OS
ROOMTONE (KR)

OS (Operating System) is a VR-based creation containing images of near-future autonomous driving environments. The light and data generated as an audience move through virtual space can bring together the boundaries of the actual and the virtual.

Wonderful World
Dominik Schön (DE)

With Wonderful World, a piece of nature is created through interaction. Little by little the surface of the tabletop is changed by the hands of the other players, transforming the darkness of the area into a natural landscape.

50 shades of forest
Afra Sonmez (TR)

A textile as an electronic instrument: the artist specifically for this performance created a flexible and modular interface of electronic textile consisting mainly of snap fasteners to make all parts freely movable.

[re]BO[u]NDS ~ expanded media
LOXOSconcept – Giulio Colangelo (IT), Valerio De Bonis (IT)

[re]BO[u]NDS is an electroacoustic composition/performance for three electromechanical performers (drippers), reactive and synchronized lights, real time audio processing + electronic sounds.

Infinite Light Column
AROTIN & SERGHEI (AT/RO/DE/FR)

This project is reflecting our digital age, constantly creating floods of information and a confusing mass of images and automated processes of artificial intelligence.

Bubbles and Clouds – Illuminated Interactive Inflatables
Kristian Gohlke (DE), Christian Wiegert (DE)

Interactive pressure-stabilized membrane structures (“Pneus”), suspended from the ceiling, discreetly illuminated from the inside. As visitors pass through the room, through touch and draughts, the objects respond. Attempts to elucidate the objects creates a dialogue of light, sound and movement. In the course of the casual interaction, the visitors become part of a performance. The boundaries between viewer and performer, space and content begin to drift – bubbles wafting in clouds.

LIMINAL
Louis-Philippe Rondeau (CA)

LIMINAL is an interactive installation that seeks to reify the boundary between present and past through a play of projected light. It employs a photographic process called slit-scan to spread out time in space. Its visual aspect stretches out time while spatiality is expressed via its audio component. Appearing as a glowing portal of light, the installation mirrors the interactor, albeit with a temporal distortion.

Artificial Light
Max Seeger (DE)

How does a neural network learn to see and how can we shape the perception of artificial intelligence? In a very experimental and fundamental manner, this project tries to study perception and recreation of light phenomena by artificial intelligence.

Lichtzeichen
Lars Schrodberger (DE)

Language is the key to human communication. Ever since the invention of letterpress and book printing, humans have been fascinated by type and language. However, the written language has lost its magic over the years. That’s why I want to bring back life to the magic and mysticism of type and language. In order to achieve this, I created a machine for translating and interpreting written words, texts or single letters into emotional and abstract light signals.

Lucifer
Kari Massey (DE)

Lucifer is a small robot, which reacts to light and gives light. If Light were a living thing, how would we encounter it? How would we communicate with each other? With 3 joints, 3 degrees of freedom, Lucifer is able to react with a wide range of motion. He addresses us with his movements. How do we react to this feedback? He brings light and he seeks light. Do we accept his offer? Or will we try to take away the light he seeks? An experimental reflection on human behavior.