Corpus Corax is a speculative, interactive interspecies experience that immerses the visitors in raven communication in an age of artificial intelligence, animal intelligence, and human confusion.
NeXus Print is a creative sandbox communication tool that enables groups to collaboratively and simultaneously explore, shape, and share their collective imagination in real time. It invites users into a shared immersive XR space where they co-create and reimagine environments using generative AI in a live, participatory process.
Pillars of Democracy is a playful interactive installation aimed to increase civic participation and enhance awareness of the importance of democracy. The artistic intervention on the pillars of the Parliament building in Vienna invited people to express themselves, reflect, and take a stand on democracy. The goal was to establish an emotional and personal connection…
Converge is an interactive work for Deep Space 8K by the Ars Electronica Futurelab, based on SHARESPACE, a large European R&D project on using avatars in social situations. In Converge, up to ten participants on site and one external person in a motion capture suit are tracked – they have to communicate through movement and…
*falcon heavy is a multi-user experience and stereoscopic audiovisual sculpture for Deep Space 8K, generated in real-time. An ever-shifting entity rules the ritualistic semi-virtual arena; populated by people participating together to find synchronous signals in all the noise.
NeXus Open Research explores future Extended Reality (XR) technologies, using scenario-based design to dive into the future of print. It envisions applications through detailed narratives, focusing on XR technologies at the nexus of co-creation.
State of Play:شهر بازی by artists Tara Habibzadeh, Harriet Davey, and Mati Bratkowski, is a game-based participative art performance referencing the 7 Labors of Rostam in the long epic poem Shahnameh by Abul-Qâsem Ferdowsi Tusi (Iran, 977–1010 CE). In it, up to 5 audience members reenact the final labour, controlling their avatars of Rostam in…
As the artistic research and development laboratory of Ars Electronica, the Futurelab used the Long Night of Research 2024 to present its current work to the public. On May 24, 2024, researchers and artists from the Futurelab therefore got in touch with visitors at the Ars Electronica Center with workshops and demonstrations.
How could humans use digital avatars in the near future? How can we engage in social situations that include both human and automated avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is the focus of the European R&D project SHARESPACE.
missimo is a project for children aged eight to ten that offers many experiments on topics such as AI, robotics, and programming. The special appeal: missimo visits primary schools in Austria’s rural areas by truck.