From visual-tactile haptic technologies of knowledge production to prosthetic technologies that enhance self-expression, and gaming platforms that use world-building and storytelling techniques, the scope of interactive art today is immense.
Join our artist-guided tour of the Prix Ars Electronica exhibition to explore the complex and diverse practices of interactive art, where spectators are invited to become active participants.
Meeting Point: Infodesk at Lentos
Language: EN
Tickets:
15€ / 12€ discounted
or € 5,- surcharge (in combination with FESTIVALPASS, FESTIVALPASS+, POSTCITY Exhibition Ticket or ONE-DAY-PASS)
Max. 15
Bios
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Akihiro Kato
JP
Akihiro Kato specializes in web engineering and produces a wide range of installation works, including blockchain/NFT-based works, board games, sculptures, and video works. Akihiro Kato creates works that depict the relationship between technology and society through a combination of digital/physical media.
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Diane Cescutti
FR
Diane Cescutti born in 1998, is a French transmedia artist based in Saint Etienne, France. Adopting a histo-futurist, speculative and narrative approach, she explores the historical, technological, mathematical and aesthethic links between weaving, textiles and computers. She seeks to redefine our understanding of technology and textiles through weaving, sculpture, installations, videos, and 3D. She also examines the roles of technology and textiles as vessels for transmitting knowledge, data, traditions, and spirituality.
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Gabriel Massan
BR
Gabriel Massan is a Berlin-based multidisciplinary artist. Combining storytelling and worldbuilding, they create worlds that simulate and narrate epistemic states of inequality. Through “fictional archaeology,” the artist investigates possibilities for subversive otherness. In 2024, Massan opens a solo show at Pinacoteca do Estado de São Paulo, participates in the 38th Panorama of Brazilian Art: 1000º at São Paulo’s MAM, and has been selected and awarded for a commission by the FCAC in Geneva.
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Jan Zuiderveld
NL
Jan Zuiderveld is an artist and researcher with a background in physics, electrical engineering, neuropsychology and artificial intelligence. His work explores the interface between technology and life, prompting reflections on the essence of being and our rapidly evolving relationships with machines.
Zuiderveld’s work is currently exhibited at the Nieuwe Instituut. His research has been featured at NeurIPS, and he served as artist in residence at De School from 2021 until 2024.
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So Kanno
JP
So Kanno’s works are mainly based on robotics, such as “Lasermice,” a swarming robot that imitates the swarming behavior of small animals, and “Kazokutchi”, a robot that host a digital artificial life NFT. So Kanno’s interest lies less in perfect control of industrial products, more in their unpredictability, emergence, and errors. To this end, he develops systems that utilize and induce these elements. So Kanno develops a wide range of works, such as installations, performances, and workshops using his own robots.
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Takemi Watanuki
JP
Born in Japan 1993, Takemi Watanuki is a visual artist based in Tokyo. Takemi Watanuki graduated from the Institute of Advanced Media Arts and Sciences. Takemi Watanuki specializes in graphics and video, and also works as a VJ. He has created complex simulations, including of artificial life cycles, mainly using programs to achieve this. He is also interested in the interaction between machines and people, and has created an ironic work called “node hands” that expresses the emptiness of communication in the modern age through smartphones.