A novel virtual 3D lecture hall connects the Austrian medical universities in Linz and Graz: students can follow lectures on Virtual Anatomy and dissection work in stereoscopic 3D, live and in real-time, from over 200 kilometers away.
Visitors of Notre-Dame Immersive can explore a huge model of the world-famous Paris cathedral and discover its special features in stereoscopic 3D. The immersive journey in Deep Space 8K of the Ars Electronica Center encompasses impressive architecture, historical representations, and larger-than-life details of the elaborate glass windows.
Pillars of Democracy is a playful interactive installation aimed to increase civic participation and enhance awareness of the importance of democracy. The artistic intervention on the pillars of the Parliament building in Vienna invited people to express themselves, reflect, and take a stand on democracy. The goal was to establish an emotional and personal connection…
“Think slow, act fast” is the mantra of the Collective Transformation Lab – an enlightening self-reflection platform established as a collaboration between tech start-up Godot and the Ars Electronica Futurelab.
The immersive sound space Being Anton at the Ars Electronica Center in Linz – developed by the Ars Electronica Futurelab – offers visitors the opportunity to experience the sound world of composer Anton Bruckner in a new way: Accompanied by historical recordings, they explore the world of sound and music from the Industrial Revolution.
State of Play:شهر بازی by artists Tara Habibzadeh, Harriet Davey, and Mati Bratkowski, is a game-based participative art performance referencing the 7 Labors of Rostam in the long epic poem Shahnameh by Abul-Qâsem Ferdowsi Tusi (Iran, 977–1010 CE). In it, up to 5 audience members reenact the final labour, controlling their avatars of Rostam in…
Buzzing noises, an inconspicuous window, tropical humidity, and the impression of being chased: Buzz Swatters: Playful Pandemic Prevention addresses the collective action problem of infectious diseases in an innovative and playful way.
How could humans use digital avatars in the near future? How can we engage in social situations that include both human and automated avatars? And what technology do we need to explore these ‘hybrid’ spaces together? This is the focus of the European R&D project SHARESPACE.
missimo is a project for children aged eight to ten that offers many experiments on topics such as AI, robotics, and programming. The special appeal: missimo visits primary schools in Austria’s rural areas by truck.
The virtual reality application Faust VR combines a digital recreation of the famous “Faust” production by Max Reinhardt from the 1930s with a specially created dramaturgy: It leads visitors through the formative elements of the play in the unique “Faust town”.