Three visually stunning dimensions, 33 million pixels of resolution and a high-performance tracking system make Ars Electronica’s Deep Space 8K one of the world’s most exciting digital experience spaces – developed, built and continuously maintained by the Ars Electronica Futurelab. Deep Space EVOLUTION brings several new programs to the public in 2022, as well as…
The Great Pyramid in 3D, From the BBC Series Ancient Invisible Cities is an interactive immersive experience exploring the possibilities of virtual archaeology by scanning and digitally rebuilding historical architecture. With this program, visitors of the Ars Electronica Center’s Deep Space 8K can virtually go deep inside the oldest wonder of the ancient world, the…
As part of the European R&D project Immersify, the data from spatial measurement of St. Stephen in Vienna with more than 21 billion laser points was converted into a translucent representation of the cathedral. The result is an innovative interactive and immersive journey through the building in stereoscopic 8K, an experience in the Ars Electronica…
The festival site at POSTCITY in Linz was used as a stage for Open Futurelab until 2019. Created with the Japanese public broadcasting company NHK, Media Platz was a prototype of an open media plaza consisting of cardboard and high-resolution screens, which was used as a forum for public debate. Various panel discussions took place…
Following an extended period of integrating contributions from the Ars Electronica Futurelab at various festival settings, the 2018 Open Futurelab initiative in the POSTCITY was intended to create a key interface for the lab’s creative international network.
They almost make us forget the world around us: Virtual Reality (VR) applications let us dive deep into images and videos, promising interactive experiences. To lead immersive media from a niche phenomenon to a more widespread practice in the consumer market, the three-year EU-funded project Immersify took to the task of research and development with…
How can gesture research be presented so that it is comprehensible by everyone? How do you identify natural gestures for specific applications? What are the origins of such gestures, and how can they best be used in future interfaces? The Ars Electronica Futurelab has been collaborating with Chemnitz University of Technology to get to the…