BE WIRED
Judith Auer, Claudia Cruceru, Raphaela Danner, Maria-Anna Eckerstorfer, Gerda Martinez Lopez, Adina Socoliuc (AT)

Students of drawing at Art University Linz will collaborate with visitors to the Festival to make an interactive wire sculpture.

Common Sense
Kevin Strüber (DE)

Common Sense ist eine interaktive Klanginstallation bestehend aus mehreren Klangwesen.

Living Mirror
C-Lab – Howard Boland (UK), Laura Cinti (UK)

A mirror consisting of a liquid filled with bacteria. A camera scanning your face creates a magnetic field with the information, to which the bacteria respond. The result is that you look at a portrait of yourself, designed by bacteria.

I Am Here
Dorin Cucicov (MD)

I Am Here is an interactive experience powered by human interaction. An ambiguous digital presence invites you to an exploratory dialogue. How well can you understand the entity and its intentions? Does the movement influence the digital form, or does the form dictate your movements? I Am Here explores the possibilities of outsourcing human personality to digital forms. It attempts to blur the differences between interhuman and human-computer interaction.

Sausageface
Isabella Auer (AT)

*Sausageface* is fun, annoying, catchy, maybe also a subtle critic on ideals of beauty, consumer society and politics, but it’s definitely a “valid form of abstraction,” as Erwin Wurm once said in an Interview.

SEER: Simulative Emotional Expression Robot
Takayuki Todo (JP)

SEER is a compact humanoid robot developed through intensive research into the gaze and facial expressions of human beings.

A reactive poetry machine
Fabian Frei (CH)

*A reactive poetry machine* is an experiment that examines the outcomes of trying to teach a machine poetry. Will it forever produce poetry in different variations of the same kind or will it succeed in crossing the threshold and creating something new? The interactive installation invites visitors to the Ars Electronica Festival to spend a moment away from the hustle and bustle of the festival to reflect on AI, poetry and their relationship.

As promised
Amir Bastan (IR)

In Tarkovsky’s *Nostalghia* Andrei meets and befriends a strange man named Domenico, who is famous in the village for trying to cross through the thermal waters of Bagno Vignoni with a lit candle. He claims that when finally achieving it, he will save the world. Before leaving, Domenico gives Andrei his candle and asks him if he will cross the waters for him with the flame. *As promised* is an interactive installation which responds to the candle scene in Tarkovsky’s Nostalghia. In order to watch the complete candle scene, the user has to spin the anamorphic cylinder’s cap, find the correct velocity and keep it constant.

SandBox – Grains in Memory
Adriana Moreno (BR)

Sandbox is an interactive art installation that proposes continuous reflections on the human relationship between the sea and its identity paths. The installation consists of a corpus of sound memories based on the experiences of people who narrate their relationships of belonging with the sea. Memories – both “soundscapes”, a concept adapted from Schafer referring to sounds in the marine environment, and oral narratives recorded during fieldwork – are then revealed by moving wet sand in an instrumented box.

LSI Project
Franz Fischnaller (IT)

LSI is an immersive experimental digital narrative and virtual storytelling in 8K, based on The Last Supper (Italian: L'Ultima Cena), a late 15th century mural painting by Leonardo da Vinci located in the refectory of the Convent of Santa Maria delle Grazie in Milan.