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(Get) In Touch

Istanbul Digital Arts Festival x Ars Electronica

(Get) in Touch with nature and technology by finding bits of understanding. The exhibition invites you to explore how technology interacts with organic and physical environments, encouraging proactive ways to engage with our ever more complex world.

Project Type: Festival Participation, Exhibition
Opening Date: 11. June 2025
Exhibition Duration: 11.-15. June 2025, daily 10:00 AM to 7:00 PM
City, Country: Istanbul, Turkey
Venue: Atatürk Cultural Center (AKM) at Gümüşsuyu Mahallesi Mete Caddesi No: 2 Beyoğlu/Istanbul

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We start with a very tangible interpretation of the title through the interactive sound textile Dung Dkar Cloak by EJTECH. Allow it to take you on a multisensory journey which introduces tactility into digital interaction. In Drone in Search for a Four-Leaf Clover by artist Sputniko! the poetic exploration continues with an AI helping us finding rare luck in nature. A similar connection to nature is offered by Laura Cinti in her work AI in the Sky. Through the help of AI and drone technology the artist together with scientists are looking for endangered plants. With Anatomy of Non-Fact: Chapter 1 – AI Hyperrealism we enter the complex chapter of how deep fakes challenge our trust in our senses as reliable sources of truth. Artist Martyna Marciniak presents us how we can identify deep fakes and misinformation through a humorous video journey. For our last artwork we are invited to sit down and get lost in the endless loop by Timothy Thomasson’s I’m Feeling Lucky.


Artworks

EJTECH – Judit Eszter Kárpáti (HU), Esteban de la Torre (MX)

Dung Dkar Cloak

IDAF 2025: EJTECH - Artwork Dung Dkar Cloak
Photo: Dávid Biró & Krisztina Bilá

Dung Dkar Cloak is an interactive installation that combines digital jacquard weaving, sound synthesis, fractal geometry, and algorithmic thinking to unfold matter into the visual and sonic domains. Dung Dkar Cloak is a soft interface specifically created for intuitive musical interactions. It is a fractal tapestry augmented in order to create an intimate explorative material experience.

Biographies

EJTECH [ˈeɪtɛk’] founded by multidisciplinary textile artist Judit Eszter Kárpáti and new media sound artist Esteban de la Torre, is a polydisciplinary studio working with hyperphysical interfaces, programmable matter, and augmented textiles. Sound, space, light and time as material building blocks are paramount elements in their practice, analyzing the process of unfolding patterns between technology and the human body. The artist duo currently works and lives in Budapest, Hungary.

https://ejtech.studio/DUNG-DKAR

Credits

EJTECH (Judit Eszter Kárpáti (HU) and Esteban de la Torre (MX) 
The Dung Dkar Cloak series was developed at the Moholy-Nagy University of Art and Design.

Laura Cinti (IT)

AI in the Sky

IDAF 2025: ai in the sky 2024, film-still
Photo: C-LAB

The Encephalartos woodii (E. woodii) is a rare cycad, classified as ‘extinct in the wild,’ and known only from a single male specimen discovered in oNgoye Forest, South Africa. Removed from its natural habitat, it survives today through cloned fragments of the original plant. As a dioecious species, it requires a female counterpart for sexual reproduction – without which no seeds can be produced.

oNgoye Forest has not been fully surveyed, leaving open the possibility of undiscovered specimens. Until now, expeditions have relied on traditional field-based searches on foot. In our search, drones and multispectral imaging are used and combined with AI-assisted species detection to search for the E. woodii over the forest.

In AI in the Sky, the materials from the drone flights, the mosaic maps, the AI outputs, and the synthetic imagery are woven together into a visual narrative where the forest dissolves into data that is processed, segmented, reassembled and analysed by algorithms. The search is ongoing. 

Biography

Laura Cinti is a research-based artist at C-LAB whose practice intersects science, technology and visual storytelling through experimentation and field research. More recently, her focus has shifted to biodiversity loss, using creative and technological approaches to rethink our relationship with endangered species.

https://www.c-lab.co.uk/projects/AIintheSky

Credits

C-LAB

Sputniko! (JP)

Drone in Search for a Four-Leaf Clover

IDAF 2025: sputniko drone in search for a four-leaf clover
Photo: Sputniko

Four-leaf clovers, with their rare and mystical allure, have captivated hearts for centuries.
They bring happiness to those fortunate enough to discover them. When the artist Sputniko! was little, she used to embark on quests in search of one. In a sea of lush green clovers, she carefully examined each specimen, and time would slip away. In today’s era of AI-driven efficiency, Sputniko! equipped a drone with advanced image recognition algorithms, enabling it to effortlessly locate all the lucky clovers at speed. The drone scans fields of clover and instantly pinpoints one with remarkable precision.

Biography

Sputniko is a multimedia artist creating works that explore technology, society, and identity. Her work has been exhibited internationally in museums including MoMA, Centre Pompidou-Metz, V&A, Cooper Hewitt, and the Museum of Contemporary Art Tokyo. Sputniko taught at the MIT Media Lab as an Assistant Professor and was the Director of the Design Fiction Group from 2013 to 2017. She later founded a company in Japan in 2019 to support health and well-being.

https://sputniko.com/Drone-in-search-for-a-four-leaf-clover

Credits

Sputniko!, Drone in Search for a Four Leaf Clover, 2023. 4K video (9 min)
Courtesy of the artist.

Martyna Marciniak (PL/DE)

Anatomy of Non-Fact: Chapter 1 – AI Hyperrealism

IDAF 2025: anatomy of non fact
Photo: Martyna Marciniak

In the spring of 2023, a photo of the Pope wearing a stylish Balenciaga coat went viral on social media, triggering widespread curiosity. It was widely shared until it was revealed that the image, despite looking very real, was actually AI-generated and therefore fake.

In an age of visual communication marked by fakes, it becomes crucial to learn how to recognize when aesthetics take precedence over facts. In her research for Anatomy of Non-Fact, artist Martyna Marciniak delves into the topic of mis- and over-information in the context of the looming threat of synthetic images.

AI Hyperrealism, the first chapter of Anatomy of Non-Fact, engages with the hyperrealism of the so-called “Balenciaga Pope” image. The 18-minute video introduces a monologue delivered by a “Balenciaga Pope” impersonator, reflecting on the nature of fact. The work challenges the viewer’s trust in photographic images and authoritative sources of truth, bending traditional ideas of visual evidence.

Biography

Martyna Marciniak is an artist and researcher with a background in architecture. Over the past six years her investigative work visually and spatially analyzed complex cases of systemic violence and human-rights abuses. Her latest projects focus on the aesthetics of digital reconstruction, preservation and archiving, as well as the relationship of digital aesthetics to individual imagination and memory. Her artworks have been exhibited at the Warsaw Biennale, and Haus Gropius in Dessau among others.

https://www.martyna.digital/projects/anatomy-of-non-fact-chapter-1

Credits

Concept, Idea, Design, Production, Script: Martyna Marciniak
Production Support: Kotryna Slapsinskaite
Actor: Derrick Jenkins
Videographer: Hagen Betzwieser
Score and Sound design: Marco Pascarelli
Technical Consultancy: Jan Schlüter from Johannes Kepler University
Technical Design Consultancy: Edward Grace
Design Consultancy: Joanne Grace
Project advisors: Ayodele Arigbabu, Kasia Chmielinski, Andres Colmenares, Lachlan Kermode, Julia Kloiber, Manuela Naveau, Gerfried Stocker
With production support from Akademie Schloss Solitude

This project has been developed and is presented in the context of the European Digital Deal project. European Digital Deal is co-funded by the Creative Europe Programme of the European Union and by the Austrian Federal Ministry for Arts, Culture, the Civil Service and Sport.

Timothy Thomasson (CA)

I’m Feeling Lucky

IDAF 2025: I'm Feeling Lucky ifl still
Photo: Timothy Thomasson

I’m Feeling Lucky is a real-time, computer-generated animation that explores relationships with image, geography, virtual space, historical media technology, and mass data collection systems. The work showcases an endless 3D virtual landscape that is both historically and geographically ambiguous, generated in real-time using game engine technology. This virtual landscape is populated with thousands of figures sourced from Google Street View, each processed through a deep neural network to become three-dimensional models frozen in their original photographed poses.

The work draws on 19th century panorama paintings, which hold historical, cultural, and perceptual significance, situating them within contemporary media contexts. In I’m Feeling Lucky, the panoramic image becomes infinite as the virtual camera slowly pans across the landscape endlessly.

Biography

Timothy Thomasson is a Montréal-based artist whose work explores slowness and duration, while questioning how moving images are produced and consumed in both historical and contemporary contexts. His practice examines the effects of computer-generated imagery and emerging technologies on society, culture, aesthetics, and perception. Thomasson’s work has been exhibited at numerous galleries and festivals internationally.

https://timothythomasson.com/i’m-feeling-lucky

Credits

Artist: Timothy Thomasson
Sound Design and Composition: Tatum Wilson
With support from the Canada Council for the Arts, and Société des arts technologiques (SAT)
Residency Program.


Partner

Istanbul Digital Art Festival 2025

The theme for IDAF’25 is CONNECTING. In an era where digitization is transforming every aspect of life, the concept of connection is evolving in ways that challenge traditional understandings of relationships, communities, and existence. The evolving relationships between physical and virtual worlds are redefining human interactions while also questioning the philosophical and ontological foundations of existence. As IDAF’25 provides an opportunity to reconsider what it means to be human in the age of technology, it will offer a broad perspective on how technology shapes our interactions, from digital communication to virtual proximity, addressing connections in a decentralized world.

https://digitalartfestistanbul.org/en/idaf-25/

Credits

Ars Electronica Team
Laura Welzenbach – Head of Ars Electronica Export)
Daniela Duca De Tey – Export Manager and Communication
Karl Julian Schmidinger – Head of Technology at Ars Electronica Festival
Special thanks: Veronika Liebl, Christl Baur, Stephan Kobler, the full Ars Electronica

IDAF’25 Team
Dr. Nabat Garakhanova – Festival Director
Esra Özkan – Artistic Director
Tunahan Türkmen – Festival Coordinator
Sara Alkufahy – International Relations Coordinator
Special thanks to all decorative and technical team members for their invaluable support.

Special thanks to
The artists of the exhibition and their assistants and supporters.