The immersive sound space Being Anton at the Ars Electronica Center in Linz – developed by the Ars Electronica Futurelab – offers visitors the opportunity to experience the sound world of composer Anton Bruckner in a new way. Based on extensive historical research, visitors are immersed in the soundscape of the Industrial Revolution, which is…
Nikkei, Japan’s leading business newspaper, and Ars Electronica, in cooperation with Hakuhodo, hosted the Art Thinking Forum, a community event to creatively transform future business and economic activities, on October 30, 2023, at Nikkei Hall in Tokyo.
What can we understand by the term Artificial Intelligence and what do we want to understand by it? What do we actually understand about human intelligence and what does it have to do with attempts at modelling it?
The Deep Space 8K has received a major upgrade in 2022 – read all about the technical innovations as well as the latest programs on our Deep Space 8K EVOLUTION page!
The heart piece of the first main exhibition “New Views of Humankind” in 2009 was constituted by four public accessible labs.
The heart piece of the first main exhibition “New Views of Humankind” in 2009 was constituted by four public accessible labs.
How can a person’s unique personality and essential character traits be captured, simulated and imparted to a robot?
In 2009, the inspiring possibilities of the CAVE technology were the starting point for a new, visionary concept to expand and optimize VR technology for a broad public in the Ars Electronica Center and its constantly growing number of visitors.
“Papyrate’s Island” is a multi-user interactive narrative on the Deep Space platform that was developed in collaboration with the Media Interaction Lab in Hagenberg. Technically speaking, “Papyrate’s Island” is a cross between a VR environment and a nonlinear animation film.
The collaboration between SAP and Ars Electronica has been in place since 2002. This partnership is a prototype for new models of collaboration between art, business, technology and society. The collaboration ranges from media art presentations at SAP events and novel visualizations of information to joint research projects and innovative social initiatives.
In the beginning, there was Humphrey — a mechatronic device that worked in conjunction with a pair of data glasses to simulate flight in a 3-D environment. This installation in the Ars Electronica Center has been a smash hit with visitors since the museum opened, having replaced almost all the exhibits on display there at…
The CAVE project by Peter Kogler originated within the framework of the Artist-in-Residence Program.