NeXus Print is a creative sandbox communication tool that enables groups to collaboratively and simultaneously explore, shape, and share their collective imagination in real time. It invites users into a shared immersive XR space where they co-create and reimagine environments using generative AI in a live, participatory process.
Inference Ground Truth explores how machines and humans perceive and record reality. Modern philosophy tells us that true objectivity is impossible. Today’s culture and media often compare personal impressions of shared moments. But even what we seem to agree on is filtered through human perception. This project is a reminder of that deep subjectivity.
Beyond Curiosity is a participatory virtual tour of UNESCO City of Media Arts Linz that employs cutting-edge 3D Gaussian Splatting. The key highlight: visitors and residents of Linz can utilize the technology to explore the city in a new way and share their perspectives with the world.
Visitors of Notre-Dame Immersive can explore a huge model of the world-famous Paris cathedral and discover its special features in stereoscopic 3D. The immersive journey in Deep Space 8K of the Ars Electronica Center encompasses impressive architecture, historical representations, and larger-than-life details of the elaborate glass windows.
Persistent Time Sink Resonance is an artistic exploration of reality volumes utilizing 3D Gaussian Splatting. This recent rasterization technique supports the digital, spatial reconstruction of real-life objects or even our surroundings in the computer.
What makes up the gigantic, imposing sound of a Bruckner symphony? Visitors explore the question playfully and interactively with Playing Anton – an innovative application for the Deep Space 8K at the Ars Electronica Center, developed by the Ars Electronica Futurelab.
Converge is an interactive work for Deep Space 8K by the Ars Electronica Futurelab, based on SHARESPACE, a large European R&D project on using avatars in social situations. In Converge, up to ten participants on site and one external person in a motion capture suit are tracked – they have to communicate through movement and…
*falcon heavy is a multi-user experience and stereoscopic audiovisual sculpture for Deep Space 8K, generated in real-time. An ever-shifting entity rules the ritualistic semi-virtual arena; populated by people participating together to find synchronous signals in all the noise.
Memories for Futures is a multi-modal media arts installation designed to foster care and discussion about rural life’s future. Local stories, places and impressions from the village of Azusakawachi in the Japanese prefecture of Shiga are linked here to provide insights into the lives of the inhabitants and their very personal history.
The virtual reality application Faust VR combines a digital recreation of the famous “Faust” production by Max Reinhardt from the 1930s with a specially created dramaturgy: It leads visitors through the formative elements of the play in the unique “Faust town”.