The immersive sound space Being Anton at the Ars Electronica Center in Linz – developed by the Ars Electronica Futurelab – offers visitors the opportunity to experience the sound world of composer Anton Bruckner in a new way: Accompanied by historical recordings, they explore the world of sound and music from the Industrial Revolution.
Converge is an interactive work for Deep Space 8K by the Ars Electronica Futurelab, based on SHARESPACE, a large European R&D project on using avatars in social situations. In Converge, up to ten participants on site and one external person in a motion capture suit are tracked – they have to communicate through movement and…
*falcon heavy is a multi-user experience and stereoscopic audiovisual sculpture for Deep Space 8K, generated in real-time. An ever-shifting entity rules the ritualistic semi-virtual arena; populated by people participating together to find synchronous signals in all the noise.
Memories for Futures is a multi-modal media arts installation designed to foster care and discussion about rural life’s future. Local stories, places and impressions from the village of Azusakawachi in the Japanese prefecture of Shiga are linked here to provide insights into the lives of the inhabitants and their very personal history.
NeXus Open Research explores future Extended Reality (XR) technologies, using scenario-based design to dive into the future of print. It envisions applications through detailed narratives, focusing on XR technologies at the nexus of co-creation.
Visitors were invited to a three-day series of activities in Tokyo in November 2024 under the motto Art for Transformation, highlighting the transformative potential of public engagement, creativity, and technological exploration.
The Art Thinking Lounge is an engaging space for those new to Art Thinking – a methodology that encourages creativity, innovation, and dialog. Debuted at the Ars Electronica Festival 2024, visitors were invited to explore and apply Art Thinking through hands-on exercises, discussions, artworks, and prototypes.
The Matsudo International Science Art Festival is an annual celebration held in the beautiful city of Matsudo, Japan. In 2024, the festival’s theme was “City of Artists,” unlocking the creativity and inner artist in all of us.
Buzzing noises, an inconspicuous window, tropical humidity and the impression of being chased: Buzz Swatters: Playful Pandemic Prevention was designed to address the collective action problem of infectious diseases in an innovative and playful way. It is the second collaborative project of the Collective Transformation Lab between AI start-up Godot and the Ars Electronica Futurelab.
To incorporate the Ars Electronica perspective and our experience with setting up transdisciplinary education formats, the Ars Electronica Futurelab was invited to co-host a transdisciplinary Summer Academy for postgraduate students in Prato, Italy, in July 2024.
July 2024 marked the fourth time the Ars Electronica Futurelab welcomed an interdisciplinary group of students from Northeastern University in Boston. Over a tightly packed three-day period, the students were once again tasked with creating media art projects for the Ars Electronica Center’s programmable media facade – showcasing how collaboration can transform a public space…
The New Cathedral (Mariendom) in Linz celebrated its centenary in 2024 with a large-scale digitization project and a new visitor center including a multimedia exhibition. Here, digitally enhanced showcases for sacred objects and gigapixel images of the cathedral windows await visitors, who can even populate the cathedral digitally with their portraits.