Reality is a persistent time sink. Something which continues to exist or occurs over a prolonged period, consuming vast amounts of time in the process. Resonance, in physics, is the relatively large selective response of an object or a system that vibrates in step or phase, with an externally applied oscillatory force. We are like that force, poking at reality trying to recollect and understand as we capture it as digital memories.
Persistent Time Sink Resonance is an artistic exploration of reality volumes utilizing 3D Gaussian Splatting. This recent rasterization technique supports the spatial reconstruction of real-life objects or even our surroundings in the computer. Reality capture is the active process of scanning, for instance with a camera, and then reconstructing that object in digital space. Here a reality volume is created, as Gaussian Splatting allows for real-time rendering of photorealistic scenes learned from small samples of images.
The reality volumes of Persistent Time Sink Resonance tend to shatter and break at the point of low or withheld information. Gaussian Splatting is not only used for the direct visual transfer of spatial data. Rather, it is a matter of lingering in the gaping interstices that open up when capturing reality with this rendering technique. Representation tends to get fuzzy like memories, as objects split open, and colors are scattered like digital glass shards in 3D space. It is here where we linger, as digital reality bursts apart. This is where machinic expressiveness is revealed in spatial aesthetics.