Isala: Citizen-science map of the vaginal microbiome, Photo: Isala Team

European Union Prize for Citizen Science Exhibition

IMPETUS (EU) / POSTCITY, First Floor

For the first time ever, Ars Electronica is awarding the European Union Prize for Citizen Science on behalf of the European Commission. The exhibition reveals the diversity and extraordinary creativity demonstrated by European Citizen Science initiatives.

The Grand Prize Winner Isala: Citizen-science map of the vaginal microbiome and the winners of the Category Awards for Diversity & Collaboration: Urban Belonging Project and for Digital Communities: The Restart Project: The Right to Repair and Reuse your Electronics illustrate the broad spectrum of challenges Citizen Science approaches successfully address. Twenty-seven Honorary Mentions combine empirical and scientific as well as humanistic and artistic research methodologies with citizen involvement.

  • S+T+ARTS Prize Exhibition

    S+T+ARTS Prize Exhibition

    POSTCITY, First Floor + Bunker

    This year‘s exhibition showcases two Grand Prize winners and a selection of honorary mentions and nominations that demonstrate the potential of artistic and creative input to create an impact by addressing current ecological, technological and socioeconomic issues.

  • Prix Ars Electronica Exhibition 

    Prix Ars Electronica Exhibition 

    POSTCITY, Prix Ars Electronica Building

    Every year since 1987, the Prix Ars Electronica has spotlighted media artworks from all over the world and served as a trend barometer offering inspiring, current and forward-looking insights into the interface between art, technology and society. The exhibition, which showcases the works of the Prix Ars Electronica winners, is undoubtedly one of the highlights.

  • State of the ART(ist) 

    State of the ART(ist) 

    Federal Ministry of European and International Affairs (AT), Ars Electronica (AT) / POSTCITY, First Floor

    The State of the ART(ist) Initiative continued in 2023 with a significantly expanded new focus. The starting point of this initiative was Russia’s brutal acts of war on Ukrainian soil, with its complex effects on world affairs and the individual lives of artistically engaged citizens, who provided the impetus for the initiative’s orientation.

  • European Union Prize for Citizen Science Exhibition

    European Union Prize for Citizen Science Exhibition

    IMPETUS (EU) / POSTCITY, First Floor

    For the first time ever, Ars Electronica is awarding the European Union Prize for Citizen Science on behalf of the European Commission. The exhibition reveals the diversity and extraordinary creativity demonstrated by European Citizen Science initiatives. The Grand Prize Winner Isala: Citizen-science map of the vaginal microbiome and the winners of the Category Awards for…

  • radical collectives

    radical collectives

    University of Arts Linz (AT)

    radical collectives–a gesture that puts the spotlight on collectives and, above all, tests out their activist potential, but also, a possible answer to the question of who owns the truth.

  • Epicentrum

    Epicentrum

    Taipei National University of the Arts (TW)

    When we look at our planet from the geological perspective of the Anthropocene, we see it as an ecosystem shaped by human activity, in which the layers of existence are closely interconnected and subject to vibrations. Epicentrum, an exhibition of electronics, reveals how organic and inorganic matter are interwoven and set in motion.

  • Ars Electronica Gardens Exhibition

    Ars Electronica Gardens Exhibition

    POSTCITY, First Floor

    The Ars Electronica Gardens Exhibition 2023 serves as a dynamic platform for cultural and scientific partners worldwide. Through their artistic projects, these partners contribute diverse perspectives, enriching the festival with insights into a wide range of themes and thoughts.

  • Ars Electronica Campus Exhibition

    Ars Electronica Campus Exhibition

    University of Arts Linz + POSTCITY, First Floor

    A total of 56 international universities working in the academic fields of media art, design and technology participate in the Ars Electronica Festival 2023. Through this collective endeavor, the Campus Exhibition celebrates the power of creativity, collaboration and exploration in shaping our shared future.

  • Dualities in Equalities: Art, Technology, Society in Latin America

    Dualities in Equalities: Art, Technology, Society in Latin America

    CIFO x Ars Electronica / Lentos Kunstmuseum Linz

    The exhibition of the Cisneros Fontanals Art Foundation (CIFO) and Ars Electronica at the Lentos Kunstmuseum Linz presents artistic perspectives from Latin American culture and region.

  • Theme Exhibition: (Co)Owning More-than-Truth

    Theme Exhibition: (Co)Owning More-than-Truth

    POSTCITY, Bunker

    The large exhibition at POSTCITY explores the question “Who owns the truth?” and illuminates the theme of this year’s festival from various perspectives.

  •  Eating Machine

     Eating Machine

    Xiong Congxiao (CN)

    Eating Machine explores the relationship between humans and machines when machines possess or surpass human-like capabilities. Through an activity—eating—that is useless for machines but irreplaceable for humans, the work presents a deliberately absurd scenario and raises questions about the uniqueness of human experiences, asking whether it is still necessary for humans to engage in firsthand…

  • !Habesi

    !Habesi

    Indigene Corefio |Huuke Harris (ZA), /Xam Sam Fortuin (ZA), Xopher Wallace (ZA), Dr Diana Ferrus (ZA), Sthando Masuku (ZA), Elder Nkosenathi Koela (ZA)

    !Habesi is a multi-disciplinary exhibition of fine art, poetry, photography, indigenous instrumentation and augmented reality intended to highlight the multiple genocides, epistemicides and acts of violence inflicted on indigenous communities everywhere. !Habesi is a creative exploration intended to highlight indigenous land rights in South Africa and the world. !Habesi venerates a living archive and consciousness…

  • “زبانی که خاموش است / A TONGUE THAT IS TURNED OFF”

    “زبانی که خاموش است / A TONGUE THAT IS TURNED OFF”

    Rogine Moradi (IR)

    A TONGUE THAT IS TURNED OFF, زبانی که خاموش است in Farsi, is an installation consisting of sculptural wall pieces and sound.

  • (un)do

    (un)do

    Vanessa Tang (TW), Natalie Pirarak (TH)

    (un)do is an immersive installation that seeks to harmonize the technologically amplified disruption of mind and body through movement.

  • {LOW_LEVEL_LITERATURE}

    {LOW_LEVEL_LITERATURE}

    Daniel Bierdümpfl (DE), Ben Wesch (DE/AT)

    Reading and writing the unwritten onto digital papyrus Deciphering the unintentional Careful assembly of invisible particles creating audible pavements walked upon & forgotten piece by piece, invisible mosaics

  • @theorchid_beauty

    @theorchid_beauty

    Volkan Dinçer (TR)

    In @theorchid_beauty, the orchid becomes a cyborg in symbiosis with social media, revealing the relationship between capitalism and nature. This orchid survives on Instagram likes. It has its own Instagram and uses it for its own needs. When it needs water, it posts a selfie on Instagram and gets watered with likes.

  • ≠

    Jeanyoon Choi (KR)

    ≠ radically challenges the notion of equality (‘=’) within algorithms, when a result of likelihood-based generative AI is regarded as (‘=’) a truth.

  • 0.0.

    0.0.

    Andrés Ramírez Gaviria (CO)

    0.0. is an artwork that invites contemplation on the concepts of time, space and complexity. With a deliberate focus on the minimalist notion of the zero point, which has been associated with simplicity, reduction and the elimination of excess, the artwork depicts the destruction of two glass cubes.

  • 06/09/2023 – 10/09/2023 (CEST)

    06/09/2023 – 10/09/2023 (CEST)

    Matsumoto Arata (JP)

    The “concept of time in modern physics” is different from our common sense. The work is composed of multiple monitors suspended by arms that can be moved by the viewer. The images on each monitor are integrated with the concept of time of modern physics.

  • 3 x 1 = 1

    3 x 1 = 1

    Li LuQi (CN)

    3 x 1 = 1 is an exhibition that delves into the profound impact of childhood experiences on our personalities. Using StableDiffusion, I created AI-generated imaginary friends based on childhood memories and experiences, brought to life as 3D models in virtual environments.

  • 3SDC project (Sunlight, Soil & Shit (De)Cycle)

    3SDC project (Sunlight, Soil & Shit (De)Cycle)

    Oron Catts (AU), Ionat Zurr (AU), Steve Berrick (AU)

    Sunlight, Soil & Shit (De)Cycle-3SDC project is a durational performative experiment dealing with contestable food system futures.

  • 4 O’Clock

    4 O’Clock

    Tasneem Abdel Fattah (AE)

    4 O’Clock is a first-person narrative 3D game that discusses the speed at which time passes us by, and presents topics including work, time and death. Led by your higher consciousness in the shape of a fish, explore the terrains of life while you consider philosophical questions on time and how you spend it.

  • 4CD–Fablab Ursulinen Innsbruck

    4CD–Fablab Ursulinen Innsbruck

    Ursulinen High School Innsbruck

    The 14 students of the 4CD handicrafts group were given one semester to learn about the different technologies (3D printing, cutting plotter, laser cutter, and microcontroller) in our school’s own Fablab and subsequently apply them as diversely as possible in freely chosen projects.

  • 5476

    5476

    Ana Logar (SI), Anastasija Kojić (RS)

    In the year 5476, Earth has transformed. Humans are gone, replaced by new life forms. Our project showcases the remnants of human existence without their physical presence. Using mycelium-infused books, we symbolize human culture’s lasting impact.

  • 5th VH AWARD

    5th VH AWARD

    Established in 2016 by Hyundai Motor Group, the VH AWARD is Asia’s premier award platform, committed to identifying and nurturing emerging artists in Asia who actively explore the intricacies of Asia and its future.

  • 999

    999

    Bálint Budai (HU)

    999 is a virtual-reality project researching the realm of psychedelic entities. Users embark on a mind-altering digital journey, through an immersive and transformative trance.

  • A Chair for Co-responding

    A Chair for Co-responding

    Bon Kim (KR)

    Body heat, evidence of life activity, is perceived through constant giving and receiving within one’s surroundings. The installation attempts to form a relationship between participating plants and the audience through human body heat.

  • A Face Drawn in Sand

    A Face Drawn in Sand

    National Tsing Hua University (TW)

    According to Foucault, the concept of modern “human” is recent. If the “episteme” changes, then “man would be erased, like a face drawn in sand at the edge of the sea.” As AI reshapes human knowledge, will the definition of man disintegrate? Will anthropocentrism crumble, like a face in sand erased by waves? Will we,…

  • A Matter of Orientation

    A Matter of Orientation

    Zhiwan Cheung (US), Oksana Kryzhanivska (CA)

    A Matter of Orientation is a narrative expansive Virtual Reality (VR) installation extending Edward Said’s critique of Orientalism to examine how historical objects translate across time, space and digital realities.

  • A Meditation on Noise and Signals

    A Meditation on Noise and Signals

    Jade Lien (TW), Jett Lien (TW)

    In today’s information age, how to extract desired information and filter out unnecessary signals from the noise field in this world is an art form we must master to find inner peace. In the visual component of this work, a series of clear images are turned into noise and transformed into an abstract landscape.

  • A Mesh/Mess Of Beings

    A Mesh/Mess Of Beings

    Behiye Erdemir (TR)

    Imagine being part of a network of devices. Data management sheds light on organizational challenges, misinterpretation and information transfer failure in your community. A Mesh/Mess Of Beings envisions an ecosystem where non-human entities prioritize their own interests, exploring absurd-yet-plausible relationships between familiar electronic devices.

  • A Message Lies Between the Cracks

    A Message Lies Between the Cracks

    Qianxun Chen (CN)

    Rice, a fundamental sustenance in many cultures, holds deep ties to rituals and divinations. During cooking, the force of heat and water causes cracks to form on them. In this project, five hundred grains of rice are cooked, dried, and individually photographed, resulting in a comprehensive collection of crack patterns.

  • A Screentime Connoisseur’s Lexicon

    A Screentime Connoisseur’s Lexicon

    Antony Demierre (CH), Basil Dénéréaz (CH), Nora Fatehi (CH), Paul Fritz (CH), Sébastien Galera Larios (CH), Rayane Jemaa (CH), Dorian Jovanovic (CH), Valentine Leimgruber (CH), Valerio Meschi (CH), Ignacio Pérez (CL), Michael Pica (CH), Jorge Reis (CH), Malik Sobgoui (CH)

    A Screentime Connoisseur’s Lexicon studies some of this behavior through a series of neologisms that enable us to better understand certain addictions, means of resistance and social biases.

  • A Tale of Two Seeds: Sound and Silence in Latin America’s Andean Plains

    A Tale of Two Seeds: Sound and Silence in Latin America’s Andean Plains

    Atractor Estudio (CO) + Semantica Productions (INT)

    A Tale of Two Seeds: Sound and Silence in Latin America’s Andean Plains is a sound installation that explores the expansion of the current technical agro-industrial colonization in Latin America.

  • A.I. Grotto

    A.I. Grotto

    Zhang Ziyi (CN), Nur Haidah (SG)

    A.I. Grotto examines the relationship between AI-generated art, craftsman spirit, and ancient heritage sites. It seeks to initiate a dialog with the public, contemplating the coexistence of AI and the craftsman spirit in the future.

  • aaron’s law–A Tribute to Aaron Swartz

    aaron’s law–A Tribute to Aaron Swartz

    Ars Electronica Garden Vienna: ACOnet | net:art coordination center (AT)

    aaron’s law celebrates the spirit of Aaron Swartz. International partners introduce audiences to his achievements and offer deeper access. Various projects collectively delve into his thoughts and understanding of the Internet, examining the influence of his achievements on current artistic-technical processes.

  • Aberration

    Aberration

    Tolga Karaaslan (AT)

    A Physical Narration Artwork that serves as visual research for a short film about a woman who lives in a fictional authoritarian Europe.

  • Actuated Experi[ences|ments] vol. 1

    Actuated Experi[ences|ments] vol. 1

    University of Chicago, Actuated Experience Lab – AxLab (US)

    AxLab’s work embodies the lab’s vision of “Actuated Experience” to engage human interaction via actuated technologies that are integrated into the future of our everyday spaces, toys and materials. The research prototypes invite human imagination and interaction to question “How would actuated technologies ‘actuate’ people?”.

  • Adam & Eve

    Adam & Eve

    Nora Fatehi (CH), Michael Pica (CH), Jorge Reis (CH)

    Adam & Eve revisits part of the famous story of the creation of Man and Woman according to biblical sources. A triptych of vertical screens stages the discussions that God, Eve and the Serpent might have had at the time of the birth of original sin.

  • Aesthetic Avatar Mirror

    Aesthetic Avatar Mirror

    Ando Hideyuki (JP), Ono Nagi (JP)

    Avatars in the metaverse can cause unconscious changes in the user’s mind. It is called ghost engineering technology. We have reduced fear of heights with the Dragon Avatar, and also reduced stuttering with the Ideal Avatar.

They are divided into five sections reflecting on the nature and effect those approaches have:

A Shared Sense of Place

Catch the Water Monsters; CurieuzeNeuzen; Ocean Routes: Exploring and valuing the maritime culture of Esposende–An ocean literacy and citizen science approach; Phénoclim; Surfing for Science; Surfside Science

Breaking Black Boxes

#SOPHYGRAY; ARTigo: Social Image Tagging; Dark Sky Meter; Europeana Transcribe on Transcribathon.eu; EVE Online’s Project Discovery

Mapping the Human and Non-Human

DRYRivERS: A citizen science app for advancing the science and management of intermittent streams; European Bird Census Council: Citizen scientists monitoring birds for policy, research and society in Europe; Mosquito Alert: Community intelligence for mosquito-borne disease preparedness and response; Projecte Rius; Project Roadkill; Whale Track: Community marine mammal monitoring for nature restoration

Pushing for Change

SensJus: Sensing for Justice; Paleo-energy: How forgotten patents can shake the future; GEOVACUI-2: Citizen Science and cooperation initiatives against depopulation of rural areas; Digital Violence: How the NSO Group enables state terror; When gig workers regain control: Data governance model for a new French mobility service by gig workers

Co-creating a Future Together

Digi-ID PLUS; AquaGranda: A Digital Community Memory; YouCount: Empowering youth and cocreating social innovations and policy-making through youth-focused citizen social science; CitieS-Health: Citizen Science for Urban Environment and Health; HARNESSTOM Citizen Science Platform: Unlocking tomato genetic resources to benefit farmers, citizens and chefs

Credits

The European Union Prize for Citizen Science is awarded in the context of the IMPETUS project funded by the European Union under Grant Agreement No. 101058677 – HORIZON-WIDERA-2021-ERA-01.