BEGEGNUNG IM ÖFFENTLICHEN RAUM
Artur Schernthaner-Lourdesamy, Vincent Entekhabi (AT)

This installation addresses interaction in public spaces on an auditory and visual level.

Gluon, Brussels

Gluon is a Brussels-based platform for art, science and technology. At Gluon we believe that interactions between researchers, artists, entrepreneurs, citizens and young people are vital in the quest for solutions to our global societal challenges. Gluon stimulates exchanges between these different actors.

THE COMPUTATION CENTER [CENTRO DE CÁLCULO] AT MADRID UNIVERSITY. 1966-1973

The Computation Center at Madrid University (CCUM) is an example of how computation centers, mathematicians and some private computer companies became generators of interaction between technology and other disciplines.

Knotting the Memory // Encoding the Khipu_
Patricia Cadavid H. (CO)

This performance wants to pay homage to the Khipu, reusing it as an instrument for interaction and generation of experimental live sound and video. The artist will be a contemporary *khipukamayuq* (Khipu knotter) who seeks to encode the interrupted legacy of this ancestral practice through the knots. With each knot made, an audiovisual composition is constructed that yearns to vindicate the memory and indigenous resistance of the native peoples of the Andes. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

I Am Here
Dorin Cucicov (MD)

I Am Here is an interactive experience powered by human interaction. An ambiguous digital presence invites you to an exploratory dialogue. How well can you understand the entity and its intentions? Does the movement influence the digital form, or does the form dictate your movements? I Am Here explores the possibilities of outsourcing human personality to digital forms. It attempts to blur the differences between interhuman and human-computer interaction.

Sentientia
Dorin Cucicov (MD)

Sentientia attempts to reconstruct the experience of a sentient creature that learns to interact with the external world. Inspired by Dr. Frankenstein’s creature, Sentientia sends audio signals to its environment and waits for a response to establish an emotional connection. Emotional combinations are generated by the machine and transformed into sound. Once the system understands that it has a mind and is conscious of its surroundings, will it start looking for entities like itself to create social networks of emotional intelligence?

As promised
Amir Bastan (IR)

In Tarkovsky’s *Nostalghia* Andrei meets and befriends a strange man named Domenico, who is famous in the village for trying to cross through the thermal waters of Bagno Vignoni with a lit candle. He claims that when finally achieving it, he will save the world. Before leaving, Domenico gives Andrei his candle and asks him if he will cross the waters for him with the flame. *As promised* is an interactive installation which responds to the candle scene in Tarkovsky’s Nostalghia. In order to watch the complete candle scene, the user has to spin the anamorphic cylinder’s cap, find the correct velocity and keep it constant.

Tickle
The Center for Haptic Audio Interaction Research (CHAIR) (DE)

The Tickle is an acoustic interface for sound. It’s designed as the missing input device for physical modeling synthesis. Vibrations are captured on the surface and fed into digital resonators. It responds naturally to hitting or scratching, even bowing on the edge, making the interaction embodied, intuitive, and intimate.

Bubbles and Clouds – Illuminated Interactive Inflatables
Kristian Gohlke (DE), Christian Wiegert (DE)

Interactive pressure-stabilized membrane structures (“Pneus”), suspended from the ceiling, discreetly illuminated from the inside. As visitors pass through the room, through touch and draughts, the objects respond. Attempts to elucidate the objects creates a dialogue of light, sound and movement. In the course of the casual interaction, the visitors become part of a performance. The boundaries between viewer and performer, space and content begin to drift – bubbles wafting in clouds.

Programmable Droplets
Udayan Umapathi (IN/US)

The Programmable Droplets system was created to use droplets in our environment and program them for information manipulation and human interaction.