POSTCITY

Biosignal_Cybernation
Y2K – Chiao-Chi Chou (TW), You-Yang Hu (CN)
Biosignal_Cybernation is an apparatus that controls plant growth. By using both phototropism and apogeotropism, plants can be shaped by humans.

Slime mold reality
Bill (BiCheng) Zhou (CN)
This art piece combines virtual and biological spaces. The Physarum polycephalum (slime mold) is a superorganism that consists of a large number of single cells, and just like the ocean in Stanislaw Lem's novel Solaris, it has intelligence, it senses the environment, it remembers external stimulus and it can change the reality of those who interact with it.

RGB microscope
Hina Ishikawa (JP)
This drawing system uses the characteristics of the three primary colors of light. I focused on the differences between the action of drawing and the things which were drawn. Using the small display gives the viewer an experience like “looking through the micro world.”

Constellations of the Earth
Hiroshi Suzuki (JP), Masato Ohki (JP)
Constellations of the Earth is a project that draws a new “constellation” on the ground using a satellite and a handmade radio wave reflector. The earth observation satellite Daichi 2 transmits radio waves and observes the ground’s surface by registering the reflected radio waves. By arranging a radio wave reflector on the ground, we efficiently reflect the radio wave of Daichi 2 on the ground and draw a “constellation” there.

tx-mirror
Martin Reinhart (AT), Virgil Widrich (AT)
The real-time installation tx-mirror is a magical mirror with a camera: visitors can look at themselves and explore the laws of a universe where time and space have been reversed.

Gallery Spaces Panel III: The Potential and Limitations of the Media Art Market
The media art market is constantly changing and gradually becoming more diverse through new players such as auction houses, mega galleries, and experimental galleries. What is the progression of the art and technology market? What are the emerging trends for this market? This panel will broaden people’s understanding of the media art market and collecting as well as raise questions about not only their potential but also their limitations through a conversation between artists, collectors, gallerists, and curators.

S>A<S
Bill (BiCheng) Zhou (CN)
This artwork investigates the interactivity between living organisms and electronic sound / vision systems in the form of a social drama between three ant colonies. How could some simple units work together to show the complexity of ant behavior? How could electronic systems be integrated into living ant colonies? How could humans sense this complexity?

Portraits
Nobuyuki Osaki (JP)
Meditating about myself and others. About memory and perception. About the reality of all of us, living in the information society. And also meditating about politics, society and unpredictable disasters, about our future. The more I think about it, the more “this world” is flooded with vagueness and uncertainties.

Clams
Marco Barotti (DE/IT)
Clams is a kinetic sound installation that interacts with water quality. Real-time data is streamed by a sensor to shape audio frequencies into a live evolving soundscape which initiates the opening and closing movements of the sculptures. The Clams are made from recycled plastic and intended to raise awareness about water and plastic pollution.

Aerial-Biped
Azumi Maekawa (JP), Shunji Yamanaka (JP)
Aerial-Biped is a prototype for exploring a new experience with a physical biped robot. In this work using a quadrotor, we aim to separate the body shape and motion design.