Ekklesia

Ekklesia / Staatstheater Augsburg (DE) - Photo: Benjamin Seuffert

Ekklesia

Staatstheater Augsburg (DE)

The Virtual Reality game Ekklesia transforms the audience members into participants of a virtual simulation:
In this unique immersive theater experience, produced by Benjamin Seuffert and Lukas Joshua Baueregger at Staatstheater Augsburg, participants are tasked with creating a new civilization from scratch in a VR environment.
Up to eight people enter a room and get placed around a big table together. After an introduction by a “scientist” and a Mixed Reality tutorial, everyone gets sent to their own virtual space to start placing buildings of their new settlement.
The aim of the “experiment” is to gain insight into how the problems of a society can arise and how to respond to them. Everyone gets to decide which factors matter most to them personally and gets to see the consequences of their actions.

Every decision about which building to place matters. Not only is the appearance of the city shaped by its buildings, but different aspects of a prospering society need to be balanced carefully. The story develops with each new building, as three narrators adapt to the player’s every choice. Over the course of the experience, the gameplay gradually breaks down and is replaced by theatrical scenes in the form of 360° videos or impressive 3D renderings.

Back in the real world, everyone receives an evaluation of their virtual society and there is room for an open discussion at the table.

POSTCITY

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  • Ekklesia

    Benjamin Seuffert (DE), Lukas Joshua Baueregger (DE), Robert Rausch (AT)

    Create a new civilization in Ekklesia, a Virtual Reality city-building simulation. This performance combines theatre with cutting-edge technology, while satirically confronting the audience with questions of social structures and the consequences of their own decisions.

  • Staatstheater Augsburg

    The Staatstheater Augsburg presents over 600 performances each year from its 5 divisions ballet, opera, drama, orchestra and digital theatre. The digital division was founded in 2020 to explore new means of creating theatre experiences. With video games, 360° video projects, hybrid productions connecting physical and virtual stages, online streaming, virtual scavenger hunts, game music concerts, and many more, there is a wide variety of productions utilizing or adressing digitality.

Credits

Game Design & Development—Benjamin Seuffert I Director & Project Management— Lukas Joshua Baueregger | Text—Robert Maximilian Rausch | Music—Lilijan Waworka I Dramaturg—Tamara Steber Dagobert—Klaus Müller | Dionysos—Jenny Langner | Agi—Mehdi Salim I Ares / Mutter / Punkerknacker—Christina Jung

Please note: The program for the Ars Electronica Festival 2025 is still in progress.
We are currently preparing all the information for the website and plan to put the full program online in the coming days – stay tuned!