Watch artificial intelligence “think”, train self-driving cars, program robots, 3D print and much more! The topics at the Ars Electronica Center range from artificial intelligence and neuro-bionics to autonomous systems and robotics, genetic engineering and biotechnology as well as the profound global changes of our time. The Deep Space 8K at the Ars Electronica Center also offers a completely new dimension of virtual reality with 33 million pixels and a laser tracking system on 16 x 9 meter wall and floor projections.
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*falcon heavy & Converge
Johannes Pöll (AT), Patrick Berger (AT), Raphael Schaumburg-Lippe (AT), Daniel Rammer (AT), Cyntha Wieringa (NL)
*falcon heavy is a shared multi-user experience for Deep Space 8K. It comprises a spatial dialog between live participants and an ever-shifting entity within a ritualistic virtual arena. This prototypical interactive real-time artwork sits between the cornerstones of chaos and order.
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Calling for Help: Can ET Save Us?
Dan Tell (US)
We have always struggled with the question of our place in the universe and if our role as thinking beings is truly unique. Since the scientific revolution, we have seriously pondered the possibility of life on other planets, and wondered if other worlds might host intelligent beings and civilizations like ours. How can we communicate…
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Carpaccio’s Knight
Alejandra Martos (ES), Susana Pérez (ES)
Susana Pérez’ and Alejandra Martos’ task as project leads was to realize the restoration and conservation of the painting (and frame) Young Knight in a Landscape (c. 1505) by Venetian artist Vittore Carpaccio. Following the presentation of this process by Museo Nacional Thyssen-Bornemisza we can now relive it in Deep Space 8K.
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Chameleon
Universal Everything (GB)
A site-specific project for the island of San Giorgio Maggiore (Venice) has been carried out by the well-known international collective Universal Everything. The hallmark of their work is the “walking figure”: a digital creature that transforms itself by changing matter, colour and texture, and which for this occasion crosses the spaces of the island on…
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Cooperative Aesthetics: Four New Works
Gerhard Funk (AT)
The idea behind Cooperative Aesthetics is to create a space in which users can influence the visual output of the projections and the sound by walking around. Participants playfully explore what is controlled by their movements. In doing so, they come into contact with others, are able to coordinate their movements and thus create a…
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Cultural Heritage – A Virtual Retrospective
Between three visually stunning dimensions on 16 x 9 meter projection surfaces on wall and floor, with 33 million pixel resolution and a high-performance laser tracking system, the future meets the past in Deep Space 8K. Nowhere else are images staged as impressively as here. This is also where you can view the details of…
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Deep Space Selection
At Deep Space Selection we present several times a day a selection from our varied program, which we have been continuously developing since 2009.
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Deep Stage
Hsin-Chien Huang (TW), Wen-Chieh Chang (TW), Billy Yi-Chun Chang (TW), Carlotta Borcherding (DE), Semi Lim (KR), Veronika Maidukova (UA), Teodor Dumitrache (RO), JP Carrascal (CO), Tom deMajo (UK), Eva Petrič (SI), Sock Redding (NZ), Daniel Rosero (CO), Fransisca Tan (AT)
Deep Stage is a carefully curated evening program full of inspiring and stunning audio-visuals by international artists.
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DER WENDEPUNKT
Erika Mondria (AT)
According to neuroscience, the moral authority is located in the frontal lobe. At the neuro-live-experience DER WENDEPUNKT, you are invited to watch exemplary samples of digital media. The electroreceptors on your forehead capture your brain-oscillation in real time and mirror the turning point of your cortical responses to the surface. Observe your neuronal signals live…
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Earth from Space
Robert Meisner (DE), Ars Electronica Solutions (AT)
The perspective offered by space from Earth is undoubtedly the most important when it comes to recognizing global changes on our planet. By observing the Earth from space, we can clearly see the urgency and inestimable value of this practice in terms of its environmental, socio-economic and social benefits.
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ECO-neuro-NET—3D Mind Challenge
Erika Mondria (AT)
Mycelium and mushrooms are no longer just the future. Styrofoam can already be replaced by mycelium. This is exactly where the Neuro-recycle-game comes in. Not only is “The Sound of MYCEL” searched for in this 3D game, but also visual, auditory and haptic challenges have to be mastered.
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From Green to Red
Beatie Wolfe (GB)
From Green to Red by art rebel Beatie Wolfe is a stirring environmental protest piece about human impact on the planet, built using 800,000 years of NASA’s historic CO2 data. Taken from the title of a song Wolfe wrote in 2006 after seeing An Inconvenient Truth, this award-winning project has been presented at the Nobel…
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Futurelab Night
Humans and avatars, immersive spaces, performances and presentations – the Futurelab Night in Deep Space 8K is an exciting trip into the future. A (free) reservation should be made sooner rather than later.
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G’sungen, g’rappt & g’stanzlt: Was Sie schon immer über Künstliche Intelligenz wissen sollten
LIT Robopsychology Lab (AT)
The Robopsychology Lab uses music to promote knowledge about AI: In a collab with singer-songwriter Blonder Engel, they released A Liadl, ans üwa KI. Together with rappers Yasmo and Flip, a hiphop track about environmental impacts of AI was produced.
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HackTrap
Christian Ekhator (AT), Julian Kapl (AT), Julia Meyr (AT), Amina Gabeljic (AT)
Embark on an immersive journey into cybersecurity awareness with our interactive hacking simulation set in the breathtaking Deep Space 8K environment—a transformative experience for all ages.
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Haltadefinizione Gigapixel Experience
Luca Ponzio (IT), Francesco Gavioli (IT)
During Ars Electronica Festival, Haltadefinizione presents an innovative experience for enhancing cultural heritage using Mixed and Virtual Reality headsets. Thanks to cutting-edge technologies and devices, such as Apple Vision Pro, participants are virtually transported inside of medieval churches and can experience digital twins of artworks immersed in their original environment.
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Haltadefinizione’s Journey
Luca Ponzio (IT), Francesco Gavioli (IT)
The presentation highlights Haltadefinizione’s pioneering work in preserving and enhancing cultural heritage through gigapixel photography. Since 2005, the company has led innovative digitization projects, including the world’s first gigapixel image of an artwork and extraordinary projects like The Last Supper, the Scrovegni Chapel, and masterpieces by Botticelli, Caravaggio and Leonardo da Vinci.
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Highlight Tour at the Ars Electronica Center
Artificial intelligence and the relationship between human and machine are the focus of the exhibitions at the Ars Electronica Center. As part of a Highlight Tour, you will have the opportunity to approach the thematic focal points of the exhibitions from various perspectives.
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Illuminated Canvases
David Szauder (HU)
Illuminated canvases is both a visual delight and a reflective journey, emphasizing the role of innovation in the stewardship of cultural treasures.
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Interplayful Sensoric Environments – Part I
Ildiko Mayr (AT), Benjamin Brunnbauer (AT), Hannes Buchwieser (DE), Joann Lee (KR)
A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and…
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Interplayful Sensoric Environments – Part II
Oleksandra Fesenko (UA), Lynn Mayya (SY), Maria Orciuoli (IT), Teodor Dumitrache (RO)
A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and…
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Kaiserschild Art Defined
Kaiserschild Foundation (AT)
Pieter Claesz was one of the most famous still life painters and had a decisive influence on the genre in the 17th century. In its current production, the Kaiserschild Art Defined project by Kaiserschild Foundation focuses on the oeuvre of Pieter Claesz. Aspects of the artist’s work and the historical context are explained using high-quality…
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KIPPPPPPPPUNKTE [„TIPPPPPPPING POINTS“]
„KIPPPPPPPPUNKTE“ (German for „TIPPPPPPPPING POINTS“) is an interactive adventure that playfully explores complex systems and their tipping points. Users accompany the bubbly character SYS into her world. On their way, they find out what keeps SYS stable, and how (easily) her equilibrium state can be disrupted.
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Meet the Artist: Rachel Maclean
Rachel Maclean (GB)
Alongside the rich and diverse screening program of Ars Electronica Animation Festival, we are thrilled to announce that several artists awarded at Prix 2024 will be joining us at medSPACE and Deep Space 8k to present their work in person.
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MIND-CLOUD
Erika Mondria (AT)
The brain is an oscillating organ. Neurotechnologies are able to analyze these constantly-changing oscillations. Can brain oscillations reveal humans’ attitudes and thoughts? In the MIND-CLOUD project, cognitive neuroimaging is artistically transformed into a narrative of neurophysiological processes.
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NEURO-GAMING
g.tec medical engineering GmbH
Join us for an exciting Brain-Computer Interface (BCI) workshop by g.tec medical engineering GmbH. Dive into three engaging games: solve challenges with Puzzle Game, experience neurofeedback with BrainBuddy and navigate thrilling levels in Platformer. Discover cutting-edge BCI technology and its applications in a fun, interactive environment. Do not miss this unique opportunity to learn how…
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NEURO-REHAB-MS
Sebastian Sieghartsleitner (AT)
Multiple sclerosis (MS) is a neurological disease of the central nervous system. Symptoms of the disease usually occur in episodes and are caused by damage to the nervous system owing to an autoimmune reaction. In this presentation by Christoph Guger of g.tec medical engineering GmbH, you will learn more about a rehabilitation method based on…
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Neuro-Tech Lab “MindShift” project
Erika Mondria (AT)
The Neuro-Tech Lab “MindShift” project offers festival visitors 5 participatory events exploring Brain-Interaction. Visitors can participate in expert discussions, workshops, and neuro-interactive scenarios. Events such as the 3D mind challenge game “ECO-neuro-NET,” interlink your neural signals, scientific insights, and recycling solutions. And, in the science-art scenario “DER WENDEPUNKT” you can experience your neuronal signals live…
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Nocturnal Fugue
Jiabao Li (CN), Matt McCorkle (US), Amber Botao Hu (CN)
“What is it like to be a bat?”—Experience the world of bats in Nocturnal Fugue, where bat vocalizations transform into evocative spatial music set to digital recreations of their habitats.
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Notre-Dame Immersive
Ars Electronica (AT), Iconem (FR), Histovery (FR)
After the devastating fire in 2019, Notre-Dame de Paris rises from the ashes as an immersive experience. In collaboration with French start-ups Iconem and Histovery, the Ars Electronica Futurelab is bringing the cathedral into Deep Space 8K. Visitors can explore a vast 3D model and discover the architecture and works of art from new perspectives.…
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Peter, Paula & Panini
Lina Alea Roth (DE/AT), Damián Cortés Alberti (AR/ES), Ilona Roth (DE), Astrid Safron (AT), Liivo Safron (AT), Ravel Safron (AT), Jung In Lee (AT/KR), Samer Alkurdi (SY), Elisabet Bort Giramé (ES)
After the success of the Klimatheater project, Lina and friends created the climate fairytale Peter, Paula & Panini, later adapted into a dance theater piece. The project, which premiered in Linz and featured children’s drawings enhanced by AI, will evolve with a new AI-assisted workshop for the Ars Electronica Festival 2024. Results will be presented…
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Playing, Being… Experiencing Anton
You only turn 200 once! We are celebrating Anton Bruckner, come and join us! Take a guided walk through our walk-in and interactive sound experiences and immerse yourself in the world of Bruckner. Take a guided walk through our walk-in and interactive sound experiences and immerse yourself in the world of Bruckner. What could have…
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ShapeQuest
Jennifer Ye (AT), Richardo Serban (AT)
Many people struggle with the perception of how simple lines can form 2D shapes. and, subsequently 3D shapes. This project aims to enable players of all ages to gain an understanding of how basic shapes combine to form everyday objects.
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State of Play: شهر بازی
Tara Habibzadeh (IR), Harriet Davey (GB), Mati Bratkowski (PL)
You will experience art and nothing else. State of Play: شهر بازی is a deconstructed interpretation of seven labors of Rostam, the lonely warrior of Shahnameh (Book of Kings), the long epic poem written between 977-1010 CE by the Persian poet Abul-Qâsem Ferdowsi Tusi. State of Play: شهر بازی deconstructs the conventions of the game…
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WHAT IS REMAINING
Holunder Heiss (AT), Joachim Smetschka (AT), Roma Janus (PL) Elena Sofia Bisci (IT), Mischa Hall (AU), Yu-Teng Huang (TW), Katharina Illnar (AT), Pavel Povrazník (CZ), Lorenzo Ruta (IT), Nicole Stroh (DE), Hinako Taira (JP), Fleur Wijsman (NL), Matteo Cogliandro (IT), Pedro Tayette (BR), Ilia Dergousoff (CA), Angelica Mattiazzi (IT), Elisa Lodolini (IT), S. Arthur Sicilia (US), Alex Villard (MX), Noayama (DE), Ariathney Coyne (GR/US), Emilia Vogt (DE), Carlotta Borcherding (DE), Holunder Heiss (AT), Joachim Smetschka (AT), Roma Janus (PL)
WHAT IS REMAINING is at the same time the title of, and a question concerning a multidisciplinary cooperation between TANZ LINZ and the department of Time-Based and Interactive Media Arts at the University of Arts Linz.