Systems of Unrest

Systems of Unrest / Estonian Academy of Arts - Photo: Image composition, ChatGPT

Systems of Unrest

Estonian Academy of Arts (EE)

Systems of Unrest explores how bodies assert agency in the face of unstable technological systems. Across five interactive installations—ranging from motion capture to VR, kinetic sculpture, AI surveillance, and speculative interfaces—artists from the Estonian Academy of Arts and Aalto University examine the fine line between control and collapse.

Visitors will encounter a border control booth that judges their digital presence, a marionette trapped in an endless fall, a VR quest requiring collaboration to restore balance, a kinetic doll mourning through motion-captured gestures, and a grotesque candy-colored landscape where desire turns to disorder. Each piece uses technology not as a tool, but as a force to be negotiated.

Set against the backdrop of gaming culture, algorithmic logic, digital surveillance, and folklore, the works speak to broader anxieties around identity, authority, and bodily autonomy. The project invites audiences to navigate systems that may delight, reject, or distort them—testing whether presence alone can be a form of resistance.

  • Rigged

    Bob Bicknell-Knight (UK)

    Inspired by the underlying rigging and bone structure of virtual beings in video game worlds, Rigged by Bob Bicknell-Knight explores ideas surrounding control, time, and degradation.

  • Yummy Acid

    Rosa-Maria Nuutinen (FI)

    This 3D animated video work titled Yummy Acid explores the relationship between physical and digital bodies and is biographical to the artist’s own life.

  • The Forever Elephant

    Yiyang Sun (CN), Ariana Sabino Nogueira da Cunha Marta (PT), Matti Niinimäki (FI), Taavi Varm (EE)

    The Forever Elephant (象像) is an experimental animation-screensaver and digital puppetry game merging AI images with 3D-scanned antique toys. Through an elephant’s recycling life, it explores image cognition crises and the blurred boundaries of image, matter, and algorithm.

  • Threshold State

    Mia-Mai Roosberg (EE), Tonis Bender (EE), Luiza Stibe (LV), Erik Lond (EE), Ezgi Okka (TR), Karl-Alder Kuivjõgi (EE), Ottavio Cambieri (IT), Tanel Kärp (EE), Carol Tikerperi (EE)

    A border control booth mimics real-world surveillance systems, assessing visitors based on seemingly simple inputs. An AI delivers a decision, exposing how political bias—human and algorithmic—shapes access and control.

  • Anomalia

    Maisa Immonen (FI), Markku Laskujärvi (FI)

    Anomalia is a VR game where players help the people of Anomalia find missing fruit and vegetable creatures and free the sun. It explores how surreal 3D art can create immersive, interactive storytelling and bring dreamlike characters and worlds to life in virtual reality.

Credits

Faculty of Design,Estonian Academy of Arts (EE), Faculty of Fine Arts, Estonian Academy of Arts (EE), Department of Art and Media, Aalto University (FI)

Please note: The program for the Ars Electronica Festival 2025 is still in progress.
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