Re-FREAM round #1 presentations: Ganit Goldstein
Ganit Goldstein (IL), hosted by Re-FREAM (INT)

Join this session to hear more about Ganit Goldstein’s Re-FREAM project WeAReAble.

Guided tour through the art+science 2020 exhibition in Belgrade
Dobrivoje Lale Eric (RS), Petar Lausevic (RS), Bojan Kenig (RS), Maja Ciric (RS)

This program enables visitors to the Garden to see highlights of the art+science lab exhibition in Belgrade through a guided tour led by the curatorial team and artists. Visitors can gain special insight into the works of art on display, all by local artists and transdisciplinary teams. The aim of the exhibition is to map key themes and concepts through which we can start to critically approach AI.

[Dis]content
Gloria Fan Duan; Blake Fall-Conroy; Anaïs Morales; Judd Morrissey, Mark Jeffrey, & Abraham Avnisan; Alan Perry; Chengan Xia; Kio Zhu

[Dis]content probes cultural objects and historical sites to examine the role of art and artifact in the construction of collective memory.

Re-FREAM round #1 presentations: Youyang Song
Youyang Song (CN), hosted by Re-FREAM (INT)

Join this session to hear more about Youyang Song’s Re-FREAM project Cooking New Materials.

[Dis]connect
Lee Blalock; Ashara Renfroe; Anna Christine Sands; Julia Tsai; Anne Wilson & Shawn Decker

[Dis]connect interrogates the struggle for connection despite the ubiquity of instant communication, underscoring the role these technologies play in redefining our relationships to others and to ourselves.

Re-FREAM round #1 presentations: Elisabeth Jayot
Elisabeth Jayot (FR), hosted by Re-FREAM (INT)

Join this session to hear more about Elisabeth Jayot (FR) and her Re-FREAM project Fragments Garments.

[Dis]orient
Eduardo Kac; Jakyung Lee; Bun Stout; Tongqi Wang; Ling Zeng

[Dis]orient explores real and imaginary spaces of isolation and introspection through experimental poetry and performance.

Re-FREAM round #1 presentations: Jef Montes
Jef Montes (NL), hosted by Re-FREAM (INT)

Join this session to hear more about Jef Montes (NL) and his Re-FREAM project Marinero.

AI / VI
Aleksandar Bulajić (RS), Ana Popović (RS), Isidora Pejović Blagojević (RS), Maja Maksimović (RS) and Sunčica Pasuljević Kandić (RS)

Walk through Belgrade with the authors of the pervasive game problematizing different aspects of AI. AI / VI is a pervasive game using a smartphone. A specially designed application with an AI ​​function that acts as a guide through the game, occasionally uniting the player and AI into a symbiotic metaorganism. The game has no pre-set routes or endings; the path that opens is gradually shaped by the players. The mapped points of the game open spaces between different institutions in Belgrade and problematize the role of AI in private and public life. The goal of the game is to put the players in a position to re-examine the current human and algorithmic ways of decision-making and their consequences in the near future. 

Sound works
Ailís Ní Ríain (IE), Carol Anne Connolly (IE), David Stalling (IE), Kennedy Browne (IE), Kevin Barry (IE), Magz Hall (UK), Robertina Šebjanič (SI)

Presentation of sound works by participating artists.

I sit and worry about her
Jasna Jovicevic (RS)

I sit and worry about her is a musical improvisation experiment exploring the endless worry of mothers for their daughters through the mapping and sonification of brain waves.

Fashion. Technology. Responsibility.

On Sept 9th 2020, STARTS Lighthouse pilot Re-FREAM kicks off this session with a keynote questioning our attitude to the clothes we wear and how we can rethink the systems and conditions of their production. The keynote is followed by three artist teams presenting the outcomes and prototypes realised within their residencies in the context of Re-FREAM.

Remote sensing: research and collaboration
David Stalling (DE/IE), Prof Sergei Lebedev (RU/IE)

Sound artist David Stalling and Prof. Sergei Lebedev discuss David’s work and his time on board the RV Celtic Explorer during the SEA-SEIS research survey in 2018. Led by Prof. Lebedev, DIAS scientists have been collecting first of a kind seismic data across a vast area of the North Atlantic. Since 2018, David has worked closely with Sergei and his team on the development of his sonic composition which translates sampled data from deep sea monitors deployed on the research survey.

Remote sensing: mythologies and sciences
DR Chris McGonigle (IE) Robertina Šebjanič (SI), Louise Manifold (IE)

Dr. Chris McGonigle, artist Robertina Šebjanič and artist / curator Louise Manifold discuss the importance of the age-old relationship between people and the sea, and how sonic folklore plays a fundamental role in shaping our connection to ocean space.

Remote sensing: Deep Sea Observations and the limits of life
Professor Andrew Wheeler (IE), DR Aaron Lim (IE), Ailís Ní Ríain (IE/UK)

Professor Andrew Wheeler, Dr. Aaron Lim and composer Ailís Ní Ríain discuss their experiences of deep sea observation using Remotely Operated Vehicles (ROVs) to film deep sea habitats and its impact on both creative and science practices.

Artist talk – Kristina Tica
Kristina Tica (RS)

The winner of the Serbian national art+science AI Lab selection for 2020, Kristina Tica, talks about her project Digital Prayer. The project is using a computer vision method for image generation to create a visual output that represents Orthodox icons.

ARTISTIC WARMING!

Round table KompleX KapharnaüM (KxKm) is hosting a discussion, focusing on how artistic production takes environmental challenges into account.

Emergence & Convergence: An Online Guided Tour
PHI (CA)

PHI is thrilled to present an online guided tour of Emergence & Convergence, the PHI Centre’s current exhibition in Montreal. Emergence & Convergence is an invitation to immerse ourselves completely in the works. This exhibition investigates our humanity in relationship with our planet and all living beings.

art+science lab 2020 – virtual exhibition

Using Mozilla Hubs, the content of the exhibition in Belgrade will be transformed into a virtual art+science exhibition which anyone can visit and explore.

better off online. World Wide Webb. Curated by Anika Meier
KÖNIG GALERIE - Berlin / Tokyo / London / Digital

World Wide Webb by the British artist Thomas Webb is a virtual world the digital visitor enters through the browser on a smartphone. It is a multiplayer video game, a digital exhibition space and a world full of art and characters the visitor is invited to interact with. Webb recreates the social spontaneity of the world pre-Covid-19. He built a virtual world for new media artists to share their thoughts on what technology is and could be. The visitor meets AI avatars designed by Webb, to reflect the human nature and to question the use of technology in the digital age. Net art is presented in its genuine medium, the digital realm, where video art is also easily accessible.