complex societal problems, using ICT and digital media.

A Hybrid STEAM approach from the MA Art and Science at Central Saint Martins
University of the Arts London: Central Saint Martins (UK)

The MA Arts and Science (MAAS) is a two-year Master's programme, founded in 2011, recruiting students from different disciplinary backgrounds across the arts, sciences and humanities. The course builds a STEAM community utilising a shared studio space as a resource and setting for collaboration and cooperation. The philosophy of the course brings together different knowledges and aims to create a non-hierarchical platform for students, disciplines and methods.

STEAM Education in Europe II
Participating Gardens: Birmingham - STEAMhouse, Castelo di Rodrigo - Open Science Hub, European Platform for Digital Humanism - Creative School

What constitutes creativity and imagination is a potentially contentious point, yet an outlook that focuses on areas of intersection between the arts and sciences can lead to certain, tangible benefits. These can include techniques for collaborating across disciplines, an ability to consider varied perspectives, and skills in identifying points of common ground. Such competencies are combinatorial in nature, and if integrated into a higher education curriculum, will lead to an acceleration in transdisciplinary innovation. Join us in our Birmingham Garden as we explore approaches to STEAM education with some of the leading transdisciplinary institutions in Europe.

STEAM Education in Europe I
Participating Gardens: Birmingham - STEAMhouse, Amsterdam - NXT Museum, European Platform for Digital Humanism - STEAM INC

What constitutes creativity and imagination is a potentially contentious point, yet an outlook that focuses on areas of intersection between the arts and sciences can lead to certain, tangible benefits. These can include techniques for collaborating across disciplines, an ability to consider varied perspectives, and skills in identifying points of common ground. Such competencies are combinatorial in nature, and if integrated into a higher education curriculum, will lead to an acceleration in transdisciplinary innovation. Join us in our Birmingham Garden as we explore approaches to STEAM education with some of the leading transdisciplinary institutions in Europe.

STEAM Approaches at Science Gallery at Trinity College Dublin
Science Gallery at Trinity College Dublin (IE)

Science Gallery Dublin was founded at Trinity College Dublin, the University of Dublin in 2008, with a mission to ignite creativity and discovery where science and art collide.

Arts for All: Aalto University-Wide Art Studies
Aalto University (FI)

The University-Wide Art Studies (UWAS) programme at Aalto University offers all students, irrespective of discipline, the chance to explore and study art and design-based practices and processes. This is a vehicle for the wider ambition of the institution to encourage the formation of transdisciplinary communities of teachers, students and researchers, with a view to tackling global challenges in imaginative and meaningful ways. There is an understanding that art and design should be considered to have a deeper purpose than the simply aesthetic: creativity can help society to be renewed.

STEAM Education in VR + AR
Participating Gardens: Birmingham - STEAMhouse, Sydney - Tactical Space Lab, European Platform for Digital Humanism - STEAM INC

Can our systems manage themselves? How can we design resilient institutional structures that are self-adaptive? In this tour we will visit a selection of participating gardens who are experimenting with institutional models that can adapt to future challenges.

STEAM Approaches at Technische Universität Dresden
Technische Universität Dresden (DE)

The Technische Universität Dresden presents a number of approaches that employ concepts closely connected to STEAM and are transferred into/developed for teaching.

Aalto Biofilia: A journey into the biological arts
Aalto University (FI)

Biofilia is a technical facility at Aalto University for studies in the biological arts as a fast-emerging area of interest that fits succinctly with STEAM approaches in artistic practice. It adopts transdisciplinary knowledge sharing to research and curriculum development to explore the intersection between biosciences, engineering and the arts.