Deepandemia

Peter Freudling (AT), Nicolas Naveau (FR/AT), Johannes Pöll (AT), Julian Zauner (AT)

Sun Sep 13, 2020, 5:30 pm - 6:00 pm
All times are given in Central European Summer Time (CEST / UTC +2).
Ars Electronica Center, Deep Space 8K <br> Ars Electronica Selection Channel
DE
A 10-minute short documentation of the project will be streamed on the Ars Electronica Selection Channel on Sun Sep 13, 2020, 3:45 - 4:00 pm

The COVID-19 pandemic taught us about infection chains and represents a powerful example of how societal collaboration and individual actions can change the world for the better or the worse. Simple measurements such as social and physical distancing, quarantine or wearing a mask can have a huge impact on breaking the infection chain.

With Deepandemia, the consequences of such actions shall be visualized (and gamified). The project team‘s hope is to leave the visitors thinking, discussing and taking action in the real world, since this kind of threat will most likely remain with us for a while. The Deep Space is an interactive 3D environment which provides a vast range of spatial visualization possibilities and therefore lets visitors experience immersive visualizations in real time (and real scale).

Deepandemia is envisioned as a larger modular simulation framework called DeepChanges that will focus on environmental issues such as human-made climate change. Causes and effects of the global temperature rise will be elaborated with external field experts and consequently visualized in the Deep Space 8K.

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