NeXus Print is a creative sandbox communication tool that enables groups to collaboratively and simultaneously explore, shape, and share their collective imagination in real time. It invites users into a shared immersive XR space where they co-create and reimagine environments using generative AI in a live, participatory process.
How could humans use digital avatars in the near future? How can we engage in social situations that include both human and automated avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is the focus of the European R&D project SHARESPACE.
Shiga Future Thinking Week in Japan invited visitors to explore the potential of a water-centric society through artworks and projects – ranging from multi-modal installations based on the memories of villagers and examinations on Lake Biwa’s many impacts on local life to a data-based menu experience.
Converge is an interactive work for Deep Space 8K by the Ars Electronica Futurelab, based on SHARESPACE, a large European R&D project on using avatars in social situations. In Converge, up to ten participants on site and one external person in a motion capture suit are tracked – they have to communicate through movement and…
*falcon heavy is a multi-user experience and stereoscopic audiovisual sculpture for Deep Space 8K, generated in real-time. An ever-shifting entity rules the ritualistic semi-virtual arena; populated by people participating together to find synchronous signals in all the noise.
Memories for Futures is a multi-modal media arts installation designed to foster care and discussion about rural life’s future. Local stories, places and impressions from the village of Azusakawachi in the Japanese prefecture of Shiga are linked here to provide insights into the lives of the inhabitants and their very personal history.
NeXus Open Research explores future Extended Reality (XR) technologies, using scenario-based design to dive into the future of print. It envisions applications through detailed narratives, focusing on XR technologies at the nexus of co-creation.
State of Play:شهر بازی by artists Tara Habibzadeh, Harriet Davey, and Mati Bratkowski, is a game-based participative art performance referencing the 7 Labors of Rostam in the long epic poem Shahnameh by Abul-Qâsem Ferdowsi Tusi (Iran, 977–1010 CE). In it, up to 5 audience members reenact the final labour, controlling their avatars of Rostam in…