In April 2019, the world-famous Notre-Dame cathedral in Paris was severely damaged in a devastating fire, requiring years of reconstruction and restoration work. On the occasion of its reopening in December 2024, the Ars Electronica Futurelab, together with the French start-ups Iconem and Histovery, has brought the world-famous cathedral into Deep Space 8K as an…
The Matsudo International Science Art Festival is an annual celebration held in the beautiful city of Matsudo, Japan. In 2024, the festival’s theme was “City of Artists,” unlocking the creativity and inner artist in all of us.
Absolute Hallucination: An AI Self-Playing Piano Improvisation by Futurelab Key Researcher Ali Nikrang explores the creative space learned by an AI-based music composition system by randomly traveling through different compositional paths. It provokes questions about the nature of music and the hallucinatory characteristics of generative AI. The world premiere of this piece took place at…
Converge is an interactive work for Deep Space 8K by the Ars Electronica Futurelab – based on SHARESPACE, a large European R&D project on using avatars in social situations. Converge uses tracking for up to ten on-site participants and a motion capture suit for one off-site participant. All must collaborate to progress, communicating with the…
Pillars of Democracy is a playful and interactive installation aimed to increase civic participation and enhance awareness of the importance of democracy. The artistic intervention on the pillars of the Parliament building in Vienna invited people to express themselves, reflect, and take a stand on democracy. The goal was to establish an emotional and personal…
NeXus Open Research explores future Extended Reality (XR) technologies, using scenario-based design to dive into the future of print. It envisions applications through detailed narratives, focusing on XR technologies at the nexus of co-creation.
Debuted at the Ars Electronica Festival 2024 the Art Thinking Lounge is an engaging space for those new to Art Thinking – a methodology that encourages creativity, innovation, and dialog. Festival visitors were invited to explore and apply Art Thinking through hands-on exercises, discussions, artworks, and prototypes. The 2024 experience in Linz, Austria, is a…
Playful interactive research projects, immersive artistic works, and moving large-scale representations of memories almost lost – saved with the help of technology, artistic thinking, and social interventions: Futurelab Night 2024 was once again the performative peak of the lab’s activities at the Ars Electronica Festival.
State of Play:شهر بازی is a game-based participative art performance referencing the 7 Labors of Rostam in the long epic poem Shahnameh by Abul-Qâsem Ferdowsi Tusi (Iran, 977–1010 CE). In it, up to 5 audience members reenact the final labour, controlling their avatars of Rostam in Deep Space 8K, using laser tracking – leading up…
Persistent Time Sink Resonance is an artistic exploration of reality volumes utilizing 3D Gaussian Splatting. This recent rasterization technique supports the digital, spatial reconstruction of real-life objects or even our surroundings in the computer. Persistent Time Sink Resonance is one of the two winning projects of the Ars Electronica Futurelab 2024 internal ideas competition Ideas…
Schmilz, schmilz, Baby! / Melt This! is a thought-provoking campaign on glacier retreat by the activist artist group Aggro Climate, members of the Ars Electronica Futurelab. The initiative is one of the two winning projects of the Ars Electronica Futurelab 2024 internal ideas competition Ideas Expedition.
Buzzing noises, an inconspicuous window, tropical humidity and the impression of being chased: Buzz Swatters: Playful Pandemic Prevention was designed to address the collective action problem of infectious diseases in an innovative and playful way. It is the second collaborative project of the Collective Transformation Lab between AI start-up Godot and the Ars Electronica Futurelab.