In AI art, years feel like decades. David Szauder—one of the first artists fully to embrace AI as a creative partner—presents a rapid-fire retrospective that charts the dizzying evolution of machine-made imagery. From glitchy beginnings to today’s astonishingly fluid visual language, his work maps the shifting edge of human-machine collaboration.
Szauder also debuts two new video pieces, specially adapted for the immersive scale of Deep Space 8K:
Game
– What should we play today?
– Let’s play war, let’s be soldiers.
– But I want to win!
– No, you won’t win, I will win and you will lose.
– I hate that you always want to win!
– And I hate that you always decide what we play.
– You know what? Then let’s really go to war.
Hypnosis
Hypnosis is a continuous movement—like a waltz, yet not quite. The characters, presumably virtual, do not become dizzy. On the contrary, they try to adapt to the perpetual motion. The question is whether hypnosis can occur in such a state.