The project tries to establish a gradual journey between the extremes of design strategies: intended usability/function and sublime “dysfunction” as an aesthetic experience.
Participants explore the workings of echo chambers through an apocalyptic drinking song titled Empires. They partake in an immersive experience that delves into the manufacturing of identities and perceptions.
The Lighthub project explores the essence of electric lights, which differs fundamentally from natural light sources. The designs of technogenic light streams are based on human visual inertia. They carry a significant amount of information hidden from the eye but located within the temporal limits of our auditory perception.
Six festival locations and just as many exhibition openings, excellent research, award-winning media art, gaming, immersive art treasures, a critically lapidary NOPE – there are many good reasons to mark the pre-opening walk on your calendar.