X+N

Hakan Lidbo (SE)

POSTCITY, First Floor, European Platform for Digital Humanism

X+N is designed for the new human that can navigate in a dynamic world of exponential change. It’s a strategic game where pieces and board are one and the same, re-building themselves, splitting, morphing, changing size, shape and properties throughout the game.

Rules
When playing *X+N*, pieces and board are the same thing – and they change size, shape and properties throughout the game.
Place cards as in the picture, 3 layers of the same cards in the same orientation in each pile.
The grey squares on each card indicate the direction in which a card or a pile may move.
The black squares indicate “shields,” from which direction a card or pile cannot be taken.
Light grey makes the first move and then the players alternate.
A move is one step, with only the top card or with the whole pile, to an empty space or to the top of another pile. This may be your opponent’s pile or your own pile.
A move can also be staying on the same position, twisting only the top card or all the cards in the pile.
The top card always determines the owner of the pile, but each pile has the moving properties and shields visible on all levels.
Strengthen and adjust the moving and defense properties of each pile for strategic perfection.
A pile may not move so it’s no longer in contact with other piles by the side or by the corner.
The first player to have only 1 pile left loses the game.

X+N/Hakan Lidbo (SE), Credit: Hakan Lidbo

Biography:

Following a career in electronic music with more than 350 records released within numerous genres, Hakan Lidbo is exploring new ideas with the same inexhaustible energy, within interactive art, games, innovations, architecture, society, media, design, and robotics. He founded Rumtiden Idea Lab in Stockholm Sweden, where his team explore the intersection between new art forms, science, and society.

http://hakanlidbo.com