Virtual Art Gallery
The Berlin Garden is hosting a virtual Rave on Friday night (CEST) in the RAVE SPACE, Berlin's first virtual 3D club. An extension of the club is a virtual art gallery, which will be open for the entire duration of the festival and show artistic representations of the Garden Berlin's real exhibits.
In Serum 13 – A VR Trust Game gilt es, in einem virtuellen Medizinlabor knifflige Aufgaben zu lösen. Ein KI-Assistenzsystem gibt Tipps. Wann der KI vertrauen, wann selbst entscheiden? Das Spiel macht die Zusammenarbeit mit algorithmischen Entscheidungssystemen erlebbar und regt zur Diskussion über menschliche Autonomie an.
Liane Décary-Chen (CA) | Marina Díez Pereiro (ES/GB) | Moderator: Sara Lisa Vogl (DE/CA)
Initiated in 2020 by Sara Lisa Vogl, VR expert, artist and co-founder of Women in Immersive Tech Europe, and Goethe-Institut Montreal, these network meetings aim to highlight and virtually connect women and gender-marginalized people from Europe and North America working in the creative industries and around immersive technologies to create new international connections and foster potential cooperation.
Chia-Hui Lu (TW), Po-Yu Wang (TW), Billy Chiang (TW)
XR OBSESSION (Extended Reality) integrates a live element with augmented, virtual, and mixed realities to mesmerize the audience. It is a performing, conceptual, kinetic, digital, video, abstract, and performance art. It vividly traverses the history, art, and natural beauty of Taiwan through time and space. Dynamic volumetric capture fuses with 3D animation. A live performance blends with AR/VR realms and is projected on a large LED wall for all to enjoy a new exciting immersive XR experience. Is it chaos or obsession? Someone searches for her thousands of times, from the mountains and out to sea; seeing mountains that are not mountains and bodies of water that are not water.
CyberArts 2021: Computer Animation
Alle animierten Bilder, wie handgefertigt sie auch sein mögen, werden heutzutage im Produktions- oder Vertriebsprozess digital und damit zur „Computeranimation“. Es geht in dieser Kategorie daher darum zu hinterfragen, inwiefern sie als Kommunikationstool funktionieren und welche Erfahrungen sie den Betrachter:innen ermöglichen, wobei die Bandbreite von abstrakten Werken, Musikvideos, Essayfilmen, Charakteranimationen über Datenvisualisierungen und Rauminstallationen bis zu Virtuellen Realitäten (VR, AR und MR) reicht.
Networking Party on VRChat
ARTNORI: Ark Park(KR), Junghoon BakShim(KR), Jun Ryu(KR), Minah Kim(KR), Jiyoung Hong(KR), Hyeri Lee(KR), Wonjeong Lee(KR), Sol Yoon(KR), Jeongwoo Park(KR), Woogyeong Lee(KR), Juyeong Park(KR), Jeongwook Goh(KR), Hongseok Lee(KR), Dongyoung Won(KR), Junghoon Han(KR), DarwinTech Corp.(KR), Yunjeong Kim (VRChat PD)
Due to the coronavirus, we lost our space to listen to music and dance. We want to recreate the joy of fantasy in a virtual space, play and dance with global people. Club culture has been centered on Western music and Western dance so far. ARTNORI will invite you to the 'Jang-gu in the Club', where anyone can dance excitingly with traditional Korean sound based on Samullori Instrumental Music.
Online showcase 'Immersive Performance'
30,000ft: Kyoungbin Son(KR), Jihyo Han(KR), Sejun Lee(KR), Jiyoung Park(KR) / ARTNORI: Ark Park(KR), Junghoon BakShim(KR), Jun Ryu(KR), Minah Kim(KR), Jiyoung Hong(KR), Hyeri Lee(KR), Wonjeong Lee(KR), Sol Yoon(KR), Jeongwoo Park(KR), Woogyeong Lee(KR), Juyeong Park(KR), Jeongwook Goh(KR), Hongseok Lee(KR), Dongyoung Won(KR), Junghoon Han(KR), DarwinTech Corp(KR) / Inter-cumulation: Jeeyoun Kim(KR), Minjin Jeong(KR), Sooyeon Choi(KR), Jun Ryu(KR), Teri Seo(KR) / MANANA: Yunji Kwon(KR), Minhee Kim(KR), Minyoung Lim(KR), Wangwon Lee(KR), Jahyuk Koo(KR) / On and Off: Jiyoung Park(KR), Jihyo Han(KR), Lime Gwon(KR), Sujin Park(KR), Jeongeun Park(KR), Heesu Mun(KR)
'Immersive Performance' is an online showcase to introduce the creation of the K-arts X Ars Electronica Academy, a creative education program run in cooperation with the Ars Electronica Export. Part 2. Immersive Performance is designed to experiment with a real-time Immersive Content creation process by attempting to merge virtual reality into performance.
Martha Luisa Hernandez Cadenas (MINIPUNTO) (CU)
In Oleaje we have tried to discover routes to make fragmented and symbolic cartography of Cuba from a performative practice that mixes editing, narrative, and representation.
IMPAKT Workshop: VJ-ing in Zoom
Jeroen Witjes (IMPAKT), Sabrina Verhage (Creative Coding Amsterdam)
Want to shine during the Bal Masqué on 11 September? This workshop is about VJ-ing and focuses on creating video backgrounds and other video effects to use in your performance. We learn how to create and use virtual backgrounds, visualizations and gifs and looping videos to create a vibrant, fun presentation.
Technology and the Challenge of Education
Pedro Cruz Rivera, José David Torres Quiñones, Jorge Valentine
This webinar series takes a closer look at the importance of democratizing technological tools and the practical applications of technology in education. Computer Vision is one of the most important subsets of Machine Learning (ML) and it is the technology that powers Augmented Reality (AR) filters, among other things. Another technological tool that is becoming more accessible to the general public is Virtual Reality (VR).