Expanded Animation Symposium

Expanded Animation: ASIFA Austria Forum

Jan Chlup (CZ), Radim Jurda (CZ), Michelle Kranot (IL/DK), Martina Scarpelli (IT/DK)

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Samstag, 10. September 2022, 11:00 - 13:00
Alle Termine werden in der Mitteleuropäischen Zeit (MEZ / UTC+1) angegeben.
Ars Electronica Center, Sky Loft (Floor 3)
+ via the livestream of the Ars Electronica Channel

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Amanita Design: The Art of Creaks

Jan Chlup (CZ), Radim Jurda (CZ)

SAT 10.9. 11:00 – 11:40

Artists and designers Radim Jurda and Jan Chlup will guide you through the process of making Amanita Design’s video game Creaks, released in 2020. The talk will offer insight into how the authors developed the visual style that originated from their experience and interest in traditional art techniques. You will also learn about their approach to game design, technical solutions, and challenges they have encountered along the way while creating the surreal atmospheric world filled with puzzles.

Expanded Animation with a Focus on Collaborative Processes

Michelle Kranot (IL/DK)

SAT 10.9. 11:40 – 12:20

By testing the frontiers of immersive art and moving images, and activating participation in location-based XR experiences, we are compelled to ask how the medium is changing the way we tell a story, and how animation is used to both excite and provoke. While much research on immersive storytelling focuses on theories and on audience experiences, as researchers at The Animation Workshop at the VIA University College Research & Development Department, our focus is on an investigation of the story design process through collaboration and shared experiences. The presentation will outline key case studies: from Nothing Happens (2017), Songbird (2018), The Hangman at Home (2021) and We Are at Home (2022), to the most current work-in-progress.


Martina Scarpelli (IT/DK)

SAT 10.9. 12:20 – 13:00

From 2D animated films to real-time VR theater, VR concerts and animated operas. This talk will discuss my journey from a VR skeptic to thinking metaverses. I will go through some of my works, reveal some of the threads that have always been there and talk about how technology slowly sneaked into my art practice.