Black Box; photo: Patrick Glennon

Black Box

Patrick Glennon (US)

Black Box is an iterative project that merges custom synthesizer hardware and video game programming. The game component responds dynamically to the audio output of a light-controlled granular synthesizer activated by an optical sequencer. The game mechanics and narrative arc of the series explore scarcity, labor, and automation through visual manifestations of hierarchy and exploitation.

Components: Teensy microcontroller, Daisy Seed microcontroller, USB audio interface, projector, loudspeakers, acrylic box, video game software. 12.70 cm x 12.70 cm x 25.40 cm synthesizer apparatus, 2.5-3m real-time video game projection, 2 channel real-time audio.