This project revisits significant pages from Iran’s history with the focus on the presence of women in Iran and the struggle of the people for freedom. I captured these photos during the human chain event amid the presidential election period in 2009.
Inspired by Bosch’s work, the first video uses generative adversarial networks and 3D graphics to create a digital Garden of Eden. Birds, humans, and geology are rendered as virtual forms, symbolizing technological algorithms.
A figure crafted from multiplied and distorted fragments of various people and body parts: not an individual but representing a group that is shaped, altered, and defined by its environment. Visitors are invited to wander through the space and take a closer look at the installation, placing not only their gaze but their entire body…
A phase space is a diagram that defines all possibilities within a system. HyperHuman, composed of a phase space diagram, exists through the dark possibilities of our personalities, drawing from our losses within the systems we create and inhabit. By digitalizing extreme individuality, HyperHuman survives, mirroring our undefined forms through phase space visualization.
Gomboc in Space is created through a callandresponse technique formed between Gökçe Göbüt, Neslihan Yakut, and Onur Sekmen. Visuals from Göbüt’s art game “Quasicritical ” and Yakut’s text “The Space” are brought together by Sekmen in a media form that explores the relation between body and space using the form Gomboc as the body in…
Eigengrau is described in German, as well as in English, as that color which one perceives in complete darkness. Since a perception of black is only possible with simultaneous bright contrast, black exists for humans in the external, but not in the internal.
Disrupted Reality is a collaborative live video-audio performance/installation project where equipment serves as the medium rather than just tools. Input devices are being fed with the same material they are producing. Therefore, there is a considerable time delay in this re-feeding process.
Whenever we think about data and data-processing systems, we are mostly thinking of something clean. So, what do we mean when we use the term “dirty data”? What does “dirty” signify? What makes our data dirty? And how do we deal with it?
Cultural Reorganization by Zhou Yinglin is a textual-video piece based on her research on cultural issues. Described as a fictional narrative, it falls under her concept of cultural futurism. The narrative envisions an experiment of Earth’s civilization reorganization after human extinction, exploring cultural relativism, inclusivity, diversity, and addressing issues like cultural hegemony and homogenization.
Two artifacts from the family archive – our grandma’s poetry album from 1943 and our granddad’s clothing as a Bavarian police officer after 1945 are featured. Artifacts from our father’s side act as pollen, as the male part that contributes to inheritance.
The Biophony art project, from interdisciplinary research at the MolinoLab Residency in May 2024, showcases the synergy of technology, science, art, and human interactions. This collaboration illustrates how humans can create with nature using technology.