Three visually stunning dimensions, a 33 million pixel resolution and a high-performance laser tracking system combine to make Deep Space 8K at the Ars Electronica Center one of the most interesting digital experience spaces in the world. In the space between the two 16 x 9 meter projection surfaces on the wall and floor, visitors can experience a completely new dimension of virtual reality.
Please note: Limited capacity, Registration required – in addition to a valid ticket, you need a (free) ticket reservation for the respective event in advance. Reservations for Deep Space 8K events must be scanned on-site no later than 15min before the programme starts.
- Select the desired event of Deep Space 8K at the Ars Electronica Center on this page and click on “Register”
- Enter name, email address and ticket type and submit
- Come to the entrance of Deep Space 8K at least 15 minutes before the start and have QR code scanned
The 3D experience room offers a unique way of learning about a wide range of topics such as astronomy, anatomy, media art and cultural heritage. The brilliance of the colors creates an extraordinary space for exciting stories and immersive experiences, enabling a completely new form of knowledge transfer.
Once again, Deep Space 8K will have special highlights in store during the Ars Electronica Festival 2024. The thematic focus this year is on digital cultural heritage. This is where the future meets the past! State-of-the-art technology makes it possible for world-famous art and cultural treasures to be presented in Deep Space 8K in a way never experienced before. In the anniversary year of the Austrian composer Anton Bruckner, there is also a special focus on his incomparable music: together with a virtual version of the Bruckner Orchestra Linz, visitors can themselves become part of his compositions. Speaking of music: in 2024, more performances than ever are on offer during the festival in Deep Space 8K. From dance performances to live music, there is something for every taste.
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*falcon heavy & Converge
Johannes Pöll (AT), Patrick Berger (AT), Raphael Schaumburg-Lippe (AT), Daniel Rammer (AT), Cyntha Wieringa (NL)
*falcon heavy is a shared multi-user experience for Deep Space 8K. It comprises a spatial dialog between live participants and an ever-shifting entity within a ritualistic virtual arena. This prototypical interactive real-time artwork sits between the cornerstones of chaos and order.
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Calling for Help: Can ET Save Us?
Dan Tell (US)
We have always struggled with the question of our place in the universe and if our role as thinking beings is truly unique. Since the scientific revolution, we have seriously pondered the possibility of life on other planets, and wondered if other worlds might host intelligent beings and civilizations like ours. How can we communicate…
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Carpaccio’s Knight
Alejandra Martos (ES), Susana Pérez (ES)
Susana Pérez’ and Alejandra Martos’ task as project leads was to realize the restoration and conservation of the painting (and frame) Young Knight in a Landscape (c. 1505) by Venetian artist Vittore Carpaccio. Following the presentation of this process by Museo Nacional Thyssen-Bornemisza we can now relive it in Deep Space 8K.
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Chameleon
Universal Everything (GB)
A site-specific project for the island of San Giorgio Maggiore (Venice) has been carried out by the well-known international collective Universal Everything. The hallmark of their work is the “walking figure”: a digital creature that transforms itself by changing matter, colour and texture, and which for this occasion crosses the spaces of the island on…
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Cooperative Aesthetics: Four New Works
Gerhard Funk (AT)
The idea behind Cooperative Aesthetics is to create a space in which users can influence the visual output of the projections and the sound by walking around. Participants playfully explore what is controlled by their movements. In doing so, they come into contact with others, are able to coordinate their movements and thus create a…
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Cultural Heritage – A Virtual Retrospective
Between three visually stunning dimensions on 16 x 9 meter projection surfaces on wall and floor, with 33 million pixel resolution and a high-performance laser tracking system, the future meets the past in Deep Space 8K. Nowhere else are images staged as impressively as here. This is also where you can view the details of…
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Deep Sea
Nils Sparwasser (DE), Ars Electronica Solutions (AT)
Since March 15th, Europe’s tallest exhibition hall, the Gasometer Oberhausen, has been taking visitors on a journey down to the fascinating depths of the world’s oceans with its new permanent exhibition. The highlight of the exhibition is The Wave: a projection over 1,000 square meters in size, on which lifelike animations from the mysterious world…
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Deep Space Community
Ars Electronica Solutions (AT)
Deep Space by Ars Electronica is an innovative platform that utilizes cutting-edge technology to offer immersive and interactive experiences. The exciting session showcases the growing Deep Space Community, featuring immersive experiences from diverse locations across Europe, Asia, and the Americas.
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Deep Space Selection
At Deep Space Selection we present several times a day a selection from our varied program, which we have been continuously developing since 2009.
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Deep Stage
Hsin-Chien Huang (TW), Wen-Chieh Chang (TW), Billy Yi-Chun Chang (TW), Carlotta Borcherding (DE), Semi Lim (KR), Veronika Maidukova (UA), Teodor Dumitrache (RO), JP Carrascal (CO), Tom deMajo (UK), Eva Petrič (SI), Sock Redding (NZ), Daniel Rosero (CO), Fransisca Tan (AT)
Deep Stage is a carefully curated evening program full of inspiring and stunning audio-visuals by international artists.
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Earth from Space
Robert Meisner (DE), Ars Electronica Solutions (AT)
The perspective offered by space from Earth is undoubtedly the most important when it comes to recognizing global changes on our planet. By observing the Earth from space, we can clearly see the urgency and inestimable value of this practice in terms of its environmental, socio-economic and social benefits.
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Futurelab Night
Humans and avatars, immersive spaces, performances and presentations – the Futurelab Night in Deep Space 8K is an exciting trip into the future. A (free) reservation should be made sooner rather than later.
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G’sungen, g’rappt & g’stanzlt: Was Sie schon immer über Künstliche Intelligenz wissen sollten
LIT Robopsychology Lab (AT)
The Robopsychology Lab uses music to promote knowledge about AI: In a collab with singer-songwriter Blonder Engel, they released A Liadl, ans üwa KI. Together with rappers Yasmo and Flip, a hiphop track about environmental impacts of AI was produced.
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HackTrap
Christian Ekhator (AT), Julian Kapl (AT), Julia Meyr (AT), Amina Gabeljic (AT)
Embark on an immersive journey into cybersecurity awareness with our interactive hacking simulation set in the breathtaking Deep Space 8K environment—a transformative experience for all ages.
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Haltadefinizione’s Journey
Luca Ponzio (IT), Francesco Gavioli (IT)
The presentation highlights Haltadefinizione’s pioneering work in preserving and enhancing cultural heritage through gigapixel photography. Since 2005, the company has led innovative digitization projects, including the world’s first gigapixel image of an artwork and extraordinary projects like The Last Supper, the Scrovegni Chapel, and masterpieces by Botticelli, Caravaggio and Leonardo da Vinci.
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Illuminated Canvases
David Szauder (HU)
Illuminated canvases is both a visual delight and a reflective journey, emphasizing the role of innovation in the stewardship of cultural treasures.
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Interplayful Sensoric Environments – Part I
Ildiko Mayr (AT), Benjamin Brunnbauer (AT), Hannes Buchwieser (DE), Joann Lee (KR)
A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and…
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Interplayful Sensoric Environments – Part II
Oleksandra Fesenko (UA), Lynn Mayya (SY), Maria Orciuoli (IT), Teodor Dumitrache (RO)
A major area of research within the Time-Based and Interactive Media Arts Department is the playful exploration of interactions between humans, sensors, and a high-resolution projection system. The result is a wide range of applications and artworks that invite the audience to experiment and interact, as well as live performances in collaboration with dancers and…
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Kaiserschild Art Defined
Kaiserschild Foundation (AT)
Pieter Claesz was one of the most famous still life painters and had a decisive influence on the genre in the 17th century. In its current production, the Kaiserschild Art Defined project by Kaiserschild Foundation focuses on the oeuvre of Pieter Claesz. Aspects of the artist’s work and the historical context are explained using high-quality…
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Meet the Artist: Rachel Maclean
Rachel Maclean (GB)
Alongside the rich and diverse screening program of Ars Electronica Animation Festival, we are thrilled to announce that several artists awarded at Prix 2024 will be joining us at medSPACE and Deep Space 8k to present their work in person.
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Nocturnal Fugue
Jiabao Li (CN), Matt McCorkle (US), Amber Botao Hu (CN)
“What is it like to be a bat?”—Experience the world of bats in Nocturnal Fugue, where bat vocalizations transform into evocative spatial music set to digital recreations of their habitats.
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Notre-Dame Immersive
Ars Electronica (AT), Iconem (FR), Histovery (FR)
After the devastating fire in 2019, Notre-Dame de Paris rises from the ashes as an immersive experience. In collaboration with French start-ups Iconem and Histovery, the Ars Electronica Futurelab is bringing the cathedral into Deep Space 8K. Visitors can explore a vast 3D model and discover the architecture and works of art from new perspectives.…
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Peter, Paula & Panini
Lina Alea Roth (DE/AT), Damián Cortés Alberti (AR/ES), Ilona Roth (DE), Astrid Safron (AT), Liivo Safron (AT), Ravel Safron (AT), Jung In Lee (AT/KR), Samer Alkurdi (SY), Elisabet Bort Giramé (ES)
After the success of the Klimatheater project, Lina and friends created the climate fairytale Peter, Paula & Panini, later adapted into a dance theater piece. The project, which premiered in Linz and featured children’s drawings enhanced by AI, will evolve with a new AI-assisted workshop for the Ars Electronica Festival 2024. Results will be presented…
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ShapeQuest
Jennifer Ye (AT), Richardo Serban (AT)
Many people struggle with the perception of how simple lines can form 2D shapes. and, subsequently 3D shapes. This project aims to enable players of all ages to gain an understanding of how basic shapes combine to form everyday objects.
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State of Play: شهر بازی
Tara Habibzadeh (IR), Harriet Davey (GB), Mati Bratkowski (PL)
You will experience art and nothing else. State of Play: شهر بازی is a deconstructed interpretation of seven labors of Rostam, the lonely warrior of Shahnameh (Book of Kings), the long epic poem written between 977-1010 CE by the Persian poet Abul-Qâsem Ferdowsi Tusi. State of Play: شهر بازی deconstructs the conventions of the game…
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WHAT IS REMAINING
Holunder Heiss (AT), Joachim Smetschka (AT), Roma Janus (PL) Elena Sofia Bisci (IT), Mischa Hall (AU), Yu-Teng Huang (TW), Katharina Illnar (AT), Pavel Povrazník (CZ), Lorenzo Ruta (IT), Nicole Stroh (DE), Hinako Taira (JP), Fleur Wijsman (NL), Matteo Cogliandro (IT), Pedro Tayette (BR), Ilia Dergousoff (CA), Angelica Mattiazzi (IT), Elisa Lodolini (IT), S. Arthur Sicilia (US), Alex Villard (MX), Noayama (DE), Ariathney Coyne (GR/US), Emilia Vogt (DE), Carlotta Borcherding (DE), Holunder Heiss (AT), Joachim Smetschka (AT), Roma Janus (PL)
WHAT IS REMAINING is at the same time the title of, and a question concerning a multidisciplinary cooperation between TANZ LINZ and the department of Time-Based and Interactive Media Arts at the University of Arts Linz.