Artificial Skins and Bones Group

2016 Winners

These are the winners of the S+T+ARTS Prize – Grand prize of the European Commission honoring Innovation in Technology, Industry and Society stimulated by the Arts:

Grand Prizes 2016

  • Magnetic Motion

    Magnetic Motion

    Iris van Herpen (NL)

    Grand Prize – Artistic Exploration: Awarded for artistic exploration and art works where appropriation by the arts has a strong potential to influence or alter the use, deployment or perception of technology.

  • Artifical Skins and Bones

    Artifical Skins and Bones

    Artificial Skins and Bones Group (DE)

    Grand Prize – Innovative Collaboration: Awarded for innovative collaboration between industry or technology and the arts (and the cultural and creative sectors in general) that open new pathways for innovation.

Honorary Mentions 2016

  • Amsterdam Smart Citizens Lab

    Amsterdam Smart Citizens Lab

    Waag Society

    The Amsterdam Smart Citizens Lab empowers a vivid community of committed citizens to use inexpensive, open source technology to understand their environments (the air they breathe, the noise they hear, the water they drink & swim in, and the soil they grow on) better and to take action based on their findings.

  • Bionic Partition: Generative Design for Aerospace

    Bionic Partition: Generative Design for Aerospace

    Airbus, APWorks, Autodesk, The Living

    The Bionic Partition is the world’s largest metal 3D printed airplane component. The partition is a dividing wall between the seating area and galley of a plane, and it is a challenging component to design because it must include a cutout for emergency stretcher access and it must hold a fold-down seat for cabin attendants.…

  • Fairy Lights in Femtoseconds

    Fairy Lights in Femtoseconds

    Yoichi Ochiai (JP)

    In the art & science project Fairy Lights in Femtoseconds, compositions of light field technologies that use laser-induced plasma 30 femtoseconds ultra short pulse laser are created. New artificial matter becomes tangible and visible new material. This project proposes a method of rendering aerial and volumetric graphics with computationally controlled femtosecond lasers.

  • RGB|CMYK KINETIC

    RGB|CMYK KINETIC

    ART+COM Studios (DE)

    RGB|CMYK Kinetic is a poetic experience of color, movement, and sound. Simultaneously a suspended sculpture and a choreography of light and music, it has roots in two twentieth-century avant-garde traditions: kinetic art and light art. The inspiration for the work stems from the nature of light, particularly from the duality of additive and subtractive colors.

  • SPARKED: A Live Interaction Between Humans and Quadcopters

    SPARKED: A Live Interaction Between Humans and Quadcopters

    Verity Studios, ETH Zurich, and Cirque du Soleil

    Verity Studios, ETH Zurich, and Cirque du Soleil have partnered to develop a short film featuring 10 quadcopters in a flying dance performance. The collaboration resulted in a unique, interactive choreography where humans and drones move in sync. Precise computer control allows for a large performance and movement vocabulary of the quadcopters and opens the…

  • unfold

    unfold

    Ryoichi Kurokawa (JP)

    Inspired by the latest discoveries in the field of astrophysics, unfold, an immersive and sensory installation seeks to translate into sounds, images, and vibrations, the phenomena surrounding the formation and evolution of stars and galaxies.

  • V2_, Institute for the Unstable Media

    V2_, Institute for the Unstable Media

    V2_, Institute for the Unstable Media

    V2_, Institute for the Unstable Media is an interdisciplinary center for art and media technology in Rotterdam (the Netherlands). V2_ presents, produces, archives, and publishes research at the interface of art, technology and society. V2 offers a platform for artists, designers, scientists, researchers, theorists, and developers from various disciplines to discuss their work and share…

  • Water-based Digital Fabrication Platform

    Water-based Digital Fabrication Platform

    Mediated Matter Research Group, MIT Media Lab

    Inspired by aqueous material formation, the Water-based Digital Fabrication Platform offers a new perspective on water-based manufacturing, combining an age-old crustacean-derived material with robotic fabrication and synthetic biology to form constructs that utilize graded material properties for hydration-guided self-assembly.

  • WCMC Discovery Wall

    WCMC Discovery Wall

    Squint/Opera and Hirsch & Mann

    A wall-sized digital artwork created from thousands of tiny screens and lenses was designed by Squint/Opera in collaboration with Hirsch & Mann for the $650m Belfer Research Building in Manhattan, part of Weill Cornell Medical College (WCMC). The shimmering and animated foyer installation celebrates the college’s research work.

  • We Make Money Not Art

    We Make Money Not Art

    Régine Debatty

    We Make Money Not Art is a blog that focuses on the intersection between art, science, and social issues. Created in March 2004, we-make-money-not-art.com investigates the work of artists, designers, and hackers who are using science and technology in a critical, socially engaged way. The blog is a personal one; it features interviews with artists…

Nominations 2016

  • #FindingSomethingBondingSounding

    #FindingSomethingBondingSounding

    #WhiteMatter

    Is the mind separated from the body? #FindingSomethingBondingSound addresses this ancient philosophical question by using state-of-the-art technology to hack the brain & the body and translate their activity into sounds and images related to the deepest feelings, emotions, and motivations.

  • Apostroph

    Apostroph

    Manfred Hild, Mitsuru Muramatsu, Shunji Yamanaka

    Apostroph is a prototype of a robot designed to study the intrinsic behaviors of living organisms. Standing up and counteracting gravity is characteristic of living organisms.

  • Beyond Humans: Perception & Understanding of Actions of Others

    Beyond Humans: Perception & Understanding of Actions of Others

    Ramiro Martin Joly-Mascheroni

    How will AI deal with moral dilemmas? Can artificial agents such as androids solve moral dilemmas we can’t solve ourselves? It is possible that we may be influenced by and follow the example of the ‘morally and ethically unaware’ android we have created.

  • BlindWiki, Unveiling the Unseen

    BlindWiki, Unveiling the Unseen

    Antoni Abad

    A community-based smartphone project that invites citizens who are blind or partially sighted to share their own experience on the difficulties and facilities they find in their day-to-day lives.

  • Casa Jasmina

    Casa Jasmina

    Team Casa Jasmina

    Casa Jasmina is a two-year pilot project in the field of domestic electronic networking, or “the Internet of Things in the Home.” The aim is to integrate traditional Italian skills in furniture and interior design with emergent skills in open-source electronics. The project is a showplace inside a large industrial building already shared by Toolbox…

  • Crowdcrafting

    Crowdcrafting

    Scifabric

    Crowdcrafting is a crowdsourcing, citizen science or microtasking platform developed by Scifabric and powered by PYBOSSA our open source technology, where researchers or citizens can create a research project in a matter of minutes without having to develop a single line of code, since we provide the templates and tools that will help them kick…

  • D-CENT – Decentralised Citizens ENgagement Technologies

    D-CENT – Decentralised Citizens ENgagement Technologies

    D-CENT is a Europe-wide project that has brought together citizen movements and grassroots organizations that have revolutionized democracy in Europe in the past years, and is developing the next generation of open source, distributed, and privacy-aware tools for direct democracy and economic empowerment.

  • Environment Dress

    Environment Dress

    uh513 ( María Castellanos & Alberto Valverde)

    Environment Dress is a smart dress that measures the aggressiveness of the environment to analyze how it affects people’s mood and behavior.

  • Floating Points – Silhouettes

    Floating Points – Silhouettes

    Hamill Industries, Junior Martínez

    The experimental music video for Floating Points (the name under which English musician and neuroscientist Sam Shepherd performs), portrays an abstract oscillating light that evolves through the music in different life forms. All lights are in-camera produced effects that are made by a self-developed light paint machine.

  • Floraform

    Floraform

    Jessica Rosenkrantz, Jesse Louis-Rosenberg / Nervous System

    Floraform is a generative design system inspired by the biomechanics of growing leaves and blooming flowers which explores the development of surfaces through differential growth. We created a simulation of a differentially growing elastic surface that functions as a digital garden. Within the system, we can explore how biological systems create form by varying growth…

  • HACKberry

    HACKberry

    exiii (JP)

    HACKberry is an open-source 3D-printable bionic arm (i.e. motorized hand that a person missing a hand can control intuitively via muscle signals in their residual arm). All the technical data including 3D CAD file, software code, circuit diagram, and bill of materials are disclosed as open-source under Creative Commons license.

  • Hortum machina, B

    Hortum machina, B

    Interactive Architecture Lab, William Victor Camilleri, Danilo Sampaio

    Although plants lack nervous systems, they can, much like animals, become electro-chemically stimulated by their surrounding environment. Measuring this, we begin to understand the stimulus-response mechanisms that make up their primitive intelligence. Networked together we’ve harnessed their collective intelligence, exploring new forms of bio-cooperative interaction. The result is half garden, half autonomous vehicle a cybernetic…

  • Instruments of the Afterlife

    Instruments of the Afterlife

    Burton Nitta (Michael Burton & Michiko Nitta)

    Instruments are created to transform contamination into valuable materials, by employing plants and engineered bacteria. Instead of mining material from geological sources and using fossil fuels that lead to environmental harm, could future generations use the contamination and pollution we leave behind to build their future world? Can they build balanced relationships with the natural…

  • Nosaj Thing / Cold Stares ft. Chance The Rapper + The O’My’s

    Nosaj Thing / Cold Stares ft. Chance The Rapper + The O’My’s

    Daito Manabe, MIKIKO, TAKCOM, ELEVENPLAY, Rhizomatiks Research

    This is a music video of “Cold Stares”, a collaboration between Los Angeles-based artist and beatmaker Nosaj Thing, who is actively working around the world, and rapper Chance The Rapper. A dance piece by two dancers was produced to express the message in the lyrics their mental situation and conflict searching for reason of being…

  • Processing Foundation

    Processing Foundation

    Processing Foundation

    The Processing Foundation’s mission is to promote software literacy within the visual arts, and visual literacy within technology-related fields. Our goal is to empower people of all interests and backgrounds to learn how to program and make creative work with code, especially those who might not otherwise have access to these tools and resources.

  • Project Nimbus

    Project Nimbus

    Dave Lynch, Mike Nix

    Project Nimbus (2015) achieved the inaugural projection of moving images onto clouds from aircraft. The image (Horse in Motion – Muybridge 1878) is a shared cultural reference between art & science. Beyond the spectacle, genuine collaboration was underpinned by art as research, involving aviators, technologists, and cultural specialists, driven by the power of idea and…

  • Sentient Chamber

    Sentient Chamber

    Living Architecture Systems Group

    Located at the National Academy of Sciences in Washington D.C., Sentient Chamber is a free-standing pavilion integrating innovative near-living technologies developed by the Living Architecture Systems Group. Sentient Chamber is composed of a flexible meshwork canopy, housing a network of kinetic mechanisms that use dense arrays of microprocessors and sensors.

  • Time Displacement / Chemobrionic Garden

    Time Displacement / Chemobrionic Garden

    Robertina Šebjanič, Ida Hiršenfelder, Aleš Hieng – Zergon

    Time Displacement – Chemobrionic Garden explores a relationship between hydrothermal chemistry, the passage of time, and the evolution of sound. The project consists of several small chemical garden formations in a water glass (sodium metasilicate) solution, to provide an insight into research on the origin of life and on chemical processes.