The World in 24 Hours
Robert Adrian X (CA/AT)

In 1982 this telecommunications program attempted to combine SSTV, computer communication and telefacsimile in a global multimedia telecommunication project. The conceptual intention of The World in 24 Hours focused on demonstrating the global nature of electronic networks—as well as the fact that most of the globe was missing from the network (all of Africa and South America and most of Eastern Europe and Asia), and to challenge the hegemony of the one-to-many broadcast media by using the telephone system for one-to-one multimedia interaction. Another aspect was the attempt to make a statement about a new role for the artist in the age of electronic media as a creator of the space for art rather than as a mere a producer of objects. During the project artists around the world connected in a non-stop series of dialogues beginning at 12 noon on September 27 and ending at 12 noon on September 28, 1982 (Central European Time).

TIMELESSNESS
Universidade de Lisboa, Faculdade de Belas-Artes

When Ars Electronica completes 40 years, we might be inclined to think that digital art is bound, by technology, to the time of its creation. Experiencing this selection in which drawings are excavated and expanded through augmented reality, however, a viewer’s gaze is allowed to degrade the photographic image, and the tangible or performative gestures of the audience are used to evoke memories or point to new directions. We realize that creativity can definitely transcend the technology used to build it. Calling upon temporality, space, and memory as key ingredients, Timelessness engages the participants on a journey through social, aesthetic, and temporal landscapes. The exhibition gathers artistic projects developed by undergraduate, masters, and doctoral degree students in the scope of the Multimedia Art Department of the Faculdade de Belas-Artes of the Universidade de Lisboa – FBAUL.

EXPANDED ANIMATION

This compilation assembles works that explore new forms of animated visual worlds far from the usual norm and shows, among other things, an interactive shadow installation, animated MR rooms, an installation combining animated images with a dance performance, a multi-media façade for the Elbphilharmonie Hamburg and experimental VR projects.