Behind the Interface

Monika Szűcsová (SK), Adam Franc (CZ)

POSTCITY, First Floor, CAMPUS

Software art refers to the artistic activity that allows software (and the software’s cultural significance) to be reflected within the media or material of software. The course Software Art is divided into theoretical lectures on the history and genealogy of software art on one hand, and practical application on the other. The presented works are the result of linking theoretical and practical skills that students have acquired. They demonstrate a variety of approaches to creating and reflecting on software artworks. Students use Python programming language (open source) or Nick Monfort’s generative web artworks (open to modifications).

Following on Friedrich Kittler’s instructions:

“[Students] should at least know some arithmetic, the integral function, the sine function – everything about signs and functions. They should also know at least two software languages. Then they’ll be able to say something about what culture is […].”

Technologies of Writing: Interview with Friedrich A. Kittler

Project Credits: 

  • Picture – Author: Jan Špičák
  • technique: text generator
  • software: Python programming language (open source)

Biographies: 

Monika Szűcsová (SK): Ph.D. program student at the Department of Art Education, Art Education Faculty of Masaryk University in Brno, Czech Republic. Graduated from the same university in the subject of Theory of interactive media at the Faculty of Arts in 2016. Since 2018 involved in analysing curatorial strategies, which are then practically applied in the context of software art exhibitions. Currently, a teacher and researcher in the field of software art in the context of perception through the space of galleries and other means of creating, presenting, or perceiving software through arts.

Adam Franc (CZ): Ph.D. student at the Department of Art Education, Art Education Faculty of Masaryk University in Brno, Czech Republic. Graduated from the same university in Film Studies, Theory of Interactive Media and Upper Secondary School Teacher Training in Aesthetic Education at the Faculty of Arts in 2015.  He teaches about software art, glitch art, computer viruses, and aesthetics of digital culture. His research is mainly focused on the usage of digital media in art education. He is an executive chief-editor of JOINME. Journal of Interactive Media
http://joinme-muni.cz/