The Re3 Glass project introduces a novel, reversible building system comprising dry‐assembled, interlocking cast components out of waste glass.
Re:flex is the result of experiment-driven, multidisciplinary research around materials that can respond to physical stimuli. It draws inspiration from natural organisms which can adapt to changes in their environment by adjusting themselves naturally to new circumstances.
INNER VALUES deals with the value of alleged waste products in animal processing.
Hybrid Living Materials (HLMs) point to an exciting future for designers at the intersection of biology and technology—the grown and the made—to deliver products that are customized to a particular shape, as well as a specific material, chemical, and even genetic make-up.
Hale: An Upgrade on Patient Attire aims to create a conversation around the potential development of the hospital gown and to predict, using simple solutions, what could potentially become the future of the patient gown.
CONTAIN a decentralized and open-source approach for testing COVID19.
Compression Cradle envisages a future world where mechanical touch is an antidote for today’s ‘forever connectedness.’
The Code of Conscience is open source software that restricts the use of heavy-duty vehicles in protected land areas.
In this installation, two artificial ecosystems are sharing a light source. The photosynthetic cells and the computer are experimenting with different political systems granting access to this resource, allowing the system to oscillate between collaboration and competition.
BETAlight is a flexible light source that can be worn on the body and allows the user to adjust its shape, orientation, brightness, and light temperature according to his or her needs.
Since the summer of 2019, a tremendous political movement has been happening in Hong Kong. Digital technology plays a key role in the whole movement.
Through three perceptual machines, TransVision questions the habitual ways in which we interpret and understand the visual world intervened by digital media, and how technology mediates the way we perceive reality.