Events, Concerts, Performances

  • I can’t just, or I just can’t

    I can’t just, or I just can’t

    Miriam Stoney (GB)

    There are presumably many reasons why we put ourselves down: to appear approachable or even relatable; to show submission; to express how we feel about ourselves; to anticipate and eclipse others’ negative opinions of ourselves; to limit expectations; to set up expectations we will almost certainly be able to exceed or “to hustle”; to prevent…

  • Tile Trial

    Tile Trial

    Lynn Mayya (SY), Christoph Ignaz Kirmaier (DE)

    Tile Trial is an interactive installation using vvvv, inspired by Truchet tiles and minimalistic geometric aesthetics. Audience members trigger effects by pressing floor buttons, changing tile rotations and visual patterns in real-time.

  • Interplayful Sensoric Environments – Part II

    Interplayful Sensoric Environments – Part II

    Oleksandra Fesenko (UA), Lynn Mayya (SY), Maria Orciuoli (IT), Teodor Dumitrache (RO)

    A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and…

  • Waterfall

    Waterfall

    Oleksandra Fesenko (UA)

    Immerse yourself in Waterfall, an interactive digital artwork where serene, breathtaking landscapes and an animated character invite you to explore and reflect on your connection to nature and yourself.

  • Voyage

    Voyage

    Joann Lee (KR)

    Voyage is an immersive, interactive program where participants navigate a cosmic landscape, creating unique symphonies and constellations through their movements. The work highlights the interconnectedness of human interactions as well as the collective creation of art.

  • MICROBIOM

    MICROBIOM

    Hannes Buchwieser (DE)

    MICROBIOM invites visitors to delve into a microscopic petri dish world, where the goal is to consume as many organisms as possible before they vanish. This interactive Deep Space application by Hannes Buchwieser explores the ecological impacts of economic practices through immersive gameplay, offering a playful yet profound journey into unseen realms.

  • Painting Linz

    Painting Linz

    Benjamin Brunnbauer (AT)

    Explore Linz through vibrant pixel-art in the Painting Linz project, where running generates dynamic visuals of iconic sights of the city. This interactive experience is perfect for kids and adults alike, offering a unique way to connect with the city.

  • Interplayful Sensoric Environments – Part I

    Interplayful Sensoric Environments – Part I

    Ildiko Mayr (AT), Benjamin Brunnbauer (AT), Hannes Buchwieser (DE), Joann Lee (KR)

    A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and…

  • Queens

    Queens

    Ildiko Mayr (AT)

    Imagine being thrown into a dressing room in Deep Space 8K and creating a new persona through fashion. What items would you choose? In this interactive artwork you can be both the fashion- and makeup-artist.

  • Cello Octet Amsterdam: COCON (sold out)

    Cello Octet Amsterdam: COCON (sold out)

    Cello Octet Amsterdam (NL), Nick Verstand (NL)

    Eight musicians and eight robots stand on stage, the human protagonists “embraced” by giant mechanical arms, forming a “robotic cocoon.”

  • ArtEO: Environmental Data for Artists

    ArtEO: Environmental Data for Artists

    JP Carrascal (CO), Tom deMajo (UK), Eva Petrič (SI), Sock Redding (NZ), Daniel Rosero (CO), Fransisca Tan (AT)

    ArtEO connects artists with data, experts and scientists to help tell Earth’s story through art: sensing the invisible, feeling the unknown. Immerse yourself in sonified Earth Observation (EO) imagery while shifting perspectives from data to ethereal compositions.

  • Calling for Help: Can ET Save Us?

    Calling for Help: Can ET Save Us?

    Dan Tell (US)

    We have always struggled with the question of our place in the universe and if our role as thinking beings is truly unique. Since the scientific revolution, we have seriously pondered the possibility of life on other planets, and wondered if other worlds might host intelligent beings and civilizations like ours. How can we communicate…