The SoundShirt brings music to life in a way that it can be felt physically, live, in real time, on the body, in a tactile language unique to each piece of music being performed, opening new and diverse ways of enjoying music for the audience.
With Stop-Motion VR, the project team uses Stop-Motion Animation to transport one of the oldest and most traditional methods of film production into the interactive world of virtual reality.
In Stone Web, Basalt is transformed into a light, stable modular system that can be used for small scale applications such as furnishing or combined to create large, spatial structures or urban furniture.
SPACE WASTE LAB is the multi-year living lab with the European Space Agency and Studio Roosegaarde to capture space waste and upcycle it into sustainable products.
Low-tech Magazine questions the belief in technological progress, and highlights the potential of past knowledge and technologies for designing a sustainable society.
Alterplex is a strategic board game where the board is invisible, except seen through the pieces. The moving properties of the pieces are decided by the animations of the board, constantly changing, following a hidden pattern.
A-MINT is a metaphor of a sustainable future, where man and machines work together in perfect symbiosis to cross a frontier that man alone could not dare.
Mitigation of Shock (MOS) is an experiment giving the future consequences of climate change immersive, visceral form. Superflux wanted people to experience what living with climate-related resource scarcity might feel like, and potential adaptations for mitigating the worst of its effects.
The ISM Hexadome is a platform for installation and live performance, featuring a 52-channel immersive sound system, assembled on a 15.5-meter wide, 7.9-meter high hexagonal structure, holding 6 projection screens. This system enabled artistic collaborations between both sound and visual artists to create immersive audio-visual installations and also perform live.
Hello, Shadow! is an interactive art installation implementing a kind of augmented reality mixed with a shadow. I have been developing this kind of AR media from my previous work Augmented Shadow(2010).
Cave of Sounds is a project connecting music’s prehistoric origins with the technological radicalism of the music hacker scene. It emerged from an open-ended process which I began in 2012 as composer in residence at Music Hackspace, London.
Beholder continues UVA’s investigations into time perception and the relativity of our experiences. It centers around the wonder of everyday phenomena as seen through autistic perspectives, inviting us to re-evaluate our perception of beauty.