Content One Campus – Network Intelligence

Organized by Ministry of Culture, Sports and Tourism of the Republic of Korea (MCST) and Korea Creative Content Agency (KOCCA) (KR)

POSTCITY, First Floor, CAMPUS EXHIBITION @POSTCITY

With its disruptive AI, robot, data, 3D, and VR technologies, the Fourth Industrial Revolution has triggered a fundamental change in the way we live, work and relate to one another. The speed and breadth of the economic, political, social, and cultural changes produced by technology are literally beyond our comprehension. It is time to think, act, and collaborate to bring about new methodologies for the coming age. What, then, will be the best strategic approach? What manners of collaboration are necessary? How can we educate our talented creators?

These urgent questions point to the integration of the arts and humanities with science and technology. The increasing importance of institutional support is to construct an ecosystem for easier and smarter interdisciplinary collaboration between art and science, design and technology. The Content One Campus, launched in 2018 by the Ministry of Culture, Sports and Tourism of the Republic of Korea(MCST) and the Korea Creative Content Agency (KOCCA), is designed to make sense of the Fourth Industrial Revolution’s technological context; eliciting collaborative projects in four theatres of operation ―school, lab, institution, industry― to cultivate creators at the intersection of different disciplines. This unique initiative has successfully merged seemingly incompatible academic, corporate, and institutional approaches into one integrated process to navigate the future together.

In 2018, the Content One Campus supported four such collaborations, which provided students with the opportunity to earn college credit for their participation and cultivated over 1000 creators. Based on last year’s success, 2019 will witness a significant expansion in its geographical scope, number of projects (15) and participants in interdisciplinary convergence (3,750).

 

Sejong University (Sejong University Industry Academy Cooperation Foundation), ComixV Co.

VR Webtoon Creation and Business Model Collaboration Project as Next Generation Content IP

Sejong University and ComixV Co. are preparing for the next generation of the dynamically evolving webtoon paradigm by proposing the next curriculum for intelligent VR webtoons. The “VR Webtoon Creation and Business Model Collaboration Project as Next Generation Content IP” project was aimed at completing a VR webtoon that incorporated intelligent technology. For its development, the project relied on theory, practice, and storytelling; with in-depth, one-on-one student to mentor work done through consulting with participating and webtoon-related agencies.

Credits:

  • Participants: Sejong University: Han Chang Wan (Manager of Sejong University Convergence Content Industry Research Iab, Professor of Sejong University Cartoon animation tech), Ryu Yu-hee (Researcher), Park Sung-hee (Researcher), Huh Tae-ho (Researcher), Chihairan (Researcher)
  • ComixV Co.: Yang Byung Suk (CEO), Seok Ji won (ComixV PD), Jang Se-yeon (ComixV PD)

 

Konkuk University (Konkuk University-Industry Cooperation Foundation), Ubion Co.Ltd.

Development of Convergent Educational Content and Badge Service based on Blockchain

In an era where online content innovation is much anticipated, Konkuk University and Ubion have collaborated to develop a badge service aimed at revitalizing educational contents and platforms on the basis of blockchain technology. The project built a blockchain-based digital badge service on the Learning Management System through the application of open badge 2.0 standard. It will support the integration of educational data in a decentralized manner and activate a blockchain-based Moodle learning management system by developing online educational contents.

Credits:

  • Participants: Konkuk University: Keol Lim (Principal Investigator), Minho Joo (Co-investigator), Jieun Lee (Main Researcher), Yujin Kim (Main Researcher), Minyoung Kim (Main Researcher), Yunho Jang (Main Researcher), Junseo Park (Main Researcher), Jinju Choi (Main Researcher)

 

Korea National University of Arts (Industry-Academic Cooperation Foundation), BIRDHAND Co. Ltd.

Convergence Art Education through Production of Performance Motion Capture-used VR/MR Contents

The project is a performance motion-capture through virtual/extended reality, which is a genre of extended-reality art through participative storytelling. It aims to demonstrate and to present performance and narrative types of VR contents that use wearable motion capture, as well as to produce two types of small, studio-prototype works for film, drama, and dance contents. The goal is to become a new genre of media art that will expand the curriculum into interdisciplinary fields beyond engineering-related subjects.

Credits:

  • Participants: Korea National University of Arts: Choong-hyun Joh (VR Planning & Visualizing), Seoung-mu Lee (VR Direction & Storytelling), Jeong-min Lee (VR Animation), Jae-hong Jang (Stereo), Won-woo Lee (VR Sound Technical Directing), Hye-in Jeong (VR Planning & Storytelling), Yeon-ji Kim (VR Planning & Storytelling), Jae-woo Lee (VR Planning & Storytelling), Jong-hoon Eun (VR Acting & Performance Directing), Ji-in Park (Storytelling & Film Directing), Hyung-yoon Jang (Storytelling & Film Directing), Hye-jin Jeong (Storytelling & Film Directing), Ji-hyun Jeong (Storytelling & Film Directing), Yeong-yoon Song (Project Planning), Myung-seok Chae (VR Acting & Performance Directing), Dong-geun Shin (VR Acting & Performance Directing), Seong-tae Kim (VR Acting & Performance Directing), Jin-hyung Kim (VR Filming & Record Image Filming), Hyung-joon Gwon (VR Acting & Performance Directing), Tae-wan Jeong (VR Filming & Record Image Filming), Soo-jin Kim (Sound Effect & Music Composition), Ji-won Son (Music Planning & Composition), Sang-hyun Yoo (VR Planning & Production, Wonderspaces), Seong-hoon Bahn (VR Planning & Production, Hanyang University)
  • BIRDHAND Co. Ltd.: Hee-hwan Oh (Planning & Production, Team Leader), Sang-hoon Heo (Game Engine, Team Leader), Han-bit Lee (Graphic Directing, Team Leader), Jubilee (Game Engine, Senior Researcher)
  • ChungKang College of Cultural Industries (Industry-Academic Cooperation Foundation), Creek & River Entertainment Co. Ltd.

 

Converged Content Development Training through Content IP Expansion

This project between the Chungkang College of Cultural Industries and Creek & River Entertainment seeks to produce interdisciplinary performance content. Creek & River Entertainment holds the IP for the original musical, Gaksital, and will play a vital role in the development of its commercialized performance, while Chunkang College will be in charge of directing, acting, and sound production. The comics, game content and animation schools will produce 2D and 3D videos for the musical stage, and the fashion school design the stage costumes.

Credits:

  • Participants: ChungKang College of Cultural Industries: Choi Seoung Shin (Principal Investigator), Park In Ha (Main Researcher), Kim Ji Yeon (Main Researcher), Kim Sang Dong (Main Researcher), Yum Dong Hyun (Main Researcher), Kim Myung Hee (Main Researcher)
  • Creek & River Entertainment Co. Ltd.: Yun Yeon Sik (CEO)

 

Chung-Ang University, Ajou University Industry-Academic Cooperation Foundation

Visual Perception Model of Digital, Human-Based (on Visible Korean Brain) Big Data

Chung-Ang University, the College of Art and Technology, has conducted educational programs and convergence projects. Engineering technical support is provided by the Software College at Chung-Ang University, while related medical contents, such as visual human information and anatomical practice, are provided by Medical College in Ajou University. The goal is to automatically generate digital, human eye movements without the use of keying or captured eye-tracking data. The project plans to create an immersive content that can storytell from the point of eye contact and interact with the audience.

Credits:

  • Participants: Chung-Ang University: Donghwan Har (Principal Investigator), Taekyoung Yoo (Main Researcher, Professor), Minsuk Chung (Main Researcher), Dohee Cho (Main Researcher), Bumsun Chung (Main Researcher)

 

Daejeon Information & Culture Industry Promotion Agency, Mokwon University

Smart Webtoon Production; Smart Web Fairytale Appbook Production; 3D Character (AR/VR Game) Production; 3D Character (Drone Video) Production

The Smart Webtoon Production, Smart Web FairyTale Appbook Production, 3D Character (AR/VR Game) Production, and 3D Character (Drone video) Production are a series of educational projects that combine comics and webtoons with major technologies of the Fourth Industrial Revolution, such as smart, VR, AR, and 3D animation. The project works to create a webtoon that combines smart content and web animated works to create a fusion, 3D character for use with VR/AR games and drones.

Credits:

  • Participants: Mokwon University: Sung In Hong (Principal Investigator), Byung Soo Kim (Main Researcher)

 

Kyungnam University (Industry-Academic Cooperation Foundation of Kyungnam University), Gyeongnam Culture and Arts Foundation

Convergence Sensibility Content Education Project, ˟Another Level: Five Senses˟

Kyungnam University’s Cultural Content Department and the Gyeongnam Culture and Arts Foundation, both of which are leading players in the culture & arts of the region. Their collaboration, ˟The Convergence Sensibility Content Education Project “Another Level: Five Senses”, aims to foster creative talent in the culture-technology field of Gyeongsangnam-do. A regionally-led project, it hopes to show a unique cultural convergence between the distinctive historical stories of Gaya, a webtoon-based content and media art technology.

Credits:

  • Participants: Kyungnam University: Yoo Young-Jae (Principal Investigator, Professor), Hwang Kook-Tae (Business Planning, Professor), Kim Sun-Hyung & Prof. An Chairin (Storytelling, Professor), Han Jeong-Seok (Media Art, Professor), Kim Jong-Won (Stage Performance, Professor), Kim Han-Shin (Historical Story Building (Professor), Jang Yoon-Jung (History of Gaya, Professor), Lee Jong-Kook (Digital Video Production, Professor), Ha Chun-Geun (Business Planning, General Manager), Park Hee-Young (Business Planning)

 

Jeju Film & Culture Industry Promotion Agency, Cheju Halla University (Cheju Halla University Academy-Industry Co-op)

Interactive Convergence Project ˟Along With the Gods: Fly Oreum˟

The goal of this collaborative project is to implement the mythical island of Jeju with local cultural contents. Through drone footage, the audience can experience a virtual, bird’s-eye-view experience of Jeju Island, just like the mythical creature. The project is divided into four regular courses including video animation, design studio, 3D stereoscopic image editing and capstone design; as well as eleven, non-regular courses including VR aerial photographing, underwater camera photography, a special lecture, field experience, and a mythology seminar.

Credits:

  • Participants: Jeju Film & Culture Industry Promotion Agency: Hyun Kyung Chul, Hwang Tae Yun, Kim Myeong Ju, Kang Seong Jun, Koh Kyung Wook
  • Cheju Halla University: Kim Sang Hoon, Kim Dong Man, Byun Young Jun, Kim Hyunwoo

 

Gwangju University (Institute of Educational-Industrial Cooperation), Asia Culture Institute

VR Immersive Media for Asian Food & Culture Contents

Gwangju University and the Asia Culture Institute have established a collaborative project to create contents that combine educational programming with Asian Cultural Heritage Archives. Benefiting from their respective roles as academic and professional institutions, they will design a joint curriculum for students to produce contents using VR immersive media technology. This project aims to provide education grounded on art and technology, and to conduct the convergence project for Asian food culture.

Credits:

  • Participants: Gwangju University: Daeyeon Cho (Professor), Kyouseok Baik (Regular course/ Professor), Eunwon Yang (Project Manager/ Researcher), Sarah Kim (Project Manager/ Researcher), Seungmin Lee (Assistant Researcher)
  • Asia Culture Institute: Jaeyeon Ahn (Head of Research and Planning Team/ Researcher), Hyoyoon Shim (Irregular course/ Researcher)
  • Consultants: Jaewoong Park, JIinhong Park, Hyunhee Han

 

Chungnam Culture Technology Industry Agency, Sangmyung University (Sangmyung University Industry-Academy Cooperation Foundation), AVA Entertainment Co. Ltd.

360 Live Animation, Media Art VR Movie Convergence Contact Training Project ˟Maeheon, Yoon Bong-gil˟

The Chungnam Culture Technology Industry Agency operates various infrastructure facilities in support of creative talent, and Sangmyung University has a well-equipped and integrated education system based on fusion content. AVA Entertainment is South Korea’s top fusion content provider, and has produced more than 300 VR videos, media art and real-life content. Their collaborative project is centered on Yoon Bong-gil, a national hero who fought bravely against Japanese imperialism. It unfolds before and after three days of his patriotic deed in Hong-Gu Park on April 29, 1932, and considers his death.

Credits:

  • Participants: Chungnam Culture Technology Industry: Kim Dong Kyu (Head of the Chungnam Culture Technology Industry Agency), Kim Jeakon (Director of Business Operation), Yun Hong Jun (Business Operations)
  • Sangmyung University: Lee Hae Kwang (Participatory Responsibility/ Associate Professor), Shim Hyungkeun (Business Planning/ Associate Professor), Kwon Byung Chul (Professor of Business Planning and Implementation), Lee Jong Yoon (Assistant Professor of Business Planning and Implementation), Choi Hyun ju (Assistant Professor of Business Planning and Implementation), Yu Keun hye (Project Execution and Performance Management/Professor)
  • AVA Entertainment Co. Ltd.: Nam Hae Kee (Participatory Responsibility/Ava Entertainment Director), Lim Ji-hwan (Camera Production/Ava Entertainment Team Leader)

 

Sungkyul University (Sungkyul University Industry-Academy Cooperation Foundation), Anyang Creative Industry Promotion Agency

Education for the Development of Hyper-realistic Media Contents Based on XR (Extended Reality)

Sungkyul University seeks to educate hyper-realistic media content development based on XR. Anyang City Creation Industry Promotion Agency cooperates with this comparative course through the establishment of a corporate network and the support of young entrepreneurs. The collaborative project aims to develop content that allows multiple people to simultaneously watch performances in a virtual space through network VR technology, using ambisonics.

Credits:

  • Participants: Hyunsik Yoo (Main Researcher)

 

Dongguk University Gyeongju (Dongguk University Gyeongju Foundation of University-Industry Cooperation), College of Humanities, College of Management & Economics, The Center of Research for Silla Culture, Culture Art Design Institute

Development of Character & Tourism Products Using Historical and Cultural Content in the Gyeongsangbuk-do Province Area

This project involves developing prototypes for characters and tourism products based on local historic and cultural knowledge with participating students, and encouraging them to start a business based on convergence education. It is developed through the integration of art & design, the development of each field through an expert company, and business administration studies.

Credit:

  • Participants: Dongguk University Gyeongju: Kim Gyu Tae (Principal Investigator), Ryu Wan Ha (Main Researchers), Kim Young Chul (Main Researchers), Joo Jae Hun (Main Researchers), Park Kwang Youn (Main Researchers)

 

Gachon University (Industry-Academic Cooperation Foundation), NextepStudio Inc.

Blitz Code VR (First Person Shooter Action Game)

This is a game content project that combines Humanity (Storytelling), Technology (Programming), Art (Graphics and Sound) based on Big Data technology. In the current game industry, there is a polarizing phenomenon where small-sized game companies are going extinct, at the same time that a new market for recent VR technology is emerging. This project aims to develop two global and popular genres ―FPS and zombie― in a Korean setting.

Credit:

  • Gachon University: Jung Yoon Kim (Professor), Dong Jo Kim (Professor)
  • NextepStudio inc.: Gwan Yong Park (CEO)

 

Kaywon University (Kaywon University of Art & Design Industrial-Academic Cooperation Group), GIANTSTEP Inc.

Realtime Interacting Virtual Character System Setup

The department of animation at Kaywon University of Art and Design offers a traditional education in 2D, 3D augmented and virtual reality animation. The purpose of this collaborative project is to plan and produce virtual characters for real-time interactions that are suitable for MCN contents and performance art. Given the quick growth of the MCN industry, and through the use of high-efficiency production methodologies, a real-time motion capture function and automatic lip-sync function, among other features; it should make communication with virtual Youtubers in real-time possible.

Credits:

  • Kaywon University of Art & Design: Chae Yun Kyoung (Professor), Dong Keuramee (Assistant Professor), Choi Young Rak (Assistant Professor), Shin Won Ho (Head of the Main Office)

 

Soonchunhyang University (Soonchunhyang Industry-Academy Cooperation Foundation), DIGIFORÊT

Development of Virtual/Mixed Reality Education Contents with ˟Romeo & Juliet˟

This collaborative project demonstrates the first phase of Romeo and Juliet content as a complex reality by using realistic topography in conjunction with 3D scanning based on graphical implementation in the virtual environment. Players will interact with the characters and objects in a virtual / augmented reality environment through an HMD or holographic lens in ways that allow them to engage in dialogue and advance the story. This project develops educational contents through the convergence of English literature, cultural contents, VR / MR design, and the Internet of Things (IoT).

Credit:

  • Soon Chun Hyang University: Lee young soo (Principal Investigator), Lee Hyon-u (Main Researchers), Misun Yun (Main Researchers), Kim Jung Ki (Main Researchers), Dong Min Kim (Main Researchers), Jung Yeop Lee (Main Researchers)
  • DIGIFORÊT: Park Sung Hoon