Ganztags

Che si può fare
Monica Vlad (RO), Johanna Falkinger (AT)
The theme of this performance is based on feelings of melancholy, sadness, fear of loss, meditation and anger and how music can be used in any way to express and release these emotions.

The Society of Stools [16]
Takeshi Ozu (JP), Aki Yamada (JP)
In many crowded urban places, such as train stations, you often find yourself in a weird situation: everyone around you is at your arms’ reach, yet they are strangers. *The Society of Stools [16]* is a flock of sixteen stools that move autonomously. The chairs escape and try to keep away from surrounding objects, including people. During this immersive experience, you may feel like you are one of them, or just feel isolated, since they are not willing to let you get closer.

Knotting the Memory // Encoding the Khipu_
Patricia Cadavid H. (CO)
This performance wants to pay homage to the Khipu, reusing it as an instrument for interaction and generation of experimental live sound and video. The artist will be a contemporary *khipukamayuq* (Khipu knotter) who seeks to encode the interrupted legacy of this ancestral practice through the knots. With each knot made, an audiovisual composition is constructed that yearns to vindicate the memory and indigenous resistance of the native peoples of the Andes. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

STARTS Day
The STARTS Day focuses on the STARTS Initiative and offers insights into collaborative practices at the intersection of art, technology, science and industry. In different discursive formats and presentations, extraordinary examples from this field are presented and their implementations, methods and impacts identified.

El-Astrocade
Yuta Kozaki (JP), Felix Dollack (DE), Takeshi Ozu (JP), Rina Katsube (JP)
Childhood obesity is a worldwide public health issue. It is reported that overweight children and young adults are more likely to stay obese during their life. To tackle this issue, we made use of gamified exercise and proposed the large projection game *El-Astrocade*. This game was originally implemented in the world’s largest virtual reality system at the University of Tsukuba. It encourages players to be more active, while showing us how physical activity is enjoyable and fosters teamwork and communication.

Triality
Julia Del Rio (ES), Jeon Hess (KR), Sergio Lecuona (ES), Matthias Schäfer (DE), Qian Ye (CN), Julian Reil (AT), Kevan Croton (US), Jürgen Ropp (AT), Tamiko Thiel (US), Stefanie Brayer (AT), Fabian Pointecker (AT), Markus Maureder (AT), Peter Haas (AT), Horst Grobner (AT), Oscar Ablinger (AT), Dominik Heigl (AT), Christoph Muellner (AT), Elias Wipfler (AT), Christoph Anthes (AT/DE)
In a mysterious laboratory, three participants have to synchronize to solve pending tasks. Each player perceives only one sense of the same virtual character and controls it: touch, hearing and sight. To solve the problems, the players must work together as one unit to gain a complete understanding of what is happening in the virtual world. Triality is an unconventional exploration of VR technologies that challenges the limits of our perception.

CREATE YOUR WORLD Festival
The festival to try out and experiment in the middle of POSTCITY. Open Labs and exhibitions: no registration required! Admission free!

VR in Wonderland#1
Bàlint Budai (HU), Maša Jazbec (SLO), Aleksandra Mitic (SR), Jürgen Ropp (AT), Vanessa Vozzo (IT), Martìn Nadal (ES)
With the help of VR tools and devices for consumers integrated into our VR in Wonderland#1 system, the perception of the body of the participants in another room can be directed to a new perspective. Consequently, the VR in Wonderland#1 research setting actually makes it possible to manipulate the participants’ physical perception through self-localization. The natural view of the participants is replaced by the vision of a small robotic device running in an abstract city labyrinth model. While wearing head mounted displays and looking around, users can observe themselves from the perspective of the third person from below and above, leading to confusion about self-localization. This is a common approach where bodily illusions influence bodily self-awareness.

Innovationsforum GET.Inspired
The power of individual technology groups and their exclusive role in shaping the future is increasingly subject to criticism. We are called upon to critically question and actively participate, instead of remaining passive victims of digital change. People and companies show how, by thinking against all rules, new paths can be taken outside the comfort zone.

SELLOUT
Onur Olgaç (TR)
SELLOUT is a real-time game for two players. It is designed around the concept and dynamics of the Prisoner’s Dilemma. Whether the players will cooperate with each other or sell the other one out is the core mechanic behind each round.