A-MINT is a metaphor of a sustainable future, where man and machines work together in perfect symbiosis to cross a frontier that man alone could not dare.
Mitigation of Shock (MOS) is an experiment giving the future consequences of climate change immersive, visceral form. Superflux wanted people to experience what living with climate-related resource scarcity might feel like, and potential adaptations for mitigating the worst of its effects.
The ISM Hexadome is a platform for installation and live performance, featuring a 52-channel immersive sound system, assembled on a 15.5-meter wide, 7.9-meter high hexagonal structure, holding 6 projection screens. This system enabled artistic collaborations between both sound and visual artists to create immersive audio-visual installations and also perform live.
Hello, Shadow! is an interactive art installation implementing a kind of augmented reality mixed with a shadow. I have been developing this kind of AR media from my previous work Augmented Shadow(2010).
Cave of Sounds is a project connecting music’s prehistoric origins with the technological radicalism of the music hacker scene. It emerged from an open-ended process which I began in 2012 as composer in residence at Music Hackspace, London.
Beholder continues UVA’s investigations into time perception and the relativity of our experiences. It centers around the wonder of everyday phenomena as seen through autistic perspectives, inviting us to re-evaluate our perception of beauty.
Who Wants to be a Self-driving Car? is a data driven trust exercise that uses augmented reality to help people empathize with self-driving vehicle systems. We built an unconventional driving machine that lets people use real-time, three-dimensional mapping and object recognition, displayed in a virtual reality headset to navigate through space.
VFRAME is a computer vision toolkit designed for human rights researchers and investigative journalists. It provides customized state-of-the-art tools for object detection and quantification, scene classification, visual search, image annotation for creating datasets, APIs to integrate with existing workflows, the ability to train new algorithms, and graphic content filtering algorithms to reduce exposure to traumatic…
The once called Freecoin project, today renamed Social Wallet, is developed by Dyne.org Foundation as a result of 7 years of research, community co-design, and development within the works of two European projects on Collective Awareness Platforms for Sustainability and Social Innovation.
Dr. Greg Dunn (artist and neuroscientist) and Dr. Brian Edwards (artist and applied physicist) created Self Reflected, the world’s most complex artistic depiction of the human brain, to reveal insight into the complexity of consciousness by revolutionizing the way in which the average person thinks about the brain.
As a partner robot, it never leaves the side of its master. It transforms into a vehicle that augments its master’s physical functions—motional and sensory—and travels with the master as one. It is a machine lifeform produced from the latest robotics and AI technologies fused by product design.
The aim of this project is to discover “anima,” which could have existed, but did not exist. The word “Anima” means “life” or “soul” in Latin, and “animation” derives from this word.