technologies

Chicago New Media 1973–1992
VGA Gallery (US)
Chicago New Media 1973–1992 chronicles the under-recognized story of Chicago's contributions to new media art by artists at the University of Illinois at Chicago's Electronic Visualization Laboratory, the School of the Art Institute of Chicago, and at Midway Games and Bally from 1973 to 1992.

SimCath
Fernando Bello (MX), ICCESS & Salomé Bazin (FR), Cellule studio
How do surgeons prepare for an operation, when they know that the smallest mistake could be the line between life and death? That was the question Cellule faced when developing SimCath, a cardiology suite for simulation training. By training in a simulation environment, future surgeons have an opportunity to rehearse for complex surgery, performing common interactions between patients and clinicians in a low risk environment. Developing SimCath was reminiscent of building a theatre set, a stage which mimics the real surgical environment in such a way that the surgeons acting through their roles are immersed in the performance of surgery and the relationship between patients and clinicians.

Re-FREAM
STARTS Lighthouse
Re-FREAM is an invitation to artists and designers to re-think the future of fashion with state-of-the-art production technologies. Re-FREAM gives artists and designers access to new production technology, new materials, and know-how to co-create innovative fashion concepts in collaboration with scientists. Apply to the second call, opened on July 1, 2020.

Shared Habitats
The exhibition Shared Habitats focuses on the influence of technology on socio-cultural processes through fourteen works of a digital, biological, and interactive nature. The exhibition focuses on the location of organisms in their environment, the effects of humans on their habitats, and the artistic handling of new biomaterials and technologies. Many of the works on display are based on scientific experiments that are analyzed in a cultural context.

VFRAME: Visual Forensics and Metadata Extraction
Adam Harvey (US), Josh Labouve (US)
In conflict zones around the world, serious human rights violations repeatedly occur through the use of illegal munitions. VFRAME shows how surveillance technologies can be used to document such violations – for example in the Syrian conflict. A visual search engine was trained to analyze video data sets from battle zones to spot such weapons. In order to train the neural network of the search engine to recognize them even in low-resolution recordings, 3D models were created and fed into the object detection software.