Participatory virtual environments
Hong Kong Escape Views
Maurice Benayoun (FR/HK)
Hong Kong Escape Views, Interactive installation, 360 videos. High-Res video panoramas of Hong Kong reveal the unseen.
Stargazer
Kris Pilcher (US), Cenk Guzelis (AT), Josecarlos Florez (PE), Quadrature (DE) and Mohsen Hazrati (IR), Curated by Santeri Suominen (FI)
“Stargazer” is a hybrid deeply participatory installation, which consists of two complementary and connected parts: a globally accessible mysterious virtual reality world in Mozilla Hubs and a spherical projection site in Barcelona. It encourages attendees into spatial exploration and deep engagement, to traverse a border between a virtual and physical world and connect with someone on the other side: Ars Electronica visitors from around the world can meet and interact with local people in Barcelona by visiting the space in Mozilla Hubs and interacting with its elements, and vice versa, Barcelona locals can interact with an international audience by visiting the dome projection site and engaging with its elements.
Supraspectives
Quadrature (DE)
Audiovisual installation, developed with local (citizen) science and astronomy community during an Art-and-Science Residency at the Medialab of Tabakalera, Spain.
Tabakalera San Sebastian and Ars Electronica Linz
Tabakalera (ES)
Tabakalera is celebrating together with Ars Electronica its 5 years celebration. This installation will be the centerpiece of the program to celebrate the fifth anniversary, during the weekend of Sept. 11 and 12.
Acquired Immunity Guided Tour 1 - with live Q&A
Marta de Menezes
This episode features a guided tour of the exhibition by curator Marta de Menezes, followed by a live Q&A.
Acquired Immunity Guided Tour 2 - with live Q&A
Adam Zaretsky
This episode features a guided tour of the exhibition by invited artist Adam Zaretsky, followed by a live Q&A.
Acquired Immunity Guided Tour 3 - with live Q&A
Luis Graça
This episode features a guided tour of the exhibition by immunologist Luis Graça, followed by a live Q&A.
Seoul Garden Exhibition
Seoul Garden is an exhibition space built in Mozilla Hub, which a foreign artist acting as a reporter has constructed into a 3D gallery documenting her exploration of Seoul's urban garden.
Third Garden
Third Garden is an online art exhibition space where gardeners of the Third Life experiment with virtual explorers (AKA viewers) based on AR technology. Third Garden shows the research of interactive "play" with visitors that players (AKA artists) in the real world have been contemplating and studying in the web garden of the Third Life. Participating artists share the progress and result (artwork) of creation in the Third Garden.
Rebecca Merlic - The City as a House
VENT gallery (AT)
Vast amounts of pictures, sounds, videos and 3D scans are organized as environments in Rebecca Merlic’s The City as a House, in form of an interactive visual novel. A work about the experiment of a white European 30-year-old heterosexual human living in Tokyo without inhabiting a private apartment over a period of time. A speculative exploration of the possibilities of abolishing known forms of habitation.
Into the Woods
Engine Studios (TW)
A folklore about people who lost in the woods and taken by spirits of forest. After years, a girl experiences what had happened before at the same place.
Barkley: A Secret Party In THE WAREHOUSE
studio2 Animation Lab (TW)
A stray dog accidentally found the warehouse where Barkley and other cats lived. The curious dog found the cats and began to run after them for fun but Barkley and the cats were frightened by the enthusiastic dog. Thus, they began to ran and chased each other in the warehouse, triggering a domino effect. The shelves and goods fell down one by one. It seemed like they were having a party.
Upload not Complete
Peppercorns Interactive Media Art Co., LTD (TW)
Created by Taiwanese artists Hu, Chin-Hsiang and Tsai Bing-Hua, this piece attempts to use a hybrid reality, LED lights, wearable devices, and fans to build an installation that uploads the human mind to digital space. Imagine that upload process can be seen as virtual objects in real space. When you see the virtual object and feel the influence (wind and vibration), after passing through the upwardly extending tunnel, the screen enters the completely virtual space, but you don’t know whether the upload is completed.
Kuo Hsueh-Hu: Three States of Home Gazing
Oready Innovation LAB (TW)
Kuo Hsueh-Hu is the most important gouache painter in Taiwan and was born in the Dadaocheng area of Taipei. In the year of 1964, Kuo migrated to Japan. Then his eldest son Kuo Song-Fen, who studied in the United States, participated in the Defend the Diaoyu Islands movement, which was then put on the "blacklist". With less time spent together with his own flesh and blood, Kuo’s family then migrated to the United States to reunite in his later years.
Bodyless
Virtual and Physical Media Integration Association of Taiwan (TW)
Bodyless is from director’s childhood memories which depicts the reduction of humanity by military government during the martial law, the colonial culture as well as the digital era into a story beyond reality. A political prisoner becoming a ghost returned to the living world to visit his family, but found out that the house is empty.
Axis - Harvesting isolation
Víctor Mazón Gardoqui (ES/DE)
7-day trip from Punta Arenas, 32-hour waiting in front of the Yelcho scientific station Waiting on the high seas for a favorable climatic window to continue sailing, supposes a dislocation of space and time. The parallel 66° 33′ 46″ passes in front of us. A still image exposed to 24 hours of light, on a 360° horizon. The staticity of the sea in the bay of Yelcho. An abrupt and mountainous environment added to the roar of the katabatic winds generates a rupture of perception in scale and distance. The wait. Advancing a small way to the base. Space for registration. The devices -through their sensors- capture the sense of place. A viewing angle of 46° in contrast with the spherical and immersive recording of the hertziosphere, where the alterity of bodies and anthropogenic frequencies in contrast with the autochthonous ones.
Liusa Wang presents aaajiao
LIUSA WANG (FR), Paris
In this video bot., the artist presents a portrait of memory built on a machine’s assumptions of how people would think a machine interprets the mind. He borrows aesthetics from existing role-playing action games such as Mother3, Adventureland, Undertale, and ROM, to create awareness of our world in 2018 – a perhaps slightly dystopian impression – and to introduce a conception of memory that sets itself apart from present understandings.
Axis - Antena system
Víctor Mazón Gardoqui (ES/DE)
Audiovisual Immersive AR/VR piece Axis research builds a dialogue that both explores and critically addresses the sphere of Earth’s natural energy phenomena, in contrast to the human impact on Antarctica and its implications for living systems and their biopolitical interconnections. A series of actions with the first study for an ice logarithmic periodic antenna to capture the EM phenomena, combining reception/transmission through custom-made electronic devices and site-specific interventions on the Antarctic Hertzian space.
Feminist Structures: Networks and the Collective
Sibila Sotomayor Van Rysseghem (CL)
One-actress experimental theatrical performance via webcam, in livestream format, where the original video component is visually transformed and processed in real time through Max/Msp Jitter, in a way that the resulting image is affected by the sound of the voice and body of the same performer, reacting to the energy, rhythm and/or dynamics of the speech and movements.
Elliptical Memories, for six plus one performer
Cristian Galarce López (CL)
Specially composed and designed for Ars Electronica 2020, this work will be performed at a distance from multiple locations and presented in a VR room. The sound sources are centralized in a single platform designed in Max/Msp, to perform Real Time Processing over six independent audio channels.