Black Box is an iterative project that merges custom synthesizer hardware and video game programming. The game component responds dynamically to the audio output of a light-controlled granular synthesizer activated by an optical sequencer. The game mechanics and narrative arc of the series explore scarcity, labor, and automation through visual manifestations of hierarchy and exploitation.
Components: Teensy microcontroller, Daisy Seed microcontroller, USB audio interface, projector, loudspeakers, acrylic box, video game software. 12.70 cm x 12.70 cm x 25.40 cm synthesizer apparatus, 2.5-3m real-time video game projection, 2 channel real-time audio.