What if …?/Photo: flap

What if …?

School of Culture and Design & Department of Computer Science, Communication and Business—University of Applied Science Berlin (DE)

The interactive exhibition explores the concept of the dual use of technology with Mixed Reality, BCI, Digital Twins and AI with the dilemmas of hybrid nature, neuroethics or the digital transcendence of death. The artworks have social and scientific relevance, promote media literacy and offer relevant experiences. Welcome to the future of the next generation and their values and skills.

What if … everything we do, create or conceive can be both good and evil?

The exhibition examines the use of modern, advanced technologies with the concept of dual-use, the principle that in all fields of science, research results that open up great opportunities can also be misused and that we must therefore constantly mediate between these two poles.

Everything in the exhibition is interactive and utilizes technologies such as augmented and virtual reality, ubiquitous computing and electroencephalography, digital twins and artificial intelligence. It will take you deep into the dilemmas of environmental pollution and hybrid nature, neuroethics and mystification, as well as the abyss of death and its digital overcoming.

What if … you could have a conversation with a historical person who has already died and has been recreated by AI and VR? A fascinating thought?
What if… we could do the same with a deceased person from your own family and offer you the chance to have one last conversation with them? A terrifying thought?
Welcome to the world of dual-use!

The media artworks shown in the exhibition are use cases that demonstrate both the social and scientific relevance of technology. They convey media competence, allay fears, develop critical faculties and represent relevant experiences.

Welcome to the world of the future generation and their values and skills that will turn the tide.

  • Coral Reevival

    Coral Reevival

    Florian Becker (DE), Jen Funke-Kaiser (DE), Jannik Kolb (DE), Yannick Polzer (DE), Mouhannad Kindakli (DE), David Schnichels (DE), Delia Morgan (DE), Paula Woerndl (AT)

    Coral reefs are vital to both coastal and marine life. Their degradation has serious consequences for both ecosystems. This project presents a coral reef on a mixed reality board that users can navigate through and watch the corals grow. Depending on how you behave in the reef the corals will bleach and die or the…

  • Mystic Hystera

    Mystic Hystera

    Nele Basler (DE)

    Mystic Hystera is the visual examination of the mystification of the female body in medicine. Hysteria in women was considered common and chronic. Although it was classified as an illness, the symptoms were synonymous with normal functioning female sexuality.

  • n≠1

    n≠1

    Chantal Pisarzowski (DE)

    Through the expansion of VR and AI, the n≠1 project facilitates transgressive encounters with digital twins of deceased persons — whether historical figures or relatives. Before the festival, participants can submit details about their loved ones, which facilitates communication to share unspoken words.

  • What if machines had always been rooted in nature?

    What if machines had always been rooted in nature?

    Anton Bürkle (DE), Jonathan Grupp (DE)

    The world is at stake, the woods are on fire, and the climate is in turmoil. Our predatory relationship with nature detaches us from the physical world and technology seems to accelerate our problems. But this garden offers a space for nature, technology, and people to slow down and find healthier ways of interaction.

  • What if we already know you?

    What if we already know you?

    Emilia Vivian Gentis (DE), Felix Henke (DE), Chantal Pisarzowski (DE)

    In the era of Brain-Computer Interfaces, we explore the critical interface where human thought meets artificial intelligence. Through a job interview with nexus AI, applicants illuminate the subtle influences of technology on human consciousness.

University of Applied Sciences Berlin – School of Culture and Design & Department Computer Science, Communication and Business (DE)

The University of Applied Sciences Berlin offers more than 70 degree programs in the fields of technology, computer science, business, culture and design and is located in an important historical industrial area: the former AEG cable factory, the so-called Elektropolis. The Communication Design program of the Department of Design and Culture is cooperating this year with the Applied Computer Science and Computer Science in Culture and Health study programs.

Credits

Curator: Prof. Andreas Ingerl / Technical Director: Thomas Kemnitz / Mentors: Prof. Pablo Dornhege, Prof. Dr. Johann Habakuk Israel, Lukas Ruoff