ARTISTIC WARMING!

Round table KompleX KapharnaüM (KxKm) is hosting a discussion, focusing on how artistic production takes environmental challenges into account.

Emergence & Convergence: An Online Guided Tour
PHI (CA)

PHI is thrilled to present an online guided tour of Emergence & Convergence, the PHI Centre’s current exhibition in Montreal. Emergence & Convergence is an invitation to immerse ourselves completely in the works. This exhibition investigates our humanity in relationship with our planet and all living beings.

art+science lab 2020 – virtual exhibition

Using Mozilla Hubs, the content of the exhibition in Belgrade will be transformed into a virtual art+science exhibition which anyone can visit and explore.

better off online. World Wide Webb. Curated by Anika Meier
KÖNIG GALERIE - Berlin / Tokyo / London / Digital

World Wide Webb by the British artist Thomas Webb is a virtual world the digital visitor enters through the browser on a smartphone. It is a multiplayer video game, a digital exhibition space and a world full of art and characters the visitor is invited to interact with. Webb recreates the social spontaneity of the world pre-Covid-19. He built a virtual world for new media artists to share their thoughts on what technology is and could be. The visitor meets AI avatars designed by Webb, to reflect the human nature and to question the use of technology in the digital age. Net art is presented in its genuine medium, the digital realm, where video art is also easily accessible.

PRESTIGE Art & Science Residency

Migration – Sunshine Architecture explores the idea of energy autonomy while questioning our apparent ease of access to it. To reconsider our relationship with energy and its consumption, it is interesting to present energy as a limited, thereby precious, resource. Discover how Migration – Sunshine Architecture has been developed by KompleX KapharnaüM (KxKm), a French team comprised of video makers, musicians, technicians, writers, performers, and makers that performs in public space.

The Woman-Machine: Performance
Félicia Atkinson (FR)

Watch this performance on the Livestream.

The Woman-Machine: Panel II
Aude Bernheim, Sophie Sakka

The second day of “The Woman-Machine” will feature panels from with Aude Bernheim on AI and ethics and Sophie Sakka on therapeutic robots and autism.

The Woman-Machine: Panel I
Clotilde Chevet, Oulimata Gueye

On Firday the event “The Woman-Machine” will start with talks from Clotilde Chevret about AI and gender, followed by another panel with Oulimata Gueye on afrocyberfeminism.

Transcendence
LMU Munich and TUM/MCTS: Melissa Mueller (LMU), Selma Causevic (LMU), Julia Delacor (LMU), Finja Hinrichs (LMU), Melike Mesin (LMU), Annabelle Andres (LMU), Yvonne Creter (LMU), Maximilian Reiner (TUM), Clara Valdés Stauber (TUM) Supervisors: Dr. Karin Guminski, Aida Bakhtiari, Jan-Hendrik Passoth

TRANSCENDENCE: presents an VR environment in form of a serene and magical forest, that strives to provide a safe mental space for people, who are burdened during times of uncertainty and constant change. A carefully curated selection of visuals and sounds encourage the user to leave everyday stress and anxiety caused by Covid-19 behind. The VR experience aims to support people, to clear their mind in order to better process the pressure of the global pandemic crisis. Transcendence attempts to guide the user through a meditative, calming environment, that speaks to mind and body. The combination of anxiety soothing nature as well as precisely arranged sounds and colours turn Transcendence into a safe haven – transcending the user from the physical realm into the

TRACK_48N10E
University of Applied Sciences Augsburg and TUM/MCTS: Adrian Ludwig (HS Augsburg), Florian Kapaun (HS Augsburg), Johannes Weigele (HS Augsburg), Codrin Podoleanu (HS Augsburg), Benedikt Friedl (HS Augsburg), Simon Hofmeister (HS Augsburg), Linda Ma (HS Augsburg), Dennis Appelt (TUM), Carmen Bozga (TUM), Paola Segovia Alvarado (TUM), Xinghan Liu (TUM) Supervisors: Prof. Andreas Muxel, Elias Naphausen, Jan-Hendrik Passoth

TRACK_48N10E is a location-based, real-time application, mapping your surroundings to a virtual synthesizer. The mobile, web-based reality extension enables users to perceive their sonified environment while strolling. The soundscape is dynamically generated by urban and rural features of site-specific map data and changes with every single step. TRACK_48N10E encourages the exploration of known and unknown places by ear. Two places never look the same and therefore never sound the same. With each step the listener dives further into a unique, extended reality.

STORIES OF AN INSTANT
LMU Munich and TUM/MCTS: Lucas Fellner (LMU), Viktoria Lubomski (LMU), Claudius Budcke (LMU), Lorenz Meyn (LMU), Ferdinand Domes (LMU), Joanne Arkless (TUM), Cynthia Yee Ting Ng (TUM) Supervisors: Dr. Karin Guminski, Aida Bakhtiari, Jan-Hendrik Passoth

STORIES OF AN INSTANT exemplifies a variety of perspectives created by the societal circumstances of COVID-19. To stimulate a change of perspective and awake empathy the project includes voice recordings of people affected by the crisis. By assigning different stories to meaningful objects, STORIES OF AN INSTANT creates separated areas, each defined by a strong symbolic language. Based on exploration of situated knowledges and the duality of objectivity-relativism, the project challenges one's view of their own truth – striving to showcase considerable perceptions of others.

Transient - Impermanent paintings
Quayola (IT)

Transient - Impermanent paintings is an audiovisual concert for two motorized pianos and two conductors in collaboration with generative algorithms. Hyper-realistic digital brushstrokes articulate endlessly on a large-scale projection as if on a real canvas. Each brushstroke is sonified with a piano note, creating polyphonic synesthetic landscapes.

Learning from The Commons: a keystone towards a rewildered Future
Stefan Laxness (UK)

Identity and Aesthetics in a Rewilded Europe - ​Exploration of the potential of rewilding Europe as an operative territorial strategy with far reaching consequences for how we occupy space and engage as citizens.

Real Feelings – A Talk on Work and AI with Simone C. Niquille and Sabine Himmelsbach
Simone C. Niquille (CH), Sabine Himmelsbach (DE)

The curators behind the exhibition Real Feelings at HeK Basel in conversation with the participating Swiss artist Simone C. Niquille. Her work Elephant Juice, specifically commissioned for the show, explores artificial emotional intelligence being used in employment procedures. The work follows a character preparing for an upcoming automated job interview, reflecting on the limits of objectivity and automatic categorization of deeply personal and delicate matters of emotion.

Real Feelings – A talk on Survival with Lucy McRae and Angelique Spaninks
Lucy McRae (GB), Angelique Spaninks (NL)

Sci Fi Artist and Body Architect Lucy McRae in conversation with the curators behind the exhibition Real Feelings. Her new work Solitary Survival Raft, shown at HeK, is an inflatable, reactive, breathing sculpture, inviting visitors to crawl into it for safety. The outbreak of Covid-19 has made our digitalized societies evade the human touch even more. Going against the idea of a future without being touched, McRae builds machines that gently embrace and hold the body.

AIxLITERATURE: Poetry Is A Machine
The Grid (US/EU), Vikram Chandra (IN/US), Bryan McCann (US), Andrew Piper (CA), M Eifler (US), Clemens J. Setz (AT), Clara Blume (AT/US), Vanessa Chang (US/SG/AU)

How does the algorithmic contour the lyrical? Nearly a century ago, William Carlos Williams declared, “A poem is a small (or large) machine made out of words.” As artificial intelligence becomes a writing tool, his words take on a new resonance. Some critics of algorithmic literature decry the incursion of automation into this essentially human creative practice.

Future Life Exhibition
Curated by: Karin Ohlenschläger

Marco Barotti (IT), Clams, interactive installation, 2019 Disnovation.org (FR), Online Culture Wars (in collaboration with Baruch Gottlieb, 2018/19; The Persuadables), video, 2019 Quimera Rosa (ES/FR), Trans*Plant: May the Chlorophyll Be With/In You, mix-media installation, work in progress since 2016 Anna Ridler (GB), Mosaic Virus, GANs generated video installation, 2019 Robertina Sebjanic (SI) & Gjino Sutic (HR), Aqua Forensic, installation, 2018

Real Feelings – A Talk on Vibes with Lauren Lee McCarthy, Kyle McDonald and Ariane Koek
Lauren Lee McCarthy (US), Kyle McDonald (US), Ariane Koek (GB)

Sabine Himmelsbach, Ariane Koek and Angelique Spaninks, the curators behind the exhibition Real Feelings at HeK Basel in conversation with the American artist Lauren Lee McCarthy. This Artist Talk allows insights into the work of a highly interesting and relevant artist, examining social relationships in the midst of surveillance, automation and algorithmic living. Her interactive installation Vibe Check, especially commissioned for the exhibition at HeK, consists of a series of cameras capturing and analyzing the visitors emotional reactions to each other, ultimately presenting the results to them individually.

AI x MUSIC: Artificial Creativity or Enhanced Humanity
The Grid (US/EU), Christine Payne (US), Monica Dinculescu (US), Ali Nikrang (AT), Clara Blume (AT/US)

The music industry was transformed drastically over the past couple of decades. For better or worse, these developments are tied to technological advancements and a rapidly adapting consumer behavior. Tech companies are invested in a future where AI forms an indispensable part of the creative process. Recent breakthroughs are already paving the way for music that is entirely created and performed by algorithms. But does that make AI an artist?

Real Feelings – A Virtual Exhibition Tour with curator Sabine Himmelsbach
Sabine Himmelsbach (DE)

Co-curator Sabine Himmelsbach will digitally guide you through the international group show Real Feelings at HeK Basel, to present work by 20 artists in mediums ranging from artificial intelligence, interactive installations, robotics and biometrics, to gaming, video installations, virtual reality and photography. The shown works examine how technology can capture, evaluate or generate our emotions in a variety of ways. Find out more about the artistic and curatorial choices that determined the installation and set design of the exhibition.