You Are BUTIFL / XRE (Extended Reality Ensemble) (US), Photo: XRE

You Are BUTIFL

Anne Wichmann aka She’s Excited! (DE), Clara Francesca (AU/IT), Brittany Kurtinecz (US), Whitt Sellers (US)

Tackling AI fears through interactive play

You Are BUTIFL combines performance art with a state-of-the-art multimedia installation under the influence of AI, representing our (biased, and heavily Western-Colonizer-influenced) collective consciousness.

You Are BUTIFL is designed as an interactive game. It invites the audience on a journey to explore questions around beauty and ugliness from an interactive and playful point of view.

Anne Wichmann (DE)

Anne Wichmann aka She’s Excited! is an award-winning electronic music producer, performer and sound artist based in NYC and Munich. She designs and produces interactive and immersive events that break down the barriers between audience and artists. Anne co-founded the artist and curatorial collective XRE and the AR-network ARORA.

Clara Francesca (AU/IT)

Clara Francesca is an award-winning artist and speech coach with a passion for investigating co-existence in a diverse world. BA in Laws & Biomedical Sciences Monash University, meditatively sung at the NYC Hayden Planetarium, & TidalFired at the California Academy of Sciences Dome. TV credits: FBI (CBS), FBI:Most Wanted (CBS), New Amsterdam (NBC).

Brittany Kurtinecz (US)

Brittany Kurtinecz is a New/Expanded Media Artist, Art Curator and Creative Director based in Tokyo, Japan. Kurtinecz graduated Summa Cum Laude with a Fine Art Degree, concentrating in Painting and Time-Based Experimental Media.

Her 3D work includes NFTs and AR sculptures. She also creates VR experiences and Virtual worlds for art exhibitions.

Whitt Sellers (US)

Whitt Sellers is an XR Developer, Creative Technologist and real-time visual artist living in NYC exploring novel forms of creative expression and play at the intersection of immersive technology and live performance. He earned his MFA in Design & Technology from Parsons and primarily works with real-time rendering, XR and motion capture hardware.